diff options
author | Jacques Lucke <jacques@blender.org> | 2020-10-23 16:13:19 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-10-23 16:13:19 +0300 |
commit | 994e7178bba482aa48ea8d25a050818d2afaf115 (patch) | |
tree | a6fcea9277738c4b4fb9b40515dbc08383e0bbe0 | |
parent | 17197430661c6accfe55bfbc756f9ee1beb95fc2 (diff) |
Geometry Nodes: make some function nodes available
We might not want to have all those nodes in a final version.
Some of them have been added with particle nodes in mind.
However, to test the evaluation system it is useful to have a
couple of nodes available.
Those nodes should "just" work, because their implementation
is reused from the particle nodes project.
-rw-r--r-- | release/scripts/startup/nodeitems_builtins.py | 17 | ||||
-rw-r--r-- | source/blender/nodes/function/nodes/node_fn_random_float.cc | 2 |
2 files changed, 18 insertions, 1 deletions
diff --git a/release/scripts/startup/nodeitems_builtins.py b/release/scripts/startup/nodeitems_builtins.py index ba2c77ddbd4..d95ec5d840d 100644 --- a/release/scripts/startup/nodeitems_builtins.py +++ b/release/scripts/startup/nodeitems_builtins.py @@ -489,6 +489,23 @@ geometry_node_categories = [ NodeItem("GeometryNodeTriangulate"), NodeItem("GeometryNodeEdgeSplit"), ]), + GeometryNodeCategory("GEO_MATH", "Misc", items=[ + NodeItem("ShaderNodeMapRange"), + NodeItem("ShaderNodeClamp"), + NodeItem("ShaderNodeMath"), + NodeItem("ShaderNodeValToRGB"), + NodeItem("ShaderNodeVectorMath"), + NodeItem("ShaderNodeSeparateRGB"), + NodeItem("ShaderNodeCombineRGB"), + NodeItem("ShaderNodeSeparateXYZ"), + NodeItem("ShaderNodeCombineXYZ"), + NodeItem("FunctionNodeBooleanMath"), + NodeItem("FunctionNodeFloatCompare"), + NodeItem("FunctionNodeCombineStrings"), + NodeItem("FunctionNodeRandomFloat"), + NodeItem("ShaderNodeValue"), + NodeItem("FunctionNodeGroupInstanceID"), + ]), GeometryNodeCategory("GEO_GROUP", "Group", items=node_group_items), GeometryNodeCategory("GEO_LAYOUT", "Layout", items=[ NodeItem("NodeFrame"), diff --git a/source/blender/nodes/function/nodes/node_fn_random_float.cc b/source/blender/nodes/function/nodes/node_fn_random_float.cc index 584c544946e..f3401a2c00d 100644 --- a/source/blender/nodes/function/nodes/node_fn_random_float.cc +++ b/source/blender/nodes/function/nodes/node_fn_random_float.cc @@ -21,7 +21,7 @@ static bNodeSocketTemplate fn_node_random_float_in[] = { {SOCK_FLOAT, N_("Min"), 0.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE}, {SOCK_FLOAT, N_("Max"), 1.0f, 0.0f, 0.0f, 0.0f, -10000.0f, 10000.0f, PROP_NONE}, - {SOCK_INT, N_("Seed")}, + {SOCK_INT, N_("Seed"), 0, 0, 0, 0, -10000, 10000}, {-1, ""}, }; |