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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-08 18:14:04 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-02-08 18:56:11 +0300
commit29d2ff7b31aef4fe490446e8a82fdc34021e2592 (patch)
treed78dfbd14e6b0c87fa0b909dc86a2bc77e10680b
parentaabafece03fee807d6b9e5e6d40273f70cc4b9d8 (diff)
Cycles: unify OSL BSSRDF closure into a single bssrdf() closure with method.
This is similar to the upstream unified microfacet() closure, and makes it easier to extend in the future.
-rw-r--r--intern/cycles/kernel/osl/osl_bssrdf.cpp133
-rw-r--r--intern/cycles/kernel/osl/osl_closures.cpp10
-rw-r--r--intern/cycles/kernel/osl/osl_closures.h10
-rw-r--r--intern/cycles/kernel/shaders/node_principled_bsdf.osl2
-rw-r--r--intern/cycles/kernel/shaders/node_subsurface_scattering.osl6
-rw-r--r--intern/cycles/kernel/shaders/stdosl.h5
6 files changed, 49 insertions, 117 deletions
diff --git a/intern/cycles/kernel/osl/osl_bssrdf.cpp b/intern/cycles/kernel/osl/osl_bssrdf.cpp
index 3e7905f26df..db6426f60e5 100644
--- a/intern/cycles/kernel/osl/osl_bssrdf.cpp
+++ b/intern/cycles/kernel/osl/osl_bssrdf.cpp
@@ -48,9 +48,38 @@ CCL_NAMESPACE_BEGIN
using namespace OSL;
+static ustring u_cubic("cubic");
+static ustring u_gaussian("gaussian");
+static ustring u_burley("burley");
+static ustring u_principled("principled");
+
class CBSSRDFClosure : public CClosurePrimitive {
public:
Bssrdf params;
+ ustring method;
+
+ CBSSRDFClosure()
+ {
+ params.texture_blur = 0.0f;
+ params.sharpness = 0.0f;
+ params.roughness = 0.0f;
+ }
+
+ void setup(ShaderData *sd, int path_flag, float3 weight)
+ {
+ if (method == u_cubic) {
+ alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
+ }
+ else if (method == u_gaussian) {
+ alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
+ }
+ else if (method == u_burley) {
+ alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
+ }
+ else if (method == u_principled) {
+ alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_ID);
+ }
+ }
void alloc(ShaderData *sd, int path_flag, float3 weight, ClosureType type)
{
@@ -76,105 +105,23 @@ public:
}
};
-/* Cubic */
-
-class CubicBSSRDFClosure : public CBSSRDFClosure {
-public:
- void setup(ShaderData *sd, int path_flag, float3 weight)
- {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_CUBIC_ID);
- }
-};
-
-ClosureParam *closure_bssrdf_cubic_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(CubicBSSRDFClosure, params.radius),
- CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.texture_blur),
- CLOSURE_FLOAT_PARAM(CubicBSSRDFClosure, params.sharpness),
- CLOSURE_STRING_KEYPARAM(CubicBSSRDFClosure, label, "label"),
- CLOSURE_FINISH_PARAM(CubicBSSRDFClosure)
- };
- return params;
-}
-
-CCLOSURE_PREPARE(closure_bssrdf_cubic_prepare, CubicBSSRDFClosure)
-
-/* Gaussian */
-
-class GaussianBSSRDFClosure : public CBSSRDFClosure {
-public:
- void setup(ShaderData *sd, int path_flag, float3 weight)
- {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_GAUSSIAN_ID);
- }
-};
-
-ClosureParam *closure_bssrdf_gaussian_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(GaussianBSSRDFClosure, params.radius),
- CLOSURE_FLOAT_PARAM(GaussianBSSRDFClosure, params.texture_blur),
- CLOSURE_STRING_KEYPARAM(GaussianBSSRDFClosure, label, "label"),
- CLOSURE_FINISH_PARAM(GaussianBSSRDFClosure)
- };
- return params;
-}
-
-CCLOSURE_PREPARE(closure_bssrdf_gaussian_prepare, GaussianBSSRDFClosure)
-
-/* Burley */
-
-class BurleyBSSRDFClosure : public CBSSRDFClosure {
-public:
- void setup(ShaderData *sd, int path_flag, float3 weight)
- {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_BURLEY_ID);
- }
-};
-
-ClosureParam *closure_bssrdf_burley_params()
-{
- static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.radius),
- CLOSURE_FLOAT_PARAM(BurleyBSSRDFClosure, params.texture_blur),
- CLOSURE_FLOAT3_PARAM(BurleyBSSRDFClosure, params.albedo),
- CLOSURE_STRING_KEYPARAM(BurleyBSSRDFClosure, label, "label"),
- CLOSURE_FINISH_PARAM(BurleyBSSRDFClosure)
- };
- return params;
-}
-
-CCLOSURE_PREPARE(closure_bssrdf_burley_prepare, BurleyBSSRDFClosure)
-
-/* Disney principled */
-
-class PrincipledBSSRDFClosure : public CBSSRDFClosure {
-public:
- void setup(ShaderData *sd, int path_flag, float3 weight)
- {
- alloc(sd, path_flag, weight, CLOSURE_BSSRDF_PRINCIPLED_ID);
- }
-};
-
-ClosureParam *closure_bssrdf_principled_params()
+ClosureParam *closure_bssrdf_params()
{
static ClosureParam params[] = {
- CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.N),
- CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.radius),
- CLOSURE_FLOAT_PARAM(PrincipledBSSRDFClosure, params.texture_blur),
- CLOSURE_FLOAT3_PARAM(PrincipledBSSRDFClosure, params.albedo),
- CLOSURE_FLOAT_PARAM(PrincipledBSSRDFClosure, params.roughness),
- CLOSURE_STRING_KEYPARAM(PrincipledBSSRDFClosure, label, "label"),
- CLOSURE_FINISH_PARAM(PrincipledBSSRDFClosure)
+ CLOSURE_STRING_PARAM(CBSSRDFClosure, method),
+ CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.N),
+ CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.radius),
+ CLOSURE_FLOAT3_PARAM(CBSSRDFClosure, params.albedo),
+ CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.texture_blur, "texture_blur"),
+ CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.sharpness, "sharpness"),
+ CLOSURE_FLOAT_KEYPARAM(CBSSRDFClosure, params.roughness, "roughness"),
+ CLOSURE_STRING_KEYPARAM(CBSSRDFClosure, label, "label"),
+ CLOSURE_FINISH_PARAM(CBSSRDFClosure)
};
return params;
}
-CCLOSURE_PREPARE(closure_bssrdf_principled_prepare, PrincipledBSSRDFClosure)
+CCLOSURE_PREPARE(closure_bssrdf_prepare, CBSSRDFClosure)
CCL_NAMESPACE_END
diff --git a/intern/cycles/kernel/osl/osl_closures.cpp b/intern/cycles/kernel/osl/osl_closures.cpp
index 8acab1ab558..d0c357580fd 100644
--- a/intern/cycles/kernel/osl/osl_closures.cpp
+++ b/intern/cycles/kernel/osl/osl_closures.cpp
@@ -316,14 +316,8 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
closure_bsdf_diffuse_ramp_params(), closure_bsdf_diffuse_ramp_prepare);
register_closure(ss, "phong_ramp", id++,
closure_bsdf_phong_ramp_params(), closure_bsdf_phong_ramp_prepare);
- register_closure(ss, "bssrdf_cubic", id++,
- closure_bssrdf_cubic_params(), closure_bssrdf_cubic_prepare);
- register_closure(ss, "bssrdf_gaussian", id++,
- closure_bssrdf_gaussian_params(), closure_bssrdf_gaussian_prepare);
- register_closure(ss, "bssrdf_burley", id++,
- closure_bssrdf_burley_params(), closure_bssrdf_burley_prepare);
- register_closure(ss, "bssrdf_principled", id++,
- closure_bssrdf_principled_params(), closure_bssrdf_principled_prepare);
+ register_closure(ss, "bssrdf", id++,
+ closure_bssrdf_params(), closure_bssrdf_prepare);
register_closure(ss, "hair_reflection", id++,
bsdf_hair_reflection_params(), bsdf_hair_reflection_prepare);
diff --git a/intern/cycles/kernel/osl/osl_closures.h b/intern/cycles/kernel/osl/osl_closures.h
index 38943b77656..dca7e74f154 100644
--- a/intern/cycles/kernel/osl/osl_closures.h
+++ b/intern/cycles/kernel/osl/osl_closures.h
@@ -49,10 +49,7 @@ OSL::ClosureParam *closure_ambient_occlusion_params();
OSL::ClosureParam *closure_bsdf_diffuse_ramp_params();
OSL::ClosureParam *closure_bsdf_phong_ramp_params();
OSL::ClosureParam *closure_bsdf_transparent_params();
-OSL::ClosureParam *closure_bssrdf_cubic_params();
-OSL::ClosureParam *closure_bssrdf_gaussian_params();
-OSL::ClosureParam *closure_bssrdf_burley_params();
-OSL::ClosureParam *closure_bssrdf_principled_params();
+OSL::ClosureParam *closure_bssrdf_params();
OSL::ClosureParam *closure_absorption_params();
OSL::ClosureParam *closure_henyey_greenstein_params();
OSL::ClosureParam *closure_bsdf_microfacet_multi_ggx_params();
@@ -72,10 +69,7 @@ void closure_ambient_occlusion_prepare(OSL::RendererServices *, int id, void *da
void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_transparent_prepare(OSL::RendererServices *, int id, void *data);
-void closure_bssrdf_cubic_prepare(OSL::RendererServices *, int id, void *data);
-void closure_bssrdf_gaussian_prepare(OSL::RendererServices *, int id, void *data);
-void closure_bssrdf_burley_prepare(OSL::RendererServices *, int id, void *data);
-void closure_bssrdf_principled_prepare(OSL::RendererServices *, int id, void *data);
+void closure_bssrdf_prepare(OSL::RendererServices *, int id, void *data);
void closure_absorption_prepare(OSL::RendererServices *, int id, void *data);
void closure_henyey_greenstein_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_microfacet_multi_ggx_prepare(OSL::RendererServices *, int id, void *data);
diff --git a/intern/cycles/kernel/shaders/node_principled_bsdf.osl b/intern/cycles/kernel/shaders/node_principled_bsdf.osl
index 6870d479af3..0e31dcedee4 100644
--- a/intern/cycles/kernel/shaders/node_principled_bsdf.osl
+++ b/intern/cycles/kernel/shaders/node_principled_bsdf.osl
@@ -58,7 +58,7 @@ shader node_principled_bsdf(
if (diffuse_weight > 1e-5) {
if (Subsurface > 1e-5) {
color mixed_ss_base_color = SubsurfaceColor * Subsurface + BaseColor * (1.0 - Subsurface);
- BSDF = mixed_ss_base_color * bssrdf_principled(Normal, Subsurface * SubsurfaceRadius, 0.0, SubsurfaceColor, Roughness);
+ BSDF = mixed_ss_base_color * bssrdf("principled", Normal, Subsurface * SubsurfaceRadius, SubsurfaceColor, "roughness", Roughness);
} else {
BSDF = BaseColor * principled_diffuse(Normal, Roughness);
}
diff --git a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
index 5ba8f34021d..c9983fcd5dd 100644
--- a/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
+++ b/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
@@ -27,10 +27,10 @@ shader node_subsurface_scattering(
output closure color BSSRDF = 0)
{
if (falloff == "gaussian")
- BSSRDF = Color * bssrdf_gaussian(Normal, Scale * Radius, TextureBlur);
+ BSSRDF = Color * bssrdf("gaussian", Normal, Scale * Radius, Color, "texture_blur", TextureBlur);
else if (falloff == "cubic")
- BSSRDF = Color * bssrdf_cubic(Normal, Scale * Radius, TextureBlur, Sharpness);
+ BSSRDF = Color * bssrdf("cubic", Normal, Scale * Radius, Color, "texture_blur", TextureBlur, "sharpness", Sharpness);
else
- BSSRDF = Color * bssrdf_burley(Normal, Scale * Radius, TextureBlur, Color);
+ BSSRDF = Color * bssrdf("burley", Normal, Scale * Radius, Color, "texture_blur", TextureBlur);
}
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h
index c91d2918687..091ade4a60d 100644
--- a/intern/cycles/kernel/shaders/stdosl.h
+++ b/intern/cycles/kernel/shaders/stdosl.h
@@ -549,10 +549,7 @@ closure color principled_sheen(normal N) BUILTIN;
closure color principled_clearcoat(normal N, float clearcoat, float clearcoat_roughness) BUILTIN;
// BSSRDF
-closure color bssrdf_cubic(normal N, vector radius, float texture_blur, float sharpness) BUILTIN;
-closure color bssrdf_gaussian(normal N, vector radius, float texture_blur) BUILTIN;
-closure color bssrdf_burley(normal N, vector radius, float texture_blur, color albedo) BUILTIN;
-closure color bssrdf_principled(normal N, vector radius, float texture_blur, color subsurface_color, float roughness) BUILTIN;
+closure color bssrdf(string method, normal N, vector radius, color albedo) BUILTIN;
// Hair
closure color hair_reflection(normal N, float roughnessu, float roughnessv, vector T, float offset) BUILTIN;