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authorCampbell Barton <ideasman42@gmail.com>2021-03-15 15:29:33 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-03-15 15:31:35 +0300
commitab6e67767e730309e51fca7a7f086cbcbadb41a9 (patch)
tree6aadad400b20c35f8e899908c636edc472eb42d2
parent14863b3d4d86c7ad11de5268279ece31b12ee876 (diff)
Comments: notes on sculpt/image undo looping logic
-rw-r--r--source/blender/editors/sculpt_paint/sculpt_undo.c4
-rw-r--r--source/blender/editors/space_image/image_undo.c5
2 files changed, 8 insertions, 1 deletions
diff --git a/source/blender/editors/sculpt_paint/sculpt_undo.c b/source/blender/editors/sculpt_paint/sculpt_undo.c
index 4d063099216..b6205db6f45 100644
--- a/source/blender/editors/sculpt_paint/sculpt_undo.c
+++ b/source/blender/editors/sculpt_paint/sculpt_undo.c
@@ -1490,6 +1490,8 @@ static void sculpt_undosys_step_decode_undo(struct bContext *C,
SculptUndoStep *us,
const bool is_final)
{
+ /* Walk forward over any applied steps of same type,
+ * then walk back in the next loop, un-applying them. */
SculptUndoStep *us_iter = us;
while (us_iter->step.next && (us_iter->step.next->type == us_iter->step.type)) {
if (us_iter->step.next->is_applied == false) {
@@ -1499,6 +1501,7 @@ static void sculpt_undosys_step_decode_undo(struct bContext *C,
}
while ((us_iter != us) || (!is_final && us_iter == us)) {
+ BLI_assert(us_iter->step.type == us->step.type); /* Previous loop ensures this. */
sculpt_undosys_step_decode_undo_impl(C, depsgraph, us_iter);
if (us_iter == us) {
break;
@@ -1530,6 +1533,7 @@ static void sculpt_undosys_step_decode_redo(struct bContext *C,
static void sculpt_undosys_step_decode(
struct bContext *C, struct Main *bmain, UndoStep *us_p, const eUndoStepDir dir, bool is_final)
{
+ /* NOTE: behavior for undo/redo closely matches image undo. */
BLI_assert(dir != STEP_INVALID);
Depsgraph *depsgraph = CTX_data_ensure_evaluated_depsgraph(C);
diff --git a/source/blender/editors/space_image/image_undo.c b/source/blender/editors/space_image/image_undo.c
index 391c68f4231..feee268c6d3 100644
--- a/source/blender/editors/space_image/image_undo.c
+++ b/source/blender/editors/space_image/image_undo.c
@@ -911,6 +911,8 @@ static void image_undosys_step_decode_redo_impl(ImageUndoStep *us)
static void image_undosys_step_decode_undo(ImageUndoStep *us, bool is_final)
{
+ /* Walk forward over any applied steps of same type,
+ * then walk back in the next loop, un-applying them. */
ImageUndoStep *us_iter = us;
while (us_iter->step.next && (us_iter->step.next->type == us_iter->step.type)) {
if (us_iter->step.next->is_applied == false) {
@@ -919,7 +921,7 @@ static void image_undosys_step_decode_undo(ImageUndoStep *us, bool is_final)
us_iter = (ImageUndoStep *)us_iter->step.next;
}
while (us_iter != us || (!is_final && us_iter == us)) {
-
+ BLI_assert(us_iter->step.type == us->step.type); /* Previous loop ensures this. */
image_undosys_step_decode_undo_impl(us_iter, is_final);
if (us_iter == us) {
break;
@@ -949,6 +951,7 @@ static void image_undosys_step_decode_redo(ImageUndoStep *us)
static void image_undosys_step_decode(
struct bContext *C, struct Main *bmain, UndoStep *us_p, const eUndoStepDir dir, bool is_final)
{
+ /* NOTE: behavior for undo/redo closely matches sculpt undo. */
BLI_assert(dir != STEP_INVALID);
ImageUndoStep *us = (ImageUndoStep *)us_p;