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authorAaron Carlisle <carlisle.b3d@gmail.com>2020-10-23 00:08:37 +0300
committerAaron Carlisle <carlisle.b3d@gmail.com>2020-10-23 00:08:37 +0300
commita3f5154448b17e282dd00d33b90cbee94b20d679 (patch)
tree9b73a23ce2002c1af63e67d5f1eec713599605dc
parent9b46d3cc8080b84bd20b18046d8b51cc2422347a (diff)
Cleanup: make format
-rw-r--r--source/blender/blenkernel/intern/shrinkwrap.c4
-rw-r--r--source/blender/blenlib/intern/delaunay_2d.cc4
-rw-r--r--source/blender/editors/space_file/file_ops.c3
3 files changed, 6 insertions, 5 deletions
diff --git a/source/blender/blenkernel/intern/shrinkwrap.c b/source/blender/blenkernel/intern/shrinkwrap.c
index 0c9ee61ca19..ae39b200b56 100644
--- a/source/blender/blenkernel/intern/shrinkwrap.c
+++ b/source/blender/blenkernel/intern/shrinkwrap.c
@@ -1548,8 +1548,8 @@ void BKE_shrinkwrap_remesh_target_project(Mesh *src_me, Mesh *target_me, Object
ssmd.shrinkMode = MOD_SHRINKWRAP_ON_SURFACE;
ssmd.shrinkOpts = MOD_SHRINKWRAP_PROJECT_ALLOW_NEG_DIR | MOD_SHRINKWRAP_PROJECT_ALLOW_POS_DIR;
ssmd.keepDist = 0.0f;
-
- /* Tolerance value to prevent artifacts on sharp edges of a mesh.
+
+ /* Tolerance value to prevent artifacts on sharp edges of a mesh.
* This constant and based on experimenting with different values. */
const float projLimitTolerance = 5.0f;
ssmd.projLimit = target_me->remesh_voxel_size * projLimitTolerance;
diff --git a/source/blender/blenlib/intern/delaunay_2d.cc b/source/blender/blenlib/intern/delaunay_2d.cc
index ac3662284d0..60439f27b01 100644
--- a/source/blender/blenlib/intern/delaunay_2d.cc
+++ b/source/blender/blenlib/intern/delaunay_2d.cc
@@ -1308,8 +1308,8 @@ template<typename T> inline int tri_orient(const SymEdge<T> *t)
* For case (a), 'vert' will be the vertex, and lambda will be 0, and 'in' will be the #SymEdge
* from 'vert' that has as face the one that you go through to get to this vertex. If you go
* exactly along an edge then we set 'in' to NULL, since it won't be needed. The first crossing
- * will have 'in' = NULL. We set 'out' to the #SymEdge that has the face we go through to get to the
- * next crossing, or, if the next crossing is a case (a), then it is the edge that goes to that
+ * will have 'in' = NULL. We set 'out' to the #SymEdge that has the face we go through to get to
+ * the next crossing, or, if the next crossing is a case (a), then it is the edge that goes to that
* next vertex. 'out' will be NULL for the last one.
*
* For case (b), vert will be NULL at first, and later filled in with the created split vertex,
diff --git a/source/blender/editors/space_file/file_ops.c b/source/blender/editors/space_file/file_ops.c
index 91653fb7785..7cfd749d013 100644
--- a/source/blender/editors/space_file/file_ops.c
+++ b/source/blender/editors/space_file/file_ops.c
@@ -2415,7 +2415,8 @@ void file_directory_enter_handle(bContext *C, void *UNUSED(arg_unused), void *UN
WM_operator_properties_create_ptr(&ptr, ot);
RNA_string_set(&ptr, "directory", sfile->params->dir);
RNA_boolean_set(&ptr, "open", true);
- /* Enable confirmation prompt, else it's too easy to accidentally create new directories. */
+ /* Enable confirmation prompt, else it's too easy
+ * to accidentally create new directories. */
RNA_boolean_set(&ptr, "confirm", true);
if (lastdir) {