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authorCharlie Jolly <charlie>2021-05-24 14:02:45 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-05-24 14:02:49 +0300
commit6c2c16b5f87e30a338d3f2e7259887403d736f50 (patch)
treec50646608ca21a1e687a75898bcab22c945734e0
parent24004e74fa442a1b817180e62aefe5d4d526f406 (diff)
Nodes: move shader curves node to C++
Prepare node for conversion to Geometry Nodes. There should be no functional changes. Reviewed By: JacquesLucke, LazyDodo Differential Revision: https://developer.blender.org/D11226
-rw-r--r--source/blender/nodes/CMakeLists.txt2
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_curves.cc (renamed from source/blender/nodes/shader/nodes/node_shader_curves.c)8
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 33b56fd0de0..9d21ff19f46 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -219,7 +219,7 @@ set(SRC
shader/nodes/node_shader_camera.c
shader/nodes/node_shader_clamp.cc
shader/nodes/node_shader_common.c
- shader/nodes/node_shader_curves.c
+ shader/nodes/node_shader_curves.cc
shader/nodes/node_shader_displacement.c
shader/nodes/node_shader_eevee_specular.c
shader/nodes/node_shader_emission.c
diff --git a/source/blender/nodes/shader/nodes/node_shader_curves.c b/source/blender/nodes/shader/nodes/node_shader_curves.cc
index 42299a193e2..ff619306682 100644
--- a/source/blender/nodes/shader/nodes/node_shader_curves.c
+++ b/source/blender/nodes/shader/nodes/node_shader_curves.cc
@@ -47,7 +47,7 @@ static void node_shader_exec_curve_vec(void *UNUSED(data),
/* stack order input: vec */
/* stack order output: vec */
nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
- BKE_curvemapping_evaluate3F(node->storage, out[0]->vec, vec);
+ BKE_curvemapping_evaluate3F((CurveMapping *)node->storage, out[0]->vec, vec);
}
static void node_shader_init_curve_vec(bNodeTree *UNUSED(ntree), bNode *node)
@@ -64,7 +64,7 @@ static int gpu_shader_curve_vec(GPUMaterial *mat,
float *array, layer;
int size;
- CurveMapping *cumap = node->storage;
+ CurveMapping *cumap = (CurveMapping *)node->storage;
BKE_curvemapping_table_RGBA(cumap, &array, &size);
GPUNodeLink *tex = GPU_color_band(mat, size, array, &layer);
@@ -145,7 +145,7 @@ static void node_shader_exec_curve_rgb(void *UNUSED(data),
/* stack order output: vec */
nodestack_get_vec(&fac, SOCK_FLOAT, in[0]);
nodestack_get_vec(vec, SOCK_VECTOR, in[1]);
- BKE_curvemapping_evaluateRGBF(node->storage, out[0]->vec, vec);
+ BKE_curvemapping_evaluateRGBF((CurveMapping *)node->storage, out[0]->vec, vec);
if (fac != 1.0f) {
interp_v3_v3v3(out[0]->vec, vec, out[0]->vec, fac);
}
@@ -166,7 +166,7 @@ static int gpu_shader_curve_rgb(GPUMaterial *mat,
int size;
bool use_opti = true;
- CurveMapping *cumap = node->storage;
+ CurveMapping *cumap = (CurveMapping *)node->storage;
BKE_curvemapping_init(cumap);
BKE_curvemapping_table_RGBA(cumap, &array, &size);