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authorHans Goudey <h.goudey@me.com>2020-06-17 20:51:33 +0300
committerHans Goudey <h.goudey@me.com>2020-06-17 20:51:33 +0300
commit4cfdd10c2bf910606ce5570155b1b01f1f838a55 (patch)
treea023eae5fdfd79130e972502cea4d153d4b18637
parentc1c02f45f757d858cbca9af02cd177b1bf565dad (diff)
UI: Modifier Panel Header Improvements
This includes a few improvments: 1. Always expose delete. This is the button everyone wants the most, it makes a lot of sense to expose this. 2. Improve "name hiding capability." Basically always align the mode buttons to the right, and count their number to see if the name fits. 3. Aligns more items, to look better, save space, and make the whole header seem more grouped. 4. In my tests the "switch contexts" button never coincides with the delete button, so they share the same space. Differential Revision: https://developer.blender.org/D8037
-rw-r--r--source/blender/modifiers/intern/MOD_ui_common.c75
1 files changed, 45 insertions, 30 deletions
diff --git a/source/blender/modifiers/intern/MOD_ui_common.c b/source/blender/modifiers/intern/MOD_ui_common.c
index cc0d3d8ccee..3a1f8eddc09 100644
--- a/source/blender/modifiers/intern/MOD_ui_common.c
+++ b/source/blender/modifiers/intern/MOD_ui_common.c
@@ -255,18 +255,11 @@ static void modifier_ops_extra_draw(bContext *UNUSED(C), uiLayout *layout, void
ICON_DUPLICATE,
"OBJECT_OT_modifier_copy");
}
-
- if (modifier_can_delete(md) && !modifier_is_simulation(md)) {
- uiItemO(layout,
- CTX_IFACE_(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "Delete"),
- ICON_X,
- "OBJECT_OT_modifier_remove");
- }
}
static void modifier_panel_header(const bContext *C, Panel *panel)
{
- uiLayout *row, *sub;
+ uiLayout *row, *sub, *name_row;
uiLayout *layout = panel->layout;
PointerRNA ptr;
@@ -280,32 +273,22 @@ static void modifier_panel_header(const bContext *C, Panel *panel)
const ModifierTypeInfo *mti = BKE_modifier_get_info(md->type);
Scene *scene = CTX_data_scene(C);
int index = panel->runtime.list_index;
- bool narrow_panel = (panel->sizex < UI_UNIT_X * 8 && panel->sizex != 0);
/* Modifier Icon. */
- row = uiLayoutRow(layout, false);
+ sub = uiLayoutRow(layout, true);
if (mti->isDisabled && mti->isDisabled(scene, md, 0)) {
- uiLayoutSetRedAlert(row, true);
+ uiLayoutSetRedAlert(sub, true);
}
- uiItemL(row, "", RNA_struct_ui_icon(ptr.type));
+ uiItemL(sub, "", RNA_struct_ui_icon(ptr.type));
- /* Modifier Name. */
- if (!narrow_panel) {
- uiItemR(layout, &ptr, "name", 0, "", ICON_NONE);
- }
+ row = uiLayoutRow(layout, true);
- /* Switch context buttons. */
- if (modifier_is_simulation(md) == 1) {
- uiItemStringO(
- layout, "", ICON_PROPERTIES, "WM_OT_properties_context_change", "context", "PHYSICS");
- }
- else if (modifier_is_simulation(md) == 2) {
- uiItemStringO(
- layout, "", ICON_PROPERTIES, "WM_OT_properties_context_change", "context", "PARTICLES");
- }
+ /* Modifier Name.
+ * Count how many buttons are added to the header to check if there is enough space. */
+ int buttons_number = 0;
+ name_row = uiLayoutRow(row, true);
- /* Mode switching buttons. */
- row = uiLayoutRow(layout, true);
+ /* Display mode switching buttons. */
if (ob->type == OB_MESH) {
int last_cage_index;
int cage_index = BKE_modifiers_get_cage_index(scene, ob, &last_cage_index, 0);
@@ -315,12 +298,14 @@ static void modifier_panel_header(const bContext *C, Panel *panel)
uiLayoutSetActive(sub, false);
}
uiItemR(sub, &ptr, "show_on_cage", 0, "", ICON_NONE);
+ buttons_number++;
}
} /* Tessellation point for curve-typed objects. */
else if (ELEM(ob->type, OB_CURVE, OB_SURF, OB_FONT)) {
if (mti->type != eModifierTypeType_Constructive) {
/* Constructive modifiers tessellates curve before applying. */
- uiItemR(layout, &ptr, "use_apply_on_spline", 0, "", ICON_NONE);
+ uiItemR(row, &ptr, "use_apply_on_spline", 0, "", ICON_NONE);
+ buttons_number++;
}
}
/* Collision and Surface are always enabled, hide buttons. */
@@ -330,15 +315,45 @@ static void modifier_panel_header(const bContext *C, Panel *panel)
sub = uiLayoutRow(row, true);
uiLayoutSetActive(sub, (md->mode & eModifierMode_Realtime));
uiItemR(sub, &ptr, "show_in_editmode", 0, "", ICON_NONE);
+ buttons_number++;
}
uiItemR(row, &ptr, "show_viewport", 0, "", ICON_NONE);
uiItemR(row, &ptr, "show_render", 0, "", ICON_NONE);
+ buttons_number += 2;
}
- row = uiLayoutRow(layout, false);
+ /* Extra operators menu. */
uiItemMenuF(row, "", ICON_DOWNARROW_HLT, modifier_ops_extra_draw, md);
- /* Some padding at the end, so the buttons aren't too close to the drag button. */
+ /* Delete button. */
+ if (modifier_can_delete(md) && !modifier_is_simulation(md)) {
+ sub = uiLayoutRow(row, false);
+ uiLayoutSetEmboss(sub, UI_EMBOSS_NONE);
+ uiItemO(sub, "", ICON_X, "OBJECT_OT_modifier_remove");
+ buttons_number++;
+ }
+
+ /* Switch context buttons. */
+ if (modifier_is_simulation(md) == 1) {
+ uiItemStringO(
+ row, "", ICON_PROPERTIES, "WM_OT_properties_context_change", "context", "PHYSICS");
+ buttons_number++;
+ }
+ else if (modifier_is_simulation(md) == 2) {
+ uiItemStringO(
+ row, "", ICON_PROPERTIES, "WM_OT_properties_context_change", "context", "PARTICLES");
+ buttons_number++;
+ }
+
+ bool display_name = (panel->sizex / UI_UNIT_X - buttons_number > 5) || (panel->sizex == 0);
+ if (display_name) {
+ uiItemR(name_row, &ptr, "name", 0, "", ICON_NONE);
+ }
+ else {
+ uiLayoutSetAlignment(row, UI_LAYOUT_ALIGN_RIGHT);
+ }
+
+ /* Extra padding for delete button. */
uiItemS(layout);
}