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authorOmarSquircleArt <omar.squircleart@gmail.com>2019-08-14 11:53:19 +0300
committerOmarSquircleArt <omar.squircleart@gmail.com>2019-08-14 11:53:19 +0300
commit7a7eadaf7f6be4008f49a83d76c5a6d5a6294f14 (patch)
tree8a064999db636d7c8c49f41156fd526193cee658
parentc9acc5faad08422e07be59fc160a028a45b7440c (diff)
Shading: Add a clamp option to the Map Range node.
If the option is enabled, the output is clamped to the target range. The target range is [To Min, To Max]. The option is enabled by default. The clamp option is implemented in EEVEE by linking to the `clamp_value` GLSL function. And it is implemented in Cycles using a graph expand function. Reviewers: brecht, JacquesLucke Differential Revision: https://developer.blender.org/D5477
-rw-r--r--intern/cycles/blender/blender_shader.cpp5
-rw-r--r--intern/cycles/render/nodes.cpp15
-rw-r--r--intern/cycles/render/nodes.h3
-rw-r--r--source/blender/editors/space_node/drawnode.c8
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c10
-rw-r--r--source/blender/nodes/NOD_static_types.h2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_map_range.c12
7 files changed, 52 insertions, 3 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index b1c61c2fa8c..b95e88573fa 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -316,7 +316,10 @@ static ShaderNode *add_node(Scene *scene,
node = new RGBToBWNode();
}
else if (b_node.is_a(&RNA_ShaderNodeMapRange)) {
- node = new MapRangeNode();
+ BL::ShaderNodeMapRange b_map_range_node(b_node);
+ MapRangeNode *map_range_node = new MapRangeNode();
+ map_range_node->clamp = b_map_range_node.clamp();
+ node = map_range_node;
}
else if (b_node.is_a(&RNA_ShaderNodeClamp)) {
node = new ClampNode();
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 18a7180c446..1a0225e19a8 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -5280,6 +5280,21 @@ MapRangeNode::MapRangeNode() : ShaderNode(node_type)
{
}
+void MapRangeNode::expand(ShaderGraph *graph)
+{
+ if (clamp) {
+ ShaderOutput *result_out = output("Result");
+ if (!result_out->links.empty()) {
+ ClampNode *clamp_node = new ClampNode();
+ clamp_node->min = to_min;
+ clamp_node->max = to_max;
+ graph->add(clamp_node);
+ graph->relink(result_out, clamp_node->output("Result"));
+ graph->connect(result_out, clamp_node->input("Value"));
+ }
+ }
+}
+
void MapRangeNode::constant_fold(const ConstantFolder &folder)
{
if (folder.all_inputs_constant()) {
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 9ac42ffc76c..d4708adf9af 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -1236,7 +1236,10 @@ class MapRangeNode : public ShaderNode {
{
return NODE_GROUP_LEVEL_3;
}
+ void expand(ShaderGraph *graph);
+
float value, from_min, from_max, to_min, to_max;
+ bool clamp;
};
class ClampNode : public ShaderNode {
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index b63f0daaa0d..704d878e620 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -249,6 +249,11 @@ static void node_buts_texture(uiLayout *layout, bContext *UNUSED(C), PointerRNA
}
}
+static void node_buts_map_range(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
+{
+ uiItemR(layout, ptr, "clamp", 0, NULL, ICON_NONE);
+}
+
static void node_buts_math(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "operation", 0, "", ICON_NONE);
@@ -1209,6 +1214,9 @@ static void node_shader_set_butfunc(bNodeType *ntype)
case SH_NODE_VALTORGB:
ntype->draw_buttons = node_buts_colorramp;
break;
+ case SH_NODE_MAP_RANGE:
+ ntype->draw_buttons = node_buts_map_range;
+ break;
case SH_NODE_MATH:
ntype->draw_buttons = node_buts_math;
break;
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index b28403bf28c..347be6b8a72 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3834,6 +3834,16 @@ static void def_frame(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | ND_DISPLAY, NULL);
}
+static void def_map_range(StructRNA *srna)
+{
+ PropertyRNA *prop;
+
+ prop = RNA_def_property(srna, "clamp", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "custom1", 1);
+ RNA_def_property_ui_text(prop, "Clamp", "Clamp the result to the target range [To Min, To Max]");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
+}
+
static void def_math(StructRNA *srna)
{
PropertyRNA *prop;
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index 2f70e1a39e6..796ad9e5d5b 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -50,7 +50,7 @@ DefNode(ShaderNode, SH_NODE_MAPPING, def_sh_mapping, "MAPPIN
DefNode(ShaderNode, SH_NODE_CURVE_VEC, def_vector_curve, "CURVE_VEC", VectorCurve, "Vector Curves", "" )
DefNode(ShaderNode, SH_NODE_CURVE_RGB, def_rgb_curve, "CURVE_RGB", RGBCurve, "RGB Curves", "" )
DefNode(ShaderNode, SH_NODE_CAMERA, 0, "CAMERA", CameraData, "Camera Data", "" )
-DefNode(ShaderNode, SH_NODE_MAP_RANGE, 0, "MAP_RANGE", MapRange, "Map Range", "" )
+DefNode(ShaderNode, SH_NODE_MAP_RANGE, def_map_range, "MAP_RANGE", MapRange, "Map Range", "" )
DefNode(ShaderNode, SH_NODE_CLAMP, 0, "CLAMP", Clamp, "Clamp", "" )
DefNode(ShaderNode, SH_NODE_MATH, def_math, "MATH", Math, "Math", "" )
DefNode(ShaderNode, SH_NODE_VECT_MATH, def_vector_math, "VECT_MATH", VectorMath, "Vector Math", "" )
diff --git a/source/blender/nodes/shader/nodes/node_shader_map_range.c b/source/blender/nodes/shader/nodes/node_shader_map_range.c
index 8bb1b9324e3..7ebf3faf1f3 100644
--- a/source/blender/nodes/shader/nodes/node_shader_map_range.c
+++ b/source/blender/nodes/shader/nodes/node_shader_map_range.c
@@ -37,13 +37,22 @@ static bNodeSocketTemplate sh_node_map_range_out[] = {
{-1, 0, ""},
};
+static void node_shader_init_map_range(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ node->custom1 = true;
+}
+
static int gpu_shader_map_range(GPUMaterial *mat,
bNode *node,
bNodeExecData *UNUSED(execdata),
GPUNodeStack *in,
GPUNodeStack *out)
{
- return GPU_stack_link(mat, node, "map_range", in, out);
+ GPU_stack_link(mat, node, "map_range", in, out);
+ if (node->custom1) {
+ GPU_link(mat, "clamp_value", out[0].link, in[3].link, in[4].link, &out[0].link);
+ }
+ return 1;
}
void register_node_type_sh_map_range(void)
@@ -52,6 +61,7 @@ void register_node_type_sh_map_range(void)
sh_node_type_base(&ntype, SH_NODE_MAP_RANGE, "Map Range", NODE_CLASS_CONVERTOR, 0);
node_type_socket_templates(&ntype, sh_node_map_range_in, sh_node_map_range_out);
+ node_type_init(&ntype, node_shader_init_map_range);
node_type_gpu(&ntype, gpu_shader_map_range);
nodeRegisterType(&ntype);