Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorClément Foucault <foucault.clem@gmail.com>2019-12-05 13:57:51 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-05 13:58:24 +0300
commit5356c90a46ef14262ec97b4479e2888894e25628 (patch)
tree1dbfedc1bd4017bcdbdec1a310ce8518d309328a
parentcf77b67c459d481f6d8d34d13e14d22a6cad0842 (diff)
Overlay Engine: Outlines: Bypass antialias path when not needed
Improve performance on low end hardware.
-rw-r--r--source/blender/draw/engines/overlay/overlay_outline.c1
-rw-r--r--source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl32
2 files changed, 22 insertions, 11 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_outline.c b/source/blender/draw/engines/overlay/overlay_outline.c
index bfef682568f..0d89471c90c 100644
--- a/source/blender/draw/engines/overlay/overlay_outline.c
+++ b/source/blender/draw/engines/overlay/overlay_outline.c
@@ -97,6 +97,7 @@ void OVERLAY_outline_cache_init(OVERLAY_Data *vedata)
/* Don't occlude the "outline" detection pass if in xray mode (too much flickering). */
DRW_shgroup_uniform_float_copy(grp, "alphaOcclu", (pd->xray_enabled) ? 1.0f : 0.125f);
DRW_shgroup_uniform_bool_copy(grp, "doThickOutlines", do_expand);
+ DRW_shgroup_uniform_bool_copy(grp, "doAntiAliasing", pd->antialiasing.enabled);
DRW_shgroup_uniform_bool_copy(grp, "isXrayWires", pd->xray_enabled_and_not_wire);
DRW_shgroup_uniform_texture_ref(grp, "outlineId", &txl->outlines_id_tx);
DRW_shgroup_uniform_texture_ref(grp, "sceneDepth", &dtxl->depth);
diff --git a/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl b/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl
index 6b4d424c700..dea053a7c8a 100644
--- a/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl
+++ b/source/blender/draw/engines/overlay/shaders/outline_detect_frag.glsl
@@ -1,6 +1,7 @@
uniform float alphaOcclu;
uniform bool isXrayWires;
+uniform bool doAntiAliasing;
uniform bool doThickOutlines;
uniform usampler2D outlineId;
uniform sampler2D outlineDepth;
@@ -11,10 +12,10 @@ in vec4 uvcoordsvar;
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec4 lineOutput;
-#define XPOS 1
-#define XNEG 2
-#define YPOS 4
-#define YNEG 8
+#define XPOS (1 << 0)
+#define XNEG (1 << 1)
+#define YPOS (1 << 2)
+#define YNEG (1 << 3)
#define ALL (XPOS | XNEG | YPOS | YNEG)
#define NONE 0
@@ -234,17 +235,26 @@ void main()
/* NOTE: We never set alpha to 1.0 to avoid Antialiasing destroying the line. */
fragColor *= (occluded) ? alphaOcclu : (254.0 / 255.0);
- float edge_case = 0.0;
- edge_case += float(has_edge_pos_x) * 1.0;
- edge_case += float(has_edge_neg_x) * 2.0;
- edge_case += float(has_edge_pos_y) * 4.0;
- edge_case += float(has_edge_neg_y) * 8.0;
+ int edge_case = 0;
+ edge_case += int(has_edge_pos_x) * XPOS;
+ edge_case += int(has_edge_neg_x) * XNEG;
+ edge_case += int(has_edge_pos_y) * YPOS;
+ edge_case += int(has_edge_neg_y) * YNEG;
+
+ if (edge_case == ALL || edge_case == NONE) {
+ discard;
+ }
+
+ if (!doAntiAliasing) {
+ lineOutput = vec4(0.0);
+ return;
+ }
vec2 line_start, line_end;
vec2 line_ofs;
bvec4 extra_edges, extra_edges2;
/* TODO simplify this branching hell. */
- switch (int(edge_case)) {
+ switch (edge_case) {
/* Straight lines. */
case YPOS:
extra_edges = gather_edges(uvs + sizeViewportInv.xy * vec2(2.5, 0.5), ref);
@@ -318,7 +328,7 @@ void main()
line_end = vec2(0.0, 0.5);
break;
default:
- discard;
+ break;
}
lineOutput = pack_line_data(vec2(0.0), line_start, line_end);