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authorJeroen Bakker <j.bakker@atmind.nl>2020-09-29 10:53:55 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-09-29 10:53:55 +0300
commit32d4a67017ecf4af75a9bfde885526550a6534ba (patch)
treec29a584a5f87e0bccefabf0c39f4c0042e8b2686
parent58b8724a48929176398b081acce448d69f3d14e5 (diff)
Revert "Fix T81002: Images drawn with the Python gpu module no longer draw on top in the Image Editor"
This reverts commit 085329f114beb904ed3ef0c8ec6894ee26916704. It didn't render rendered viewport overlays correctly.
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
index 95055d4decb..cdb066c9c52 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_image_vert.glsl
@@ -9,5 +9,6 @@ out vec2 texCoord_interp;
void main()
{
gl_Position = ModelViewProjectionMatrix * vec4(pos.xy, 0.0f, 1.0f);
+ gl_Position.z = 1.0;
texCoord_interp = texCoord;
}