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authorClément Foucault <foucault.clem@gmail.com>2021-03-13 12:12:12 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-03-13 22:59:20 +0300
commitb79f209041700acec9ace9c5091b6706a21b1e96 (patch)
treec3743bc88e5e3f22306689dc29d63fb222e7302b
parentbbc5e26051996a3e21dabec70a76f2520d6a1e70 (diff)
EEVEE: ScreenSpaceReflections: Increase depth threshold
This avoids going through geometry when ray have certain angle.
-rw-r--r--source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
index 8975397b62a..5ea7e502a55 100644
--- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl
@@ -148,7 +148,7 @@ bool raytrace(Ray ray,
/* Check if the ray is below the surface ... */
hit = (delta < 0.0);
/* ... and above it with the added thickness. */
- hit = hit && (delta > ss_p.z - ss_p.w || abs(delta) < abs(ssray.direction.z * stride));
+ hit = hit && (delta > ss_p.z - ss_p.w || abs(delta) < abs(ssray.direction.z * stride * 2.0));
}
/* Discard backface hits. */
hit = hit && !(discard_backface && prev_delta < 0.0);