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authorBastien Montagne <bastien@blender.org>2020-10-21 11:23:48 +0300
committerBastien Montagne <bastien@blender.org>2020-10-21 11:23:48 +0300
commitfc2a83d95b7b298c9bee58a97f80f803bbaa5ea5 (patch)
tree68a3ab2f360a26d2fa0d18353b3a6f0be66b912d
parentafd13710b897cc1c11ba2811001bab8fe142d148 (diff)
Cleanup: rename some functions with more relevant prefix.
-rw-r--r--source/blender/blenkernel/intern/scene.c36
1 files changed, 18 insertions, 18 deletions
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index d0e731fec1b..2475cbeabba 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -445,16 +445,16 @@ static void scene_free_data(ID *id)
BLI_assert(scene->layer_properties == NULL);
}
-static void library_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
- ID **id_pointer,
- void *user_data,
- int cb_flag)
+static void scene_foreach_rigidbodyworldSceneLooper(struct RigidBodyWorld *UNUSED(rbw),
+ ID **id_pointer,
+ void *user_data,
+ int cb_flag)
{
LibraryForeachIDData *data = (LibraryForeachIDData *)user_data;
BKE_lib_query_foreachid_process(data, id_pointer, cb_flag);
}
-static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
+static void scene_foreach_paint(LibraryForeachIDData *data, Paint *paint)
{
BKE_LIB_FOREACHID_PROCESS(data, paint->brush, IDWALK_CB_USER);
for (int i = 0; i < paint->tool_slots_len; i++) {
@@ -463,7 +463,7 @@ static void library_foreach_paint(LibraryForeachIDData *data, Paint *paint)
BKE_LIB_FOREACHID_PROCESS(data, paint->palette, IDWALK_CB_USER);
}
-static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
+static void scene_foreach_layer_collection(LibraryForeachIDData *data, ListBase *lb)
{
LISTBASE_FOREACH (LayerCollection *, lc, lb) {
/* XXX This is very weak. The whole idea of keeping pointers to private IDs is very bad
@@ -473,7 +473,7 @@ static void library_foreach_layer_collection(LibraryForeachIDData *data, ListBas
IDWALK_CB_EMBEDDED :
IDWALK_CB_NOP;
BKE_LIB_FOREACHID_PROCESS(data, lc->collection, cb_flag);
- library_foreach_layer_collection(data, &lc->layer_collections);
+ scene_foreach_layer_collection(data, &lc->layer_collections);
}
}
@@ -525,7 +525,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS(data, base->object, IDWALK_CB_NOP);
}
- library_foreach_layer_collection(data, &view_layer->layer_collections);
+ scene_foreach_layer_collection(data, &view_layer->layer_collections);
LISTBASE_FOREACH (FreestyleModuleConfig *, fmc, &view_layer->freestyle_config.modules) {
if (fmc->script) {
@@ -556,35 +556,35 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.object, IDWALK_CB_NOP);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->particle.shape_object, IDWALK_CB_NOP);
- library_foreach_paint(data, &toolsett->imapaint.paint);
+ scene_foreach_paint(data, &toolsett->imapaint.paint);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.stencil, IDWALK_CB_USER);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.clone, IDWALK_CB_USER);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->imapaint.canvas, IDWALK_CB_USER);
if (toolsett->vpaint) {
- library_foreach_paint(data, &toolsett->vpaint->paint);
+ scene_foreach_paint(data, &toolsett->vpaint->paint);
}
if (toolsett->wpaint) {
- library_foreach_paint(data, &toolsett->wpaint->paint);
+ scene_foreach_paint(data, &toolsett->wpaint->paint);
}
if (toolsett->sculpt) {
- library_foreach_paint(data, &toolsett->sculpt->paint);
+ scene_foreach_paint(data, &toolsett->sculpt->paint);
BKE_LIB_FOREACHID_PROCESS(data, toolsett->sculpt->gravity_object, IDWALK_CB_NOP);
}
if (toolsett->uvsculpt) {
- library_foreach_paint(data, &toolsett->uvsculpt->paint);
+ scene_foreach_paint(data, &toolsett->uvsculpt->paint);
}
if (toolsett->gp_paint) {
- library_foreach_paint(data, &toolsett->gp_paint->paint);
+ scene_foreach_paint(data, &toolsett->gp_paint->paint);
}
if (toolsett->gp_vertexpaint) {
- library_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
+ scene_foreach_paint(data, &toolsett->gp_vertexpaint->paint);
}
if (toolsett->gp_sculptpaint) {
- library_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
+ scene_foreach_paint(data, &toolsett->gp_sculptpaint->paint);
}
if (toolsett->gp_weightpaint) {
- library_foreach_paint(data, &toolsett->gp_weightpaint->paint);
+ scene_foreach_paint(data, &toolsett->gp_weightpaint->paint);
}
BKE_LIB_FOREACHID_PROCESS(data, toolsett->gp_sculpt.guide.reference_object, IDWALK_CB_NOP);
@@ -592,7 +592,7 @@ static void scene_foreach_id(ID *id, LibraryForeachIDData *data)
if (scene->rigidbody_world) {
BKE_rigidbody_world_id_loop(
- scene->rigidbody_world, library_foreach_rigidbodyworldSceneLooper, data);
+ scene->rigidbody_world, scene_foreach_rigidbodyworldSceneLooper, data);
}
}