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authorRichard Antalik <richardantalik@gmail.com>2020-11-04 20:13:57 +0300
committerRichard Antalik <richardantalik@gmail.com>2020-11-04 20:13:57 +0300
commit7a8c8ec5e990765bab2e8db6b54ed4f0e80c2a2b (patch)
tree78274c9fb9f62f8fc64145ca4c4ad64daa1362b6
parentc937f9c4e76c04cc245775d39cd2684e65515863 (diff)
parentfd110291a5f133042511dee3648c354fca141a43 (diff)
Merge branch 'blender-v2.91-release'
-rw-r--r--release/scripts/startup/bl_ui/properties_freestyle.py10
-rw-r--r--source/blender/gpu/shaders/material/gpu_shader_material_output_material.glsl12
-rw-r--r--source/blender/makesrna/intern/rna_color.c1
-rw-r--r--source/blender/nodes/shader/nodes/node_shader_output_material.c23
4 files changed, 31 insertions, 15 deletions
diff --git a/release/scripts/startup/bl_ui/properties_freestyle.py b/release/scripts/startup/bl_ui/properties_freestyle.py
index 3d574fca2ff..fd12747e2fa 100644
--- a/release/scripts/startup/bl_ui/properties_freestyle.py
+++ b/release/scripts/startup/bl_ui/properties_freestyle.py
@@ -40,7 +40,7 @@ class RENDER_PT_freestyle(RenderFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
bl_options = {'DEFAULT_CLOSED'}
bl_order = 10
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
rd = context.scene.render
@@ -113,7 +113,7 @@ class RENDER_MT_lineset_context_menu(Menu):
class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
bl_label = "Freestyle"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_header(self, context):
view_layer = context.view_layer
@@ -178,7 +178,7 @@ class VIEWLAYER_PT_freestyle(ViewLayerFreestyleButtonsPanel, Panel):
class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Set"
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_edge_type_buttons(self, box, lineset, edge_type):
# property names
@@ -277,7 +277,7 @@ class VIEWLAYER_PT_freestyle_lineset(ViewLayerFreestyleEditorButtonsPanel, Panel
class VIEWLAYER_PT_freestyle_linestyle(ViewLayerFreestyleEditorButtonsPanel, Panel):
bl_label = "Freestyle Line Style"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw_modifier_box_header(self, box, modifier):
row = box.row()
@@ -833,7 +833,7 @@ class MaterialFreestyleButtonsPanel:
class MATERIAL_PT_freestyle_line(MaterialFreestyleButtonsPanel, Panel):
bl_label = "Freestyle Line"
bl_options = {'DEFAULT_CLOSED'}
- COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE'}
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
def draw(self, context):
layout = self.layout
diff --git a/source/blender/gpu/shaders/material/gpu_shader_material_output_material.glsl b/source/blender/gpu/shaders/material/gpu_shader_material_output_material.glsl
index 4cb00c15b78..14271f9d107 100644
--- a/source/blender/gpu/shaders/material/gpu_shader_material_output_material.glsl
+++ b/source/blender/gpu/shaders/material/gpu_shader_material_output_material.glsl
@@ -1,5 +1,9 @@
-void node_output_material(
- Closure surface, Closure volume, vec3 displacement, float alpha_threshold, out Closure result)
+void node_output_material(Closure surface,
+ Closure volume,
+ vec3 displacement,
+ float alpha_threshold,
+ float shadow_threshold,
+ out Closure result)
{
#ifdef VOLUMETRICS
result = volume;
@@ -7,9 +11,9 @@ void node_output_material(
result = surface;
# if defined(USE_ALPHA_HASH)
/* Alpha clip emulation. */
- if (alpha_threshold >= 0.0) {
+ if ((rayType != EEVEE_RAY_SHADOW) ? (alpha_threshold >= 0.0) : (shadow_threshold >= 0.0)) {
float alpha = saturate(1.0 - avg(result.transmittance));
- result.transmittance = vec3(step(alpha, alpha_threshold));
+ result.transmittance = vec3(step(alpha, max(alpha_threshold, shadow_threshold)));
}
# endif
#endif
diff --git a/source/blender/makesrna/intern/rna_color.c b/source/blender/makesrna/intern/rna_color.c
index e8bef4a8a9e..ac47f434c3b 100644
--- a/source/blender/makesrna/intern/rna_color.c
+++ b/source/blender/makesrna/intern/rna_color.c
@@ -942,6 +942,7 @@ static void rna_def_color_ramp_element(BlenderRNA *brna)
prop = RNA_def_property(srna, "position", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "pos");
RNA_def_property_range(prop, 0, 1);
+ RNA_def_property_ui_range(prop, 0, 1, 1, 3);
RNA_def_property_ui_text(prop, "Position", "Set position of selected color stop");
RNA_def_property_update(prop, 0, "rna_ColorRamp_update");
}
diff --git a/source/blender/nodes/shader/nodes/node_shader_output_material.c b/source/blender/nodes/shader/nodes/node_shader_output_material.c
index 578262e9f17..fb0b6e7b263 100644
--- a/source/blender/nodes/shader/nodes/node_shader_output_material.c
+++ b/source/blender/nodes/shader/nodes/node_shader_output_material.c
@@ -45,18 +45,29 @@ static int node_shader_gpu_output_material(GPUMaterial *mat,
GPUNodeStack *in,
GPUNodeStack *out)
{
- GPUNodeLink *outlink, *alpha_threshold_link;
-
+ GPUNodeLink *outlink, *alpha_threshold_link, *shadow_threshold_link;
Material *ma = GPU_material_get_material(mat);
- if (ma && ma->blend_method == MA_BM_CLIP) {
- alpha_threshold_link = GPU_uniform(&ma->alpha_threshold);
+
+ static float no_alpha_threshold = -1.0f;
+ if (ma) {
+ alpha_threshold_link = GPU_uniform((ma->blend_method == MA_BM_CLIP) ? &ma->alpha_threshold :
+ &no_alpha_threshold);
+ shadow_threshold_link = GPU_uniform((ma->blend_shadow == MA_BS_CLIP) ? &ma->alpha_threshold :
+ &no_alpha_threshold);
}
else {
- static float no_alpha_threshold = -1.0f;
alpha_threshold_link = GPU_uniform(&no_alpha_threshold);
+ shadow_threshold_link = GPU_uniform(&no_alpha_threshold);
}
- GPU_stack_link(mat, node, "node_output_material", in, out, alpha_threshold_link, &outlink);
+ GPU_stack_link(mat,
+ node,
+ "node_output_material",
+ in,
+ out,
+ alpha_threshold_link,
+ shadow_threshold_link,
+ &outlink);
GPU_material_output_link(mat, outlink);
return true;