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authorPablo Dobarro <pablodp606@gmail.com>2020-07-09 18:56:00 +0300
committerPablo Dobarro <pablodp606@gmail.com>2020-07-09 18:56:56 +0300
commit6778949e0114ab4bb6c157c03948f86b13b73ea2 (patch)
treec244a817044283dd3a7760737423e1dd1ae6d0a1
parent7b1c406b5431ce65d84ddb5f2c53977c25c18373 (diff)
Fix repeated Face Sets IDs when joining meshes
As Face Sets IDs start from 0 and increase by 1 each time a new face set is created in a mesh, when joining multiple meshes it could happen that the same ID is used by several unrelated areas in multiple objects. This checks the Face Sets IDs when joining meshes and ensures that they are not repeated between different objects when joining them, so in the resulting mesh all previous face sets will have different IDs. Reviewed By: sergey Differential Revision: https://developer.blender.org/D8224
-rw-r--r--source/blender/editors/mesh/meshtools.c41
1 files changed, 40 insertions, 1 deletions
diff --git a/source/blender/editors/mesh/meshtools.c b/source/blender/editors/mesh/meshtools.c
index b0730b32bed..f759ec4d855 100644
--- a/source/blender/editors/mesh/meshtools.c
+++ b/source/blender/editors/mesh/meshtools.c
@@ -297,6 +297,37 @@ static void join_mesh_single(Depsgraph *depsgraph,
*mpoly_pp += me->totpoly;
}
+/* Face Sets IDs are a sparse sequence, so this function offsets all the IDs by face_set_offset and
+ * updates face_set_offset with the maximum ID value. This way, when used in multiple meshes, all
+ * of them will have different IDs for their Face Sets. */
+static void mesh_join_offset_face_sets_ID(const Mesh *mesh, int *face_set_offset)
+{
+ if (!mesh->totpoly) {
+ return;
+ }
+
+ int *face_sets = CustomData_get_layer(&mesh->pdata, CD_SCULPT_FACE_SETS);
+ if (!face_sets) {
+ return;
+ }
+
+ int max_face_set = 0;
+ for (int f = 0; f < mesh->totpoly; f++) {
+ /* As face sets enconde the visibility in the integer sign, the offset needs to be added or
+ * substracted depending on the initial sign of the integer to get the new ID. */
+ if (abs(face_sets[f]) <= *face_set_offset) {
+ if (face_sets[f] > 0) {
+ face_sets[f] += *face_set_offset;
+ }
+ else {
+ face_sets[f] -= *face_set_offset;
+ }
+ }
+ max_face_set = max_ii(max_face_set, abs(face_sets[f]));
+ }
+ *face_set_offset = max_face_set;
+}
+
int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
@@ -431,7 +462,13 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
key->type = KEY_RELATIVE;
}
- /* First pass over objects: Copying materials, vertex-groups & face-maps across. */
+ /* Update face_set_id_offset with the face set data in the active object first. This way the Face
+ * Sets IDs in the active object are not the ones that are modified. */
+ Mesh *mesh_active = BKE_mesh_from_object(ob);
+ int face_set_id_offset = 0;
+ mesh_join_offset_face_sets_ID(mesh_active, &face_set_id_offset);
+
+ /* Copy materials, vertex-groups, face sets & face-maps across objects. */
CTX_DATA_BEGIN (C, Object *, ob_iter, selected_editable_objects) {
/* only act if a mesh, and not the one we're joining to */
if ((ob != ob_iter) && (ob_iter->type == OB_MESH)) {
@@ -463,6 +500,8 @@ int ED_mesh_join_objects_exec(bContext *C, wmOperator *op)
ob->actfmap = 1;
}
+ mesh_join_offset_face_sets_ID(me, &face_set_id_offset);
+
if (me->totvert) {
/* Add this object's materials to the base one's if they don't exist already
* (but only if limits not exceeded yet) */