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authorCampbell Barton <ideasman42@gmail.com>2018-10-24 03:37:44 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-10-24 03:37:44 +0300
commit901ccfab52ada8e46a61c1dce56fa43c291fb935 (patch)
treeecfeb42dc374140b99122f4b99e07764b5da2b8d
parent134db5618ae7cff626f9f201bb1037aa71c5d1e8 (diff)
Fix T57366: Mesh.from_pydata invalid loose-edge state
-rw-r--r--release/scripts/modules/bpy_types.py2
-rw-r--r--source/blender/blenkernel/BKE_mesh.h1
-rw-r--r--source/blender/blenkernel/intern/mesh_validate.c12
-rw-r--r--source/blender/editors/include/ED_mesh.h2
-rw-r--r--source/blender/editors/mesh/mesh_data.c6
-rw-r--r--source/blender/makesrna/intern/rna_mesh_api.c1
6 files changed, 22 insertions, 2 deletions
diff --git a/release/scripts/modules/bpy_types.py b/release/scripts/modules/bpy_types.py
index 9fe45d223f5..84262e618d8 100644
--- a/release/scripts/modules/bpy_types.py
+++ b/release/scripts/modules/bpy_types.py
@@ -454,6 +454,8 @@ class Mesh(bpy_types.ID):
# if no edges - calculate them
if faces and (not edges):
self.update(calc_edges=True)
+ elif edges:
+ self.update(calc_edges_loose=True)
@property
def edge_keys(self):
diff --git a/source/blender/blenkernel/BKE_mesh.h b/source/blender/blenkernel/BKE_mesh.h
index 9cc2bd8c152..56241a19221 100644
--- a/source/blender/blenkernel/BKE_mesh.h
+++ b/source/blender/blenkernel/BKE_mesh.h
@@ -497,6 +497,7 @@ void BKE_mesh_strip_loose_polysloops(struct Mesh *me);
void BKE_mesh_strip_loose_edges(struct Mesh *me);
void BKE_mesh_calc_edges_legacy(struct Mesh *me, const bool use_old);
+void BKE_mesh_calc_edges_loose(struct Mesh *mesh);
void BKE_mesh_calc_edges(struct Mesh *mesh, bool update, const bool select);
void BKE_mesh_calc_edges_tessface(struct Mesh *mesh);
diff --git a/source/blender/blenkernel/intern/mesh_validate.c b/source/blender/blenkernel/intern/mesh_validate.c
index dd9d6fa448a..af4d1265cfd 100644
--- a/source/blender/blenkernel/intern/mesh_validate.c
+++ b/source/blender/blenkernel/intern/mesh_validate.c
@@ -1445,6 +1445,18 @@ void BKE_mesh_calc_edges(Mesh *mesh, bool update, const bool select)
BLI_edgehash_free(eh, NULL);
}
+void BKE_mesh_calc_edges_loose(Mesh *mesh)
+{
+ MEdge *med = mesh->medge;
+ for (int i = 0; i < mesh->totedge; i++, med++) {
+ med->flag |= ME_LOOSEEDGE;
+ }
+ MLoop *ml = mesh->mloop;
+ for (int i = 0; i < mesh->totloop; i++, ml++) {
+ mesh->medge[ml->e].flag &= ~ME_LOOSEEDGE;
+ }
+}
+
/**
* Calculate/create edges from tessface data
*
diff --git a/source/blender/editors/include/ED_mesh.h b/source/blender/editors/include/ED_mesh.h
index da6fd1a6b53..a6db1870106 100644
--- a/source/blender/editors/include/ED_mesh.h
+++ b/source/blender/editors/include/ED_mesh.h
@@ -319,7 +319,7 @@ void ED_mesh_edges_remove(struct Mesh *mesh, struct ReportList *reports, int cou
void ED_mesh_vertices_remove(struct Mesh *mesh, struct ReportList *reports, int count);
void ED_mesh_calc_tessface(struct Mesh *mesh, bool free_mpoly);
-void ED_mesh_update(struct Mesh *mesh, struct bContext *C, bool calc_edges, bool calc_tessface);
+void ED_mesh_update(struct Mesh *mesh, struct bContext *C, bool calc_edges, bool calc_edges_loose, bool calc_tessface);
void ED_mesh_uv_texture_ensure(struct Mesh *me, const char *name);
int ED_mesh_uv_texture_add(struct Mesh *me, const char *name, const bool active_set);
diff --git a/source/blender/editors/mesh/mesh_data.c b/source/blender/editors/mesh/mesh_data.c
index 438cbb8da91..2a918560ba8 100644
--- a/source/blender/editors/mesh/mesh_data.c
+++ b/source/blender/editors/mesh/mesh_data.c
@@ -877,7 +877,7 @@ void MESH_OT_customdata_custom_splitnormals_clear(wmOperatorType *ot)
/************************** Add Geometry Layers *************************/
-void ED_mesh_update(Mesh *mesh, bContext *C, bool calc_edges, bool calc_tessface)
+void ED_mesh_update(Mesh *mesh, bContext *C, bool calc_edges, bool calc_edges_loose, bool calc_tessface)
{
bool tessface_input = false;
@@ -888,6 +888,10 @@ void ED_mesh_update(Mesh *mesh, bContext *C, bool calc_edges, bool calc_tessface
tessface_input = true;
}
+ if (calc_edges_loose && mesh->totedge) {
+ BKE_mesh_calc_edges_loose(mesh);
+ }
+
if (calc_edges || ((mesh->totpoly || mesh->totface) && mesh->totedge == 0))
BKE_mesh_calc_edges(mesh, calc_edges, true);
diff --git a/source/blender/makesrna/intern/rna_mesh_api.c b/source/blender/makesrna/intern/rna_mesh_api.c
index b1556edd4b7..a08555794d8 100644
--- a/source/blender/makesrna/intern/rna_mesh_api.c
+++ b/source/blender/makesrna/intern/rna_mesh_api.c
@@ -306,6 +306,7 @@ void RNA_api_mesh(StructRNA *srna)
func = RNA_def_function(srna, "update", "ED_mesh_update");
RNA_def_boolean(func, "calc_edges", 0, "Calculate Edges", "Force recalculation of edges");
+ RNA_def_boolean(func, "calc_edges_loose", 0, "Calculate Loose Edges", "Calculate the loose state of each edge");
RNA_def_boolean(func, "calc_loop_triangles", 0, "Calculate Triangules", "Force recalculation of triangle tessellation");
RNA_def_function_flag(func, FUNC_USE_CONTEXT);