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authorHans Goudey <h.goudey@me.com>2020-11-16 19:47:11 +0300
committerHans Goudey <h.goudey@me.com>2020-11-16 19:47:11 +0300
commit328aad8c98c931c3d1850c838c5cb58953ee49cf (patch)
treed18b5c4b0b07441011959fd0626ed3ee152d5ae9
parentc1d8df47f60f590f0c945ca1ee61adcec226a1b0 (diff)
UI: Remove X axis panel dragging
X axis panel dragging traces back to Blender versions before 2.5, where panels could be aligned horizontally. But for many years now panels have been vertically aligned. Considering this, keeping the X axis dragging around is a bit odd. It makes interaction confusing, or at least more complicated. It also looks bad, since any part of the panel outside the region is cropped. Differential Revision: https://developer.blender.org/D9549
-rw-r--r--source/blender/editors/interface/interface_panel.c6
1 files changed, 1 insertions, 5 deletions
diff --git a/source/blender/editors/interface/interface_panel.c b/source/blender/editors/interface/interface_panel.c
index ecc22656366..aafc1c53a3b 100644
--- a/source/blender/editors/interface/interface_panel.c
+++ b/source/blender/editors/interface/interface_panel.c
@@ -1927,20 +1927,16 @@ static void ui_do_drag(const bContext *C, const wmEvent *event, Panel *panel)
ARegion *region = CTX_wm_region(C);
/* Keep the drag position in the region with a small pad to keep the panel visible. */
- const int x = clamp_i(event->x, region->winrct.xmin, region->winrct.xmax + DRAG_REGION_PAD);
const int y = clamp_i(event->y, region->winrct.ymin, region->winrct.ymax + DRAG_REGION_PAD);
- float dx = (float)(x - data->startx);
float dy = (float)(y - data->starty);
/* Adjust for region zoom. */
- dx *= BLI_rctf_size_x(&region->v2d.cur) / (float)BLI_rcti_size_x(&region->winrct);
dy *= BLI_rctf_size_y(&region->v2d.cur) / (float)BLI_rcti_size_y(&region->winrct);
/* Add the movement of the view due to edge scrolling while dragging. */
- dx += ((float)region->v2d.cur.xmin - data->start_cur_xmin);
dy += ((float)region->v2d.cur.ymin - data->start_cur_ymin);
- panel->ofsx = data->startofsx + round_fl_to_int(dx);
+
panel->ofsy = data->startofsy + round_fl_to_int(dy);
uiAlignPanelStep(region, 0.2f, true);