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author | Clément Foucault <foucault.clem@gmail.com> | 2020-10-21 23:57:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-10-21 23:57:15 +0300 |
commit | 8a22b769883aca2c2fb7fc57daf33f062f752be6 (patch) | |
tree | e4e95deb2fc483a453c658696d55ea371ced0089 | |
parent | d7e3b3aed0a7cc9bce9df02e1a274708bfaa3dc5 (diff) | |
parent | 27137c479cc309bbb72ed4e41d481cdcfb773716 (diff) |
Merge branch 'blender-v2.91-release' into master
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl | 10 |
1 files changed, 6 insertions, 4 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl index cad1346609a..dbb5e660dab 100644 --- a/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/raytrace_lib.glsl @@ -173,7 +173,8 @@ vec3 raycast(int index, float iter; for (iter = 1.0; !hit && (ray_time < max_time) && (iter < MAX_STEP); iter++) { /* Minimum stride of 2 because we are using half res minmax zbuffer. */ - float stride = max(1.0, iter * trace_quality) * 2.0; + /* WORKAROUND: Factor is a bit higher than 2 to avoid some banding. To investigate. */ + float stride = max(1.0, iter * trace_quality) * (2.0 + 0.05); float lod = log2(stride * 0.5 * trace_quality) * lod_fac; ray_time += stride; @@ -234,9 +235,10 @@ vec3 raycast(int index, #endif } - if (discard_backface) { - /* Discard backface hits */ - hit = hit && (prev_delta > 0.0); + /* Discard backface hits. Only do this if the ray traveled enough to avoid loosing intricate + * contact reflections. This is only used for SSReflections. */ + if (discard_backface && prev_delta < 0.0 && curr_time > 4.1) { + hit = false; } /* Reject hit if background. */ |