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authorSergej Reich <sergej.reich@googlemail.com>2013-03-03 10:09:45 +0400
committerSergej Reich <sergej.reich@googlemail.com>2013-03-03 10:09:45 +0400
commit5ff6a5c6abe36b1521d310b0f7e0f6dfd3afa1f3 (patch)
treee92f2e41d0d7f694cca0150f794490ac4b24e72c
parentb390192b7024d26f421bdc93e63e8603dab18cf2 (diff)
rigidbody: Fix inconsistency with world rebuilding
The rigid body world could be rebuilt on start frame and one frame after start frame. The latter was necessary sice animation playback usually doesn't start at start frame. This lead to different simulations depending on which frame the simulaton was rebuilt when animation was involved. Now we only rebuild the world on start frame. This is actually tricky to do since, as mentioned above, animation playback starts on second frame. To work around this we rebuild the world before the actual update. The alternative would be to rebuld the world on every simulation change (like the other simulations do it) but this is an expensive operation and would be too slow.
-rw-r--r--source/blender/blenkernel/BKE_rigidbody.h1
-rw-r--r--source/blender/blenkernel/intern/rigidbody.c37
-rw-r--r--source/blender/blenkernel/intern/scene.c17
3 files changed, 41 insertions, 14 deletions
diff --git a/source/blender/blenkernel/BKE_rigidbody.h b/source/blender/blenkernel/BKE_rigidbody.h
index 12779a697b6..bab961bcbd2 100644
--- a/source/blender/blenkernel/BKE_rigidbody.h
+++ b/source/blender/blenkernel/BKE_rigidbody.h
@@ -91,6 +91,7 @@ void BKE_rigidbody_remove_constraint(struct Scene *scene, struct Object *ob);
void BKE_rigidbody_aftertrans_update(struct Object *ob, float loc[3], float rot[3], float quat[4], float rotAxis[3], float rotAngle);
void BKE_rigidbody_sync_transforms(struct RigidBodyWorld *rbw, struct Object *ob, float ctime);
void BKE_rigidbody_cache_reset(struct RigidBodyWorld *rbw);
+void BKE_rigidbody_rebuild_world(struct Scene *scene, float ctime);
void BKE_rigidbody_do_simulation(struct Scene *scene, float ctime);
#endif /* __BKE_RIGIDBODY_H__ */
diff --git a/source/blender/blenkernel/intern/rigidbody.c b/source/blender/blenkernel/intern/rigidbody.c
index d3a457ac2ed..025522fad25 100644
--- a/source/blender/blenkernel/intern/rigidbody.c
+++ b/source/blender/blenkernel/intern/rigidbody.c
@@ -1220,10 +1220,10 @@ void BKE_rigidbody_cache_reset(RigidBodyWorld *rbw)
/* ------------------ */
-/* Run RigidBody simulation for the specified physics world */
-void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
+/* Rebuild rigid body world */
+/* NOTE: this needs to be called before frame update to work correctly */
+void BKE_rigidbody_rebuild_world(Scene *scene, float ctime)
{
- float timestep;
RigidBodyWorld *rbw = scene->rigidbody_world;
PointCache *cache;
PTCacheID pid;
@@ -1233,16 +1233,12 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
cache = rbw->pointcache;
- rbw->flag &= ~RBW_FLAG_FRAME_UPDATE;
-
/* flag cache as outdated if we don't have a world or number of objects in the simulation has changed */
if (rbw->physics_world == NULL || rbw->numbodies != BLI_countlist(&rbw->group->gobject)) {
cache->flag |= PTCACHE_OUTDATED;
}
- if (ctime <= startframe) {
- rbw->ltime = startframe;
- /* reset and rebuild simulation if necessary */
+ if (ctime <= startframe + 1 && rbw->ltime == startframe) {
if (cache->flag & PTCACHE_OUTDATED) {
BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
rigidbody_update_simulation(scene, rbw, true);
@@ -1250,12 +1246,27 @@ void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
cache->last_exact = 0;
cache->flag &= ~PTCACHE_REDO_NEEDED;
}
- return;
}
- /* rebuild world if it's outdated on second frame */
- else if (ctime == startframe + 1 && rbw->ltime == startframe && cache->flag & PTCACHE_OUTDATED) {
- BKE_ptcache_id_reset(scene, &pid, PTCACHE_RESET_OUTDATED);
- rigidbody_update_simulation(scene, rbw, true);
+}
+
+/* Run RigidBody simulation for the specified physics world */
+void BKE_rigidbody_do_simulation(Scene *scene, float ctime)
+{
+ float timestep;
+ RigidBodyWorld *rbw = scene->rigidbody_world;
+ PointCache *cache;
+ PTCacheID pid;
+ int startframe, endframe;
+
+ BKE_ptcache_id_from_rigidbody(&pid, NULL, rbw);
+ BKE_ptcache_id_time(&pid, scene, ctime, &startframe, &endframe, NULL);
+ cache = rbw->pointcache;
+
+ rbw->flag &= ~RBW_FLAG_FRAME_UPDATE;
+
+ if (ctime <= startframe) {
+ rbw->ltime = startframe;
+ return;
}
/* make sure we don't go out of cache frame range */
else if (ctime > endframe) {
diff --git a/source/blender/blenkernel/intern/scene.c b/source/blender/blenkernel/intern/scene.c
index 83b2648ee50..9479e3e2e0e 100644
--- a/source/blender/blenkernel/intern/scene.c
+++ b/source/blender/blenkernel/intern/scene.c
@@ -1090,6 +1090,15 @@ static void scene_flag_rbw_recursive(Scene *scene)
scene->rigidbody_world->flag |= RBW_FLAG_FRAME_UPDATE;
}
+static void scene_rebuild_rbw_recursive(Scene *scene, float ctime)
+{
+ if (scene->set)
+ scene_rebuild_rbw_recursive(scene->set, ctime);
+
+ if (BKE_scene_check_rigidbody_active(scene))
+ BKE_rigidbody_rebuild_world(scene, ctime);
+}
+
static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scene_parent)
{
Base *base;
@@ -1112,7 +1121,7 @@ static void scene_update_tagged_recursive(Main *bmain, Scene *scene, Scene *scen
* as that is the active scene controlling all timing in file at the moment
*/
float ctime = BKE_scene_frame_get(scene_parent);
-
+
/* however, "scene" contains the rigidbody world needed for eval... */
BKE_rigidbody_do_simulation(scene, ctime);
}
@@ -1195,6 +1204,12 @@ void BKE_scene_update_for_newframe(Main *bmain, Scene *sce, unsigned int lay)
{
float ctime = BKE_scene_frame_get(sce);
Scene *sce_iter;
+
+ /* rebuild rigid body worlds before doing the actual frame update
+ * this needs to be done on start frame but animation playback usually starts one frame later
+ * we need to do it here to avoid rebuilding the world on every simulation change, which can be very expensive
+ */
+ scene_rebuild_rbw_recursive(sce, ctime);
/* keep this first */
BLI_callback_exec(bmain, &sce->id, BLI_CB_EVT_FRAME_CHANGE_PRE);