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authorCampbell Barton <ideasman42@gmail.com>2011-09-20 10:25:15 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-09-20 10:25:15 +0400
commit13dfd8299758a5248613624e99a1643f35e2ff4e (patch)
tree6e10f1aa1c9fab187cae0172890153bb6ff5d252
parent2b1513dbdad785c0f95acbe195215706a2ee873b (diff)
changes for materials to treat them as shorts not int/chars (since they are stored as shorts intermally)
- converting nurbs to mesh was casting the material to unsigned char. - subsurf was casting to char, then int -> short in a loop. - have material functions take & return shorts.
-rw-r--r--build_files/cmake/cmake_static_check_splint.py4
-rw-r--r--source/blender/blenkernel/BKE_material.h12
-rw-r--r--source/blender/blenkernel/BKE_mesh.h2
-rw-r--r--source/blender/blenkernel/intern/material.c73
-rw-r--r--source/blender/blenkernel/intern/mesh.c6
-rw-r--r--source/blender/blenkernel/intern/subsurf_ccg.c5
-rw-r--r--source/blender/blenloader/intern/readfile.c2
-rw-r--r--source/blender/collada/GeometryExporter.cpp2
-rw-r--r--source/blender/collada/GeometryExporter.h2
-rw-r--r--source/blender/collada/MeshImporter.cpp2
-rw-r--r--source/blender/collada/MeshImporter.h2
-rw-r--r--source/blender/editors/mesh/meshtools.c4
-rw-r--r--source/blender/editors/space_view3d/drawmesh.c2
-rw-r--r--source/blender/makesdna/DNA_material_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_curve.c3
-rw-r--r--source/blender/render/intern/source/convertblender.c11
16 files changed, 78 insertions, 59 deletions
diff --git a/build_files/cmake/cmake_static_check_splint.py b/build_files/cmake/cmake_static_check_splint.py
index 7827d3a5120..3614ab48cf8 100644
--- a/build_files/cmake/cmake_static_check_splint.py
+++ b/build_files/cmake/cmake_static_check_splint.py
@@ -58,6 +58,10 @@ CHECKER_ARGS = [
# re-definitions, rna causes most of these
"-redef",
"-syntax",
+
+ # dummy, witjout this splint complains with:
+ # /usr/include/bits/confname.h:31:27: *** Internal Bug at cscannerHelp.c:2428: Unexpanded macro not function or constant: int _PC_MAX_CANON
+ "-D_PC_MAX_CANON=0",
]
diff --git a/source/blender/blenkernel/BKE_material.h b/source/blender/blenkernel/BKE_material.h
index b3d24c10ed7..cb6a0b9ab37 100644
--- a/source/blender/blenkernel/BKE_material.h
+++ b/source/blender/blenkernel/BKE_material.h
@@ -69,19 +69,19 @@ short *give_totcolp(struct Object *ob);
struct Material ***give_matarar_id(struct ID *id); /* same but for ID's */
short *give_totcolp_id(struct ID *id);
-struct Material *give_current_material(struct Object *ob, int act);
-struct ID *material_from(struct Object *ob, int act);
-void assign_material(struct Object *ob, struct Material *ma, int act);
-void assign_matarar(struct Object *ob, struct Material ***matar, int totcol);
+struct Material *give_current_material(struct Object *ob, short act);
+struct ID *material_from(struct Object *ob, short act);
+void assign_material(struct Object *ob, struct Material *ma, short act);
+void assign_matarar(struct Object *ob, struct Material ***matar, short totcol);
-int find_material_index(struct Object *ob, struct Material *ma);
+short find_material_index(struct Object *ob, struct Material *ma);
int object_add_material_slot(struct Object *ob);
int object_remove_material_slot(struct Object *ob);
/* rna api */
void material_append_id(struct ID *id, struct Material *ma);
-struct Material *material_pop_id(struct ID *id, int index, int remove_material_slot);
+struct Material *material_pop_id(struct ID *id, int index, int remove_material_slot); /* index is an int because of RNA */
/* rendering */
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 08c150e30e3..95490b1aff6 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -84,7 +84,7 @@ void nurbs_to_mesh(struct Object *ob);
void mesh_to_curve(struct Scene *scene, struct Object *ob);
void free_dverts(struct MDeformVert *dvert, int totvert);
void copy_dverts(struct MDeformVert *dst, struct MDeformVert *src, int totvert); /* __NLA */
-void mesh_delete_material_index(struct Mesh *me, int index);
+void mesh_delete_material_index(struct Mesh *me, short index);
void mesh_set_smooth_flag(struct Object *meshOb, int enableSmooth);
struct BoundBox *mesh_get_bb(struct Object *ob);
diff --git a/source/blender/blenkernel/intern/material.c b/source/blender/blenkernel/intern/material.c
index bd5fcae36b1..f5df6efd622 100644
--- a/source/blender/blenkernel/intern/material.c
+++ b/source/blender/blenkernel/intern/material.c
@@ -524,7 +524,7 @@ short *give_totcolp_id(ID *id)
return NULL;
}
-static void data_delete_material_index_id(ID *id, int index)
+static void data_delete_material_index_id(ID *id, short index)
{
switch(GS(id->name)) {
case ID_ME:
@@ -556,8 +556,9 @@ void material_append_id(ID *id, Material *ma)
}
}
-Material *material_pop_id(ID *id, int index, int remove_material_slot)
+Material *material_pop_id(ID *id, int index_i, int remove_material_slot)
{
+ short index= (short)index_i;
Material *ret= NULL;
Material ***matar;
if((matar= give_matarar_id(id))) {
@@ -600,7 +601,7 @@ Material *material_pop_id(ID *id, int index, int remove_material_slot)
return ret;
}
-Material *give_current_material(Object *ob, int act)
+Material *give_current_material(Object *ob, short act)
{
Material ***matarar, *ma;
short *totcolp;
@@ -638,7 +639,7 @@ Material *give_current_material(Object *ob, int act)
return ma;
}
-ID *material_from(Object *ob, int act)
+ID *material_from(Object *ob, short act)
{
if(ob==NULL) return NULL;
@@ -722,7 +723,7 @@ void test_object_materials(ID *id)
}
}
-void assign_material(Object *ob, Material *ma, int act)
+void assign_material(Object *ob, Material *ma, short act)
{
Material *mao, **matar, ***matarar;
char *matbits;
@@ -793,9 +794,10 @@ void assign_material(Object *ob, Material *ma, int act)
}
/* XXX - this calls many more update calls per object then are needed, could be optimized */
-void assign_matarar(struct Object *ob, struct Material ***matar, int totcol)
+void assign_matarar(struct Object *ob, struct Material ***matar, short totcol)
{
- int i, actcol_orig= ob->actcol;
+ int actcol_orig= ob->actcol;
+ short i;
while(object_remove_material_slot(ob)) {};
@@ -810,7 +812,7 @@ void assign_matarar(struct Object *ob, struct Material ***matar, int totcol)
}
-int find_material_index(Object *ob, Material *ma)
+short find_material_index(Object *ob, Material *ma)
{
Material ***matarar;
short a, *totcolp;
@@ -1062,7 +1064,7 @@ int object_remove_material_slot(Object *ob)
Material *mao, ***matarar;
Object *obt;
short *totcolp;
- int a, actcol;
+ short a, actcol;
if(ob==NULL || ob->totcol==0) return FALSE;
@@ -1600,18 +1602,21 @@ static void calculate_tface_materialname(char *matname, char *newname, int flag)
}
/* returns -1 if no match */
-static int mesh_getmaterialnumber(Mesh *me, Material *ma) {
- int a;
+static short mesh_getmaterialnumber(Mesh *me, Material *ma)
+{
+ short a;
- for (a=0; a<me->totcol; a++)
- if (me->mat[a] == ma)
+ for (a=0; a<me->totcol; a++) {
+ if (me->mat[a] == ma) {
return a;
+ }
+ }
return -1;
}
/* append material */
-static int mesh_addmaterial(Mesh *me, Material *ma)
+static short mesh_addmaterial(Mesh *me, Material *ma)
{
material_append_id(&me->id, NULL);
me->mat[me->totcol-1]= ma;
@@ -1633,11 +1638,11 @@ static void set_facetexture_flags(Material *ma, Image *image)
}
/* returns material number */
-static int convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
+static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
{
Material *ma;
char idname[MAX_ID_NAME];
- int mat_nr= -1;
+ short mat_nr= -1;
/* new material, the name uses the flag*/
sprintf(idname, "MAMaterial.TF.%0*d", integer_getdigits(flag), flag);
@@ -1684,7 +1689,8 @@ static void convert_tfacematerial(Main *main, Material *ma)
MFace *mf;
MTFace *tf;
int flag, index;
- int a, mat_nr;
+ int a;
+ short mat_nr;
CustomDataLayer *cdl;
char idname[MAX_ID_NAME];
@@ -1703,7 +1709,7 @@ static void convert_tfacematerial(Main *main, Material *ma)
/* loop over all the faces and stop at the ones that use the material*/
for(a=0, mf=me->mface; a<me->totface; a++, mf++) {
- if(me->mat[(int)mf->mat_nr] != ma) continue;
+ if(me->mat[mf->mat_nr] != ma) continue;
/* texface data for this face */
tf = ((MTFace*)cdl->data) + a;
@@ -1752,6 +1758,9 @@ static void convert_tfacematerial(Main *main, Material *ma)
}
}
+
+#define MAT_BGE_DISPUTED -99999
+
int do_version_tface(Main *main, int fileload)
{
Mesh *me;
@@ -1807,15 +1816,16 @@ int do_version_tface(Main *main, int fileload)
flag = encode_tfaceflag(tf, 1);
/* create/find a new material and assign to the face */
- if (check_tfaceneedmaterial(flag))
+ if (check_tfaceneedmaterial(flag)) {
mf->mat_nr= convert_tfacenomaterial(main, me, tf, flag);
-
- /* else mark them as no-material to be reverted to 0 later */
- else
+ }
+ /* else mark them as no-material to be reverted to 0 later */
+ else {
mf->mat_nr = -1;
+ }
}
else if(mf->mat_nr < me->totcol) {
- ma= me->mat[(int)mf->mat_nr];
+ ma= me->mat[mf->mat_nr];
/* no material create one if necessary */
if(!ma) {
@@ -1837,7 +1847,7 @@ int do_version_tface(Main *main, int fileload)
continue;
/* material already marked as disputed */
- else if(ma->game.flag == -99999)
+ else if(ma->game.flag == MAT_BGE_DISPUTED)
continue;
/* found a material */
@@ -1850,7 +1860,7 @@ int do_version_tface(Main *main, int fileload)
/* mark material as disputed */
else if (ma->game.flag != -flag) {
- ma->game.flag = -99999;
+ ma->game.flag = MAT_BGE_DISPUTED;
continue;
}
@@ -1882,9 +1892,11 @@ int do_version_tface(Main *main, int fileload)
mf->mat_nr= convert_tfacenomaterial(main, me, tf, encode_tfaceflag(tf, 1));
}
}
- } else {
- for(a=0, mf=me->mface; a<me->totface; a++, mf++)
+ }
+ else {
+ for(a=0, mf=me->mface; a<me->totface; a++, mf++) {
mf->mat_nr=0;
+ }
}
}
@@ -1898,7 +1910,7 @@ int do_version_tface(Main *main, int fileload)
if (ma->id.lib) continue;
/* disputed material */
- if (ma->game.flag == -99999) {
+ if (ma->game.flag == MAT_BGE_DISPUTED) {
ma->game.flag = 0;
if (fileload) {
printf("Warning: material \"%s\" skipped - to convert old game texface to material go to the Help menu.\n", ma->id.name+2);
@@ -1911,7 +1923,7 @@ int do_version_tface(Main *main, int fileload)
/* no conflicts in this material - 90% of cases
* convert from tface system to material */
- else if (ma->game.flag < 0){
+ else if (ma->game.flag < 0) {
decode_tfaceflag(ma, -(ma->game.flag), 1);
/* material is good make sure all faces using
@@ -1932,8 +1944,7 @@ int do_version_tface(Main *main, int fileload)
/* loop over all the faces and stop at the ones that use the material*/
for (a=0, mf=me->mface; a<me->totface; a++, mf++) {
- if (me->mat[(int)mf->mat_nr] != ma) continue;
- else {
+ if (me->mat[mf->mat_nr] == ma) {
/* texface data for this face */
tf = ((MTFace*)cdl->data) + a;
tf->mode |= TF_CONVERTED;
diff --git a/source/blender/blenkernel/intern/mesh.c b/source/blender/blenkernel/intern/mesh.c
index 32819226361..810e7c285e8 100644
--- a/source/blender/blenkernel/intern/mesh.c
+++ b/source/blender/blenkernel/intern/mesh.c
@@ -917,7 +917,7 @@ int nurbs_to_mdata_customdb(Object *ob, ListBase *dispbase, MVert **allvert, int
mface->v2= startvert+index[2];
mface->v3= startvert+index[1];
mface->v4= 0;
- mface->mat_nr= (unsigned char)dl->col;
+ mface->mat_nr= dl->col;
test_index_face(mface, NULL, 0, 3);
if(smooth) mface->flag |= ME_SMOOTH;
@@ -966,7 +966,7 @@ int nurbs_to_mdata_customdb(Object *ob, ListBase *dispbase, MVert **allvert, int
mface->v2= p3;
mface->v3= p4;
mface->v4= p2;
- mface->mat_nr= (unsigned char)dl->col;
+ mface->mat_nr= dl->col;
test_index_face(mface, NULL, 0, 4);
if(smooth) mface->flag |= ME_SMOOTH;
@@ -1252,7 +1252,7 @@ void mesh_to_curve(Scene *scene, Object *ob)
}
}
-void mesh_delete_material_index(Mesh *me, int index)
+void mesh_delete_material_index(Mesh *me, short index)
{
MFace *mf;
int i;
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 225ada0e624..36263746228 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -968,8 +968,9 @@ static void ccgDM_copyFinalFaceArray(DerivedMesh *dm, MFace *mface)
for(index = 0; index < totface; index++) {
CCGFace *f = ccgdm->faceMap[index].face;
int x, y, S, numVerts = ccgSubSurf_getFaceNumVerts(f);
- int flag = (faceFlags)? faceFlags[index*2]: ME_SMOOTH;
- int mat_nr = (faceFlags)? faceFlags[index*2+1]: 0;
+ /* keep types in sync with MFace, avoid many conversions */
+ char flag = (faceFlags)? faceFlags[index*2]: ME_SMOOTH;
+ short mat_nr = (faceFlags)? faceFlags[index*2+1]: 0;
for(S = 0; S < numVerts; S++) {
for(y = 0; y < gridSize - 1; y++) {
diff --git a/source/blender/blenloader/intern/readfile.c b/source/blender/blenloader/intern/readfile.c
index a5484d218d2..497ac415ebb 100644
--- a/source/blender/blenloader/intern/readfile.c
+++ b/source/blender/blenloader/intern/readfile.c
@@ -6362,7 +6362,7 @@ static void alphasort_version_246(FileData *fd, Library *lib, Mesh *me)
/* if we do, set alpha sort if the game engine did it before */
for(a=0, mf=me->mface; a<me->totface; a++, mf++) {
if(mf->mat_nr < me->totcol) {
- ma= newlibadr(fd, lib, me->mat[(int)mf->mat_nr]);
+ ma= newlibadr(fd, lib, me->mat[mf->mat_nr]);
texalpha = 0;
/* we can't read from this if it comes from a library,
diff --git a/source/blender/collada/GeometryExporter.cpp b/source/blender/collada/GeometryExporter.cpp
index 4da0a4c6e1f..4892955fd3c 100644
--- a/source/blender/collada/GeometryExporter.cpp
+++ b/source/blender/collada/GeometryExporter.cpp
@@ -129,7 +129,7 @@ void GeometryExporter::operator()(Object *ob)
}
// powerful because it handles both cases when there is material and when there's not
-void GeometryExporter::createPolylist(int material_index,
+void GeometryExporter::createPolylist(short material_index,
bool has_uvs,
bool has_color,
Object *ob,
diff --git a/source/blender/collada/GeometryExporter.h b/source/blender/collada/GeometryExporter.h
index 64c51b6324e..532a439eba7 100644
--- a/source/blender/collada/GeometryExporter.h
+++ b/source/blender/collada/GeometryExporter.h
@@ -67,7 +67,7 @@ public:
void operator()(Object *ob);
// powerful because it handles both cases when there is material and when there's not
- void createPolylist(int material_index,
+ void createPolylist(short material_index,
bool has_uvs,
bool has_color,
Object *ob,
diff --git a/source/blender/collada/MeshImporter.cpp b/source/blender/collada/MeshImporter.cpp
index 15bd9c48f12..2f5d9e54e50 100644
--- a/source/blender/collada/MeshImporter.cpp
+++ b/source/blender/collada/MeshImporter.cpp
@@ -778,7 +778,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
Object *ob, const COLLADAFW::UniqueId *geom_uid,
MTex **color_texture, char *layername, MTFace *texture_face,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index)
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index)
{
Mesh *me = (Mesh*)ob->data;
const COLLADAFW::UniqueId& ma_uid = cmaterial.getReferencedMaterial();
diff --git a/source/blender/collada/MeshImporter.h b/source/blender/collada/MeshImporter.h
index 88ee0e46c33..208ba4d65c0 100644
--- a/source/blender/collada/MeshImporter.h
+++ b/source/blender/collada/MeshImporter.h
@@ -141,7 +141,7 @@ public:
std::map<COLLADAFW::UniqueId, Material*>& uid_material_map,
Object *ob, const COLLADAFW::UniqueId *geom_uid,
MTex **color_texture, char *layername, MTFace *texture_face,
- std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, int mat_index);
+ std::map<Material*, TexIndexTextureArrayMap>& material_texture_mapping_map, short mat_index);
Object *create_mesh_object(COLLADAFW::Node *node, COLLADAFW::InstanceGeometry *geom,
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index 32e52916b77..526bf177ab7 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -217,7 +217,7 @@ int join_mesh_exec(bContext *C, wmOperator *op)
if(me->totvert) {
/* Add this object's materials to the base one's if they don't exist already (but only if limits not exceeded yet) */
- if(totcol < MAXMAT-1) {
+ if(totcol < MAXMAT) {
for(a=1; a<=base->object->totcol; a++) {
ma= give_current_material(base->object, a);
@@ -231,7 +231,7 @@ int join_mesh_exec(bContext *C, wmOperator *op)
}
totcol++;
}
- if(totcol>=MAXMAT-1)
+ if(totcol >= MAXMAT)
break;
}
}
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c
index 37abf01b0da..b6e76885719 100644
--- a/source/blender/editors/space_view3d/drawmesh.c
+++ b/source/blender/editors/space_view3d/drawmesh.c
@@ -557,7 +557,7 @@ static void draw_mesh_text(Scene *scene, Object *ob, int glsl)
ddm = mesh_get_derived_deform(scene, ob, CD_MASK_BAREMESH);
for(a=0, mf=mface; a<totface; a++, tface++, mf++) {
- int matnr= mf->mat_nr;
+ short matnr= mf->mat_nr;
int mf_smooth= mf->flag & ME_SMOOTH;
Material *mat = me->mat[matnr];
int mode= mat->game.flag;
diff --git a/source/blender/makesdna/DNA_material_types.h b/source/blender/makesdna/DNA_material_types.h
index 09255adb829..6719dc8d9af 100644
--- a/source/blender/makesdna/DNA_material_types.h
+++ b/source/blender/makesdna/DNA_material_types.h
@@ -205,8 +205,9 @@ typedef struct Material {
/* maximum number of materials per material array.
* (on object, mesh, lamp, etc.). limited by
- * short mat_nr in verts, faces. */
-#define MAXMAT 32767
+ * short mat_nr in verts, faces.
+ * -1 becayse for active material we store the index + 1 */
+#define MAXMAT (32767-1)
/* material_type */
#define MA_TYPE_SURFACE 0
diff --git a/source/blender/makesrna/intern/rna_curve.c b/source/blender/makesrna/intern/rna_curve.c
index 99473d13daa..5d0c1db572d 100644
--- a/source/blender/makesrna/intern/rna_curve.c
+++ b/source/blender/makesrna/intern/rna_curve.c
@@ -296,7 +296,8 @@ static EnumPropertyItem *rna_Curve_fill_mode_itemf(bContext *UNUSED(C), PointerR
{
Curve *cu= (Curve*)ptr->id.data;
- return (cu->flag&CU_3D) ? curve3d_fill_mode_items : curve2d_fill_mode_items;
+ /* cast to quiet warning it IS a const still */
+ return (EnumPropertyItem *)((cu->flag & CU_3D) ? curve3d_fill_mode_items : curve2d_fill_mode_items);
}
static int rna_Nurb_length(PointerRNA *ptr)
diff --git a/source/blender/render/intern/source/convertblender.c b/source/blender/render/intern/source/convertblender.c
index ba7af235acc..a15662f86f4 100644
--- a/source/blender/render/intern/source/convertblender.c
+++ b/source/blender/render/intern/source/convertblender.c
@@ -981,7 +981,7 @@ static void flag_render_node_material(Render *re, bNodeTree *ntree)
}
}
-static Material *give_render_material(Render *re, Object *ob, int nr)
+static Material *give_render_material(Render *re, Object *ob, short nr)
{
extern Material defmaterial; /* material.c */
Material *ma;
@@ -2688,7 +2688,8 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
int timeoffset, float *orco, float mat[4][4])
{
Object *ob= obr->ob;
- int a, a1, end, totvert, vertofs;
+ int a, end, totvert, vertofs;
+ short mat_iter;
VertRen *ver;
VlakRen *vlr;
MVert *mvert = NULL;
@@ -2718,16 +2719,16 @@ static void init_render_dm(DerivedMesh *dm, Render *re, ObjectRen *obr,
/* faces in order of color blocks */
vertofs= obr->totvert - totvert;
- for(a1=0; (a1<ob->totcol || (a1==0 && ob->totcol==0)); a1++) {
+ for(mat_iter= 0; (mat_iter < ob->totcol || (mat_iter==0 && ob->totcol==0)); mat_iter++) {
- ma= give_render_material(re, ob, a1+1);
+ ma= give_render_material(re, ob, mat_iter+1);
end= dm->getNumFaces(dm);
mface= dm->getFaceArray(dm);
for(a=0; a<end; a++, mface++) {
int v1, v2, v3, v4, flag;
- if( mface->mat_nr==a1 ) {
+ if(mface->mat_nr == mat_iter) {
float len;
v1= mface->v1;