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authorCharlie Jolly <charlie>2021-05-11 12:53:13 +0300
committerCharlie Jolly <mistajolly@gmail.com>2021-05-11 13:15:06 +0300
commit93933ee8bbed20fa36d9968eed55f7f2ecfcbe4e (patch)
treec654ac599866995bb6676259f3320483a1611504
parentfc5bf09fd88c331b568c5b485bb0e487179ecb44 (diff)
Geometry Nodes: Add Attribute Vector Rotate node
Port vector rotate node to geo attributes. Request by @simonthommes Reviewed By: simonthommes, HooglyBoogly
-rw-r--r--release/scripts/startup/nodeitems_builtins.py1
-rw-r--r--source/blender/blenkernel/BKE_node.h1
-rw-r--r--source/blender/blenkernel/intern/node.cc1
-rw-r--r--source/blender/makesdna/DNA_node_types.h21
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c55
-rw-r--r--source/blender/nodes/CMakeLists.txt1
-rw-r--r--source/blender/nodes/NOD_geometry.h1
-rw-r--r--source/blender/nodes/NOD_static_types.h1
-rw-r--r--source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc355
9 files changed, 437 insertions, 0 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py
index dc2e8a5b987..96c825c5285 100644
--- a/release/scripts/startup/nodeitems_builtins.py
+++ b/release/scripts/startup/nodeitems_builtins.py
@@ -494,6 +494,7 @@ geometry_node_categories = [
NodeItem("GeometryNodeAttributeProximity"),
NodeItem("GeometryNodeAttributeColorRamp"),
NodeItem("GeometryNodeAttributeVectorMath"),
+ NodeItem("GeometryNodeAttributeVectorRotate"),
NodeItem("GeometryNodeAttributeSampleTexture"),
NodeItem("GeometryNodeAttributeCombineXYZ"),
NodeItem("GeometryNodeAttributeSeparateXYZ"),
diff --git a/source/blender/blenkernel/BKE_node.h b/source/blender/blenkernel/BKE_node.h
index 93742999498..fbe7e91e985 100644
--- a/source/blender/blenkernel/BKE_node.h
+++ b/source/blender/blenkernel/BKE_node.h
@@ -1421,6 +1421,7 @@ int ntreeTexExecTree(struct bNodeTree *ntree,
#define GEO_NODE_CURVE_TO_MESH 1045
#define GEO_NODE_ATTRIBUTE_CURVE_MAP 1046
#define GEO_NODE_CURVE_RESAMPLE 1047
+#define GEO_NODE_ATTRIBUTE_VECTOR_ROTATE 1048
/** \} */
diff --git a/source/blender/blenkernel/intern/node.cc b/source/blender/blenkernel/intern/node.cc
index b5969970157..ab80637ad22 100644
--- a/source/blender/blenkernel/intern/node.cc
+++ b/source/blender/blenkernel/intern/node.cc
@@ -4962,6 +4962,7 @@ static void registerGeometryNodes()
register_node_type_geo_attribute_separate_xyz();
register_node_type_geo_attribute_transfer();
register_node_type_geo_attribute_vector_math();
+ register_node_type_geo_attribute_vector_rotate();
register_node_type_geo_attribute_remove();
register_node_type_geo_boolean();
register_node_type_geo_bounding_box();
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 20ea7f019f9..bee312d42ef 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -1184,6 +1184,19 @@ typedef struct NodeAttributeVectorMath {
uint8_t input_type_c;
} NodeAttributeVectorMath;
+typedef struct NodeAttributeVectorRotate {
+ /* GeometryNodeAttributeVectorRotateMode */
+ uint8_t mode;
+
+ /* GeometryNodeAttributeInputMode */
+ uint8_t input_type_vector;
+ uint8_t input_type_center;
+ uint8_t input_type_axis;
+ uint8_t input_type_angle;
+ uint8_t input_type_rotation;
+ char _pad[2];
+} NodeAttributeVectorRotate;
+
typedef struct NodeAttributeColorRamp {
ColorBand color_ramp;
} NodeAttributeColorRamp;
@@ -1775,6 +1788,14 @@ typedef enum GeometryNodeRotatePointsType {
GEO_NODE_POINT_ROTATE_TYPE_AXIS_ANGLE = 1,
} GeometryNodeRotatePointsType;
+typedef enum GeometryNodeAttributeVectorRotateMode {
+ GEO_NODE_VECTOR_ROTATE_TYPE_AXIS = 0,
+ GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_X = 1,
+ GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Y = 2,
+ GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Z = 3,
+ GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ = 4,
+} GeometryNodeAttributeVectorRotateMode;
+
typedef enum GeometryNodeAttributeRandomizeMode {
GEO_NODE_ATTRIBUTE_RANDOMIZE_REPLACE_CREATE = 0,
GEO_NODE_ATTRIBUTE_RANDOMIZE_ADD = 1,
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index 58553a4d1f1..e4256b8f07f 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -9297,6 +9297,61 @@ static void def_geo_attribute_curve_map(StructRNA *srna)
RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_update");
}
+static void def_geo_attribute_vector_rotate(StructRNA *srna)
+{
+ static const EnumPropertyItem rotate_mode_items[] = {
+ {GEO_NODE_VECTOR_ROTATE_TYPE_AXIS,
+ "AXIS_ANGLE",
+ 0,
+ "Axis Angle",
+ "Rotate a point using axis angle"},
+ {GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_X, "X_AXIS", 0, "X Axis", "Rotate a point using X axis"},
+ {GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Y, "Y_AXIS", 0, "Y Axis", "Rotate a point using Y axis"},
+ {GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Z, "Z_AXIS", 0, "Z Axis", "Rotate a point using Z axis"},
+ {GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ,
+ "EULER_XYZ",
+ 0,
+ "Euler",
+ "Rotate a point using XYZ order"},
+ {0, NULL, 0, NULL, NULL},
+ };
+
+ PropertyRNA *prop;
+
+ RNA_def_struct_sdna_from(srna, "NodeAttributeVectorRotate", "storage");
+
+ prop = RNA_def_property(srna, "rotation_mode", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "mode");
+ RNA_def_property_enum_items(prop, rotate_mode_items);
+ RNA_def_property_ui_text(prop, "Mode", "Type of rotation");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_ShaderNode_socket_update");
+
+ prop = RNA_def_property(srna, "input_type_vector", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_vector);
+ RNA_def_property_ui_text(prop, "Input Type Vector", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+
+ prop = RNA_def_property(srna, "input_type_center", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_vector);
+ RNA_def_property_ui_text(prop, "Input Type Center", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+
+ prop = RNA_def_property(srna, "input_type_axis", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_vector);
+ RNA_def_property_ui_text(prop, "Input Type Axis", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+
+ prop = RNA_def_property(srna, "input_type_angle", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_float);
+ RNA_def_property_ui_text(prop, "Input Type Angle", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+
+ prop = RNA_def_property(srna, "input_type_rotation", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_items(prop, rna_node_geometry_attribute_input_type_items_vector);
+ RNA_def_property_ui_text(prop, "Input Type Rotation", "");
+ RNA_def_property_update(prop, NC_NODE | NA_EDITED, "rna_Node_socket_update");
+}
+
static void def_geo_point_rotate(StructRNA *srna)
{
static const EnumPropertyItem type_items[] = {
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 73645d5eb27..a1d7e6c8522 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -157,6 +157,7 @@ set(SRC
geometry/nodes/node_geo_attribute_separate_xyz.cc
geometry/nodes/node_geo_attribute_transfer.cc
geometry/nodes/node_geo_attribute_vector_math.cc
+ geometry/nodes/node_geo_attribute_vector_rotate.cc
geometry/nodes/node_geo_boolean.cc
geometry/nodes/node_geo_bounding_box.cc
geometry/nodes/node_geo_collection_info.cc
diff --git a/source/blender/nodes/NOD_geometry.h b/source/blender/nodes/NOD_geometry.h
index 847e8ac4b00..76c9ab8a502 100644
--- a/source/blender/nodes/NOD_geometry.h
+++ b/source/blender/nodes/NOD_geometry.h
@@ -45,6 +45,7 @@ void register_node_type_geo_attribute_randomize(void);
void register_node_type_geo_attribute_separate_xyz(void);
void register_node_type_geo_attribute_transfer(void);
void register_node_type_geo_attribute_vector_math(void);
+void register_node_type_geo_attribute_vector_rotate(void);
void register_node_type_geo_attribute_remove(void);
void register_node_type_geo_boolean(void);
void register_node_type_geo_bounding_box(void);
diff --git a/source/blender/nodes/NOD_static_types.h b/source/blender/nodes/NOD_static_types.h
index d6522e5a616..8b8a0d2912d 100644
--- a/source/blender/nodes/NOD_static_types.h
+++ b/source/blender/nodes/NOD_static_types.h
@@ -285,6 +285,7 @@ DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_SAMPLE_TEXTURE, def_geo_attribute_sampl
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_SEPARATE_XYZ, def_geo_attribute_separate_xyz, "ATTRIBUTE_SEPARATE_XYZ", AttributeSeparateXYZ, "Attribute Separate XYZ", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_TRANSFER, def_geo_attribute_transfer, "ATTRIBUTE_TRANSFER", AttributeTransfer, "Attribute Transfer", "")
DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_VECTOR_MATH, def_geo_attribute_vector_math, "ATTRIBUTE_VECTOR_MATH", AttributeVectorMath, "Attribute Vector Math", "")
+DefNode(GeometryNode, GEO_NODE_ATTRIBUTE_VECTOR_ROTATE, def_geo_attribute_vector_rotate, "ATTRIBUTE_VECTOR_ROTATE", AttributeVectorRotate, "Attribute Vector Rotate", "")
DefNode(GeometryNode, GEO_NODE_BOOLEAN, def_geo_boolean, "BOOLEAN", Boolean, "Boolean", "")
DefNode(GeometryNode, GEO_NODE_BOUNDING_BOX, 0, "BOUNDING_BOX", BoundBox, "Bounding Box", "")
DefNode(GeometryNode, GEO_NODE_COLLECTION_INFO, def_geo_collection_info, "COLLECTION_INFO", CollectionInfo, "Collection Info", "")
diff --git a/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc
new file mode 100644
index 00000000000..e4a2a8d2e22
--- /dev/null
+++ b/source/blender/nodes/geometry/nodes/node_geo_attribute_vector_rotate.cc
@@ -0,0 +1,355 @@
+/*
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ */
+
+#include "node_geometry_util.hh"
+
+#include "BLI_task.hh"
+
+#include "UI_interface.h"
+#include "UI_resources.h"
+
+static bNodeSocketTemplate geo_node_attribute_vector_rotate_in[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {SOCK_STRING, N_("Vector")},
+ {SOCK_VECTOR, N_("Vector"), 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 1.0f, PROP_NONE, SOCK_HIDE_VALUE},
+ {SOCK_STRING, N_("Center")},
+ {SOCK_VECTOR, N_("Center"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_XYZ},
+ {SOCK_STRING, N_("Axis")},
+ {SOCK_VECTOR, N_("Axis"), 0.0f, 0.0f, 1.0f, 0.0f, -1.0f, 1.0f, PROP_XYZ, PROP_NONE},
+ {SOCK_STRING, N_("Angle")},
+ {SOCK_FLOAT, N_("Angle"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_ANGLE, PROP_NONE},
+ {SOCK_STRING, N_("Rotation")},
+ {SOCK_VECTOR, N_("Rotation"), 0.0f, 0.0f, 0.0f, 1.0f, -FLT_MAX, FLT_MAX, PROP_EULER},
+ {SOCK_BOOLEAN, N_("Invert")},
+ {SOCK_STRING, N_("Result")},
+ {-1, ""},
+};
+
+static bNodeSocketTemplate geo_node_attribute_vector_rotate_out[] = {
+ {SOCK_GEOMETRY, N_("Geometry")},
+ {-1, ""},
+};
+
+static void geo_node_attribute_vector_rotate_layout(uiLayout *layout,
+ bContext *UNUSED(C),
+ PointerRNA *ptr)
+{
+ bNode *node = (bNode *)ptr->data;
+ const NodeAttributeVectorRotate &node_storage = *(NodeAttributeVectorRotate *)node->storage;
+ const GeometryNodeAttributeVectorRotateMode mode = (const GeometryNodeAttributeVectorRotateMode)
+ node_storage.mode;
+
+ uiLayoutSetPropSep(layout, true);
+ uiLayoutSetPropDecorate(layout, false);
+ uiLayout *column = uiLayoutColumn(layout, false);
+
+ uiItemR(column, ptr, "rotation_mode", 0, "", ICON_NONE);
+
+ uiItemR(column, ptr, "input_type_vector", 0, IFACE_("Vector"), ICON_NONE);
+ uiItemR(column, ptr, "input_type_center", 0, IFACE_("Center"), ICON_NONE);
+ if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_AXIS) {
+ uiItemR(column, ptr, "input_type_axis", 0, IFACE_("Axis"), ICON_NONE);
+ }
+ if (mode != GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
+ uiItemR(column, ptr, "input_type_angle", 0, IFACE_("Angle"), ICON_NONE);
+ }
+ if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
+ uiItemR(column, ptr, "input_type_rotation", 0, IFACE_("Rotation"), ICON_NONE);
+ }
+}
+
+namespace blender::nodes {
+
+static void geo_node_attribute_vector_rotate_update(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ const NodeAttributeVectorRotate *node_storage = (NodeAttributeVectorRotate *)node->storage;
+ const GeometryNodeAttributeVectorRotateMode mode = (const GeometryNodeAttributeVectorRotateMode)
+ node_storage->mode;
+
+ update_attribute_input_socket_availabilities(
+ *node, "Vector", (GeometryNodeAttributeInputMode)node_storage->input_type_vector);
+ update_attribute_input_socket_availabilities(
+ *node, "Center", (GeometryNodeAttributeInputMode)node_storage->input_type_center);
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Axis",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_axis,
+ (mode == GEO_NODE_VECTOR_ROTATE_TYPE_AXIS));
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Angle",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_angle,
+ (mode != GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
+ update_attribute_input_socket_availabilities(
+ *node,
+ "Rotation",
+ (GeometryNodeAttributeInputMode)node_storage->input_type_rotation,
+ (mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ));
+}
+
+static float3 vector_rotate_around_axis(const float3 vector,
+ const float3 center,
+ const float3 axis,
+ const float angle)
+{
+ float3 result = vector - center;
+ float mat[3][3];
+ axis_angle_to_mat3(mat, axis, angle);
+ mul_m3_v3(mat, result);
+ return result + center;
+}
+
+static void geo_node_attribute_vector_rotate_init(bNodeTree *UNUSED(ntree), bNode *node)
+{
+ NodeAttributeVectorRotate *node_storage = (NodeAttributeVectorRotate *)MEM_callocN(
+ sizeof(NodeAttributeVectorRotate), __func__);
+
+ node_storage->mode = GEO_NODE_VECTOR_ROTATE_TYPE_AXIS;
+ node_storage->input_type_vector = GEO_NODE_ATTRIBUTE_INPUT_ATTRIBUTE;
+ node_storage->input_type_center = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+ node_storage->input_type_axis = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+ node_storage->input_type_angle = GEO_NODE_ATTRIBUTE_INPUT_FLOAT;
+ node_storage->input_type_rotation = GEO_NODE_ATTRIBUTE_INPUT_VECTOR;
+
+ node->storage = node_storage;
+}
+
+static float3 vector_rotate_euler(const float3 vector,
+ const float3 center,
+ const float3 rotation,
+ const bool invert)
+{
+ float mat[3][3];
+ float3 result = vector - center;
+ eul_to_mat3(mat, rotation);
+ if (invert) {
+ invert_m3(mat);
+ }
+ mul_m3_v3(mat, result);
+ return result + center;
+}
+
+static void do_vector_rotate_around_axis(const VArray<float3> &vector,
+ const VArray<float3> &center,
+ const VArray<float3> &axis,
+ const VArray<float> &angle,
+ MutableSpan<float3> results,
+ const bool invert)
+{
+ const int size = vector.size();
+ VArray_Span<float3> span_vector{vector};
+ VArray_Span<float3> span_center{center};
+ VArray_Span<float3> span_axis{axis};
+ VArray_Span<float> span_angle{angle};
+
+ parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ float angle = (invert) ? -span_angle[i] : span_angle[i];
+ results[i] = vector_rotate_around_axis(span_vector[i], span_center[i], span_axis[i], angle);
+ }
+ });
+}
+
+static void do_vector_rotate_around_fixed_axis(const VArray<float3> &vector,
+ const VArray<float3> &center,
+ const float3 axis,
+ const VArray<float> &angle,
+ MutableSpan<float3> results,
+ const bool invert)
+{
+ const int size = vector.size();
+ VArray_Span<float3> span_vector{vector};
+ VArray_Span<float3> span_center{center};
+ VArray_Span<float> span_angle{angle};
+
+ parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ float angle = (invert) ? -span_angle[i] : span_angle[i];
+ results[i] = vector_rotate_around_axis(span_vector[i], span_center[i], axis, angle);
+ }
+ });
+}
+
+static void do_vector_rotate_euler(const VArray<float3> &vector,
+ const VArray<float3> &center,
+ const VArray<float3> &rotation,
+ MutableSpan<float3> results,
+ const bool invert)
+{
+ const int size = vector.size();
+ VArray_Span<float3> span_vector{vector};
+ VArray_Span<float3> span_center{center};
+ VArray_Span<float3> span_rotation{rotation};
+
+ parallel_for(IndexRange(results.size()), 1024, [&](IndexRange range) {
+ for (const int i : range) {
+ results[i] = vector_rotate_euler(span_vector[i], span_center[i], span_rotation[i], invert);
+ }
+ });
+}
+
+static AttributeDomain get_result_domain(const GeometryComponent &component,
+ const GeoNodeExecParams &params,
+ StringRef result_name)
+{
+ /* Use the domain of the result attribute if it already exists. */
+ std::optional<AttributeMetaData> meta_data = component.attribute_get_meta_data(result_name);
+ if (meta_data) {
+ return meta_data->domain;
+ }
+
+ /* Otherwise use the highest priority domain from existing input attributes, or the default. */
+ const AttributeDomain default_domain = ATTR_DOMAIN_POINT;
+ return params.get_highest_priority_input_domain({"Vector", "Center"}, component, default_domain);
+}
+
+static void execute_on_component(const GeoNodeExecParams &params, GeometryComponent &component)
+{
+ const bNode &node = params.node();
+ const NodeAttributeVectorRotate *node_storage = (const NodeAttributeVectorRotate *)node.storage;
+ const GeometryNodeAttributeVectorRotateMode mode = (GeometryNodeAttributeVectorRotateMode)
+ node_storage->mode;
+ const std::string result_name = params.get_input<std::string>("Result");
+ const AttributeDomain result_domain = get_result_domain(component, params, result_name);
+ const bool invert = params.get_input<bool>("Invert");
+
+ GVArrayPtr attribute_vector = params.get_input_attribute(
+ "Vector", component, result_domain, CD_PROP_FLOAT3, nullptr);
+ if (!attribute_vector) {
+ return;
+ }
+ GVArrayPtr attribute_center = params.get_input_attribute(
+ "Center", component, result_domain, CD_PROP_FLOAT3, nullptr);
+ if (!attribute_center) {
+ return;
+ }
+
+ OutputAttribute attribute_result = component.attribute_try_get_for_output_only(
+ result_name, result_domain, CD_PROP_FLOAT3);
+ if (!attribute_result) {
+ return;
+ }
+
+ if (mode == GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ) {
+ GVArrayPtr attribute_rotation = params.get_input_attribute(
+ "Rotation", component, result_domain, CD_PROP_FLOAT3, nullptr);
+ if (!attribute_rotation) {
+ return;
+ }
+ do_vector_rotate_euler(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ attribute_rotation->typed<float3>(),
+ attribute_result.as_span<float3>(),
+ invert);
+ attribute_result.save();
+ return;
+ }
+
+ GVArrayPtr attribute_angle = params.get_input_attribute(
+ "Angle", component, result_domain, CD_PROP_FLOAT, nullptr);
+ if (!attribute_angle) {
+ return;
+ }
+
+ switch (mode) {
+ case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS: {
+ GVArrayPtr attribute_axis = params.get_input_attribute(
+ "Axis", component, result_domain, CD_PROP_FLOAT3, nullptr);
+ if (!attribute_axis) {
+ return;
+ }
+ do_vector_rotate_around_axis(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ attribute_axis->typed<float3>(),
+ attribute_angle->typed<float>(),
+ attribute_result.as_span<float3>(),
+ invert);
+ } break;
+ case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_X:
+ do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ float3(1.0f, 0.0f, 0.0f),
+ attribute_angle->typed<float>(),
+ attribute_result.as_span<float3>(),
+ invert);
+ break;
+ case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Y:
+ do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ float3(0.0f, 1.0f, 0.0f),
+ attribute_angle->typed<float>(),
+ attribute_result.as_span<float3>(),
+ invert);
+
+ break;
+ case GEO_NODE_VECTOR_ROTATE_TYPE_AXIS_Z:
+ do_vector_rotate_around_fixed_axis(attribute_vector->typed<float3>(),
+ attribute_center->typed<float3>(),
+ float3(0.0f, 0.0f, 1.0f),
+ attribute_angle->typed<float>(),
+ attribute_result.as_span<float3>(),
+ invert);
+
+ break;
+ case GEO_NODE_VECTOR_ROTATE_TYPE_EULER_XYZ:
+ /* Euler is handled before other modes to avoid processing the unavailable angle socket. */
+ BLI_assert_unreachable();
+ break;
+ }
+ attribute_result.save();
+}
+
+static void geo_node_attribute_vector_rotate_exec(GeoNodeExecParams params)
+{
+ GeometrySet geometry_set = params.extract_input<GeometrySet>("Geometry");
+
+ geometry_set = geometry_set_realize_instances(geometry_set);
+
+ if (geometry_set.has<MeshComponent>()) {
+ execute_on_component(params, geometry_set.get_component_for_write<MeshComponent>());
+ }
+ if (geometry_set.has<PointCloudComponent>()) {
+ execute_on_component(params, geometry_set.get_component_for_write<PointCloudComponent>());
+ }
+ if (geometry_set.has<CurveComponent>()) {
+ execute_on_component(params, geometry_set.get_component_for_write<CurveComponent>());
+ }
+
+ params.set_output("Geometry", std::move(geometry_set));
+}
+
+} // namespace blender::nodes
+
+void register_node_type_geo_attribute_vector_rotate()
+{
+ static bNodeType ntype;
+
+ geo_node_type_base(&ntype,
+ GEO_NODE_ATTRIBUTE_VECTOR_ROTATE,
+ "Attribute Vector Rotate",
+ NODE_CLASS_ATTRIBUTE,
+ 0);
+ node_type_socket_templates(
+ &ntype, geo_node_attribute_vector_rotate_in, geo_node_attribute_vector_rotate_out);
+ node_type_update(&ntype, blender::nodes::geo_node_attribute_vector_rotate_update);
+ node_type_init(&ntype, blender::nodes::geo_node_attribute_vector_rotate_init);
+ node_type_size(&ntype, 165, 100, 600);
+ node_type_storage(
+ &ntype, "NodeAttributeVectorRotate", node_free_standard_storage, node_copy_standard_storage);
+ ntype.geometry_node_execute = blender::nodes::geo_node_attribute_vector_rotate_exec;
+ ntype.draw_buttons = geo_node_attribute_vector_rotate_layout;
+ nodeRegisterType(&ntype);
+}