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authorClément Foucault <foucault.clem@gmail.com>2020-08-11 02:58:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-13 15:20:24 +0300
commitac60a67b3f6eacbcff5b5c4716fd5e3902511a29 (patch)
tree486054624ca8c881751b2569cc872b37fb0b8695
parentefc97b3919ea4fd46b9d2e931ca3fea27e7ea31c (diff)
Cleanup: GPU: Remove Batch vao cache reset
This is done at drawtime automatically.
m---------release/datafiles/locale0
m---------release/scripts/addons0
-rw-r--r--source/blender/blenfont/BLF_api.h3
-rw-r--r--source/blender/blenfont/intern/blf.c5
-rw-r--r--source/blender/blenfont/intern/blf_font.c7
-rw-r--r--source/blender/blenfont/intern/blf_internal.h1
-rw-r--r--source/blender/draw/intern/draw_cache.c12
-rw-r--r--source/blender/draw/intern/draw_cache.h1
-rw-r--r--source/blender/draw/intern/draw_cache_inline.h6
-rw-r--r--source/blender/draw/intern/draw_manager.c3
-rw-r--r--source/blender/editors/space_image/space_image.c1
-rw-r--r--source/blender/editors/space_view3d/view3d_draw.c4
-rw-r--r--source/blender/gpu/GPU_batch.h2
-rw-r--r--source/blender/gpu/GPU_batch_presets.h3
-rw-r--r--source/blender/gpu/intern/gpu_batch.cc5
-rw-r--r--source/blender/gpu/intern/gpu_batch_presets.c25
-rw-r--r--source/blender/windowmanager/intern/wm_surface.c2
-rw-r--r--source/blender/windowmanager/intern/wm_window.c2
18 files changed, 3 insertions, 79 deletions
diff --git a/release/datafiles/locale b/release/datafiles/locale
-Subproject a7bbfac76c00edd0fb79a4766b7ac7c5dcbcac5
+Subproject 4af22e0492f401c609a0203cad1a9bc7fa00b86
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 82ed41ec632483fa9260d90dae7afdf3192c509
+Subproject 25b00a0a52c81408b9dc15ea320a79ee956b3c0
diff --git a/source/blender/blenfont/BLF_api.h b/source/blender/blenfont/BLF_api.h
index 9013836fd1e..bf84f5c57b3 100644
--- a/source/blender/blenfont/BLF_api.h
+++ b/source/blender/blenfont/BLF_api.h
@@ -42,8 +42,7 @@ int BLF_init(void);
void BLF_exit(void);
void BLF_default_dpi(int dpi);
void BLF_default_set(int fontid);
-int BLF_default(void); /* get default font ID so we can pass it to other functions */
-void BLF_batch_reset(void); /* call when changing opengl context. */
+int BLF_default(void); /* get default font ID so we can pass it to other functions */
void BLF_cache_clear(void);
diff --git a/source/blender/blenfont/intern/blf.c b/source/blender/blenfont/intern/blf.c
index 95b074fa2df..c5c2bc3f3ba 100644
--- a/source/blender/blenfont/intern/blf.c
+++ b/source/blender/blenfont/intern/blf.c
@@ -125,11 +125,6 @@ void BLF_exit(void)
blf_font_exit();
}
-void BLF_batch_reset(void)
-{
- blf_batch_draw_vao_clear();
-}
-
void BLF_cache_clear(void)
{
FontBLF *font;
diff --git a/source/blender/blenfont/intern/blf_font.c b/source/blender/blenfont/intern/blf_font.c
index ff31878a929..76829db755c 100644
--- a/source/blender/blenfont/intern/blf_font.c
+++ b/source/blender/blenfont/intern/blf_font.c
@@ -113,13 +113,6 @@ static void blf_batch_draw_exit(void)
GPU_BATCH_DISCARD_SAFE(g_batch.batch);
}
-void blf_batch_draw_vao_clear(void)
-{
- if (g_batch.batch) {
- GPU_batch_vao_cache_clear(g_batch.batch);
- }
-}
-
void blf_batch_draw_begin(FontBLF *font)
{
if (g_batch.batch == NULL) {
diff --git a/source/blender/blenfont/intern/blf_internal.h b/source/blender/blenfont/intern/blf_internal.h
index ba0873f4fd4..b616f47a897 100644
--- a/source/blender/blenfont/intern/blf_internal.h
+++ b/source/blender/blenfont/intern/blf_internal.h
@@ -30,7 +30,6 @@ struct ResultBLF;
struct rctf;
struct rcti;
-void blf_batch_draw_vao_clear(void);
void blf_batch_draw_begin(struct FontBLF *font);
void blf_batch_draw(void);
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index 46b7a88b2a6..4d7440a3276 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -152,18 +152,6 @@ void DRW_shape_cache_free(void)
}
}
-void DRW_shape_cache_reset(void)
-{
- uint i = sizeof(SHC) / sizeof(GPUBatch *);
- GPUBatch **batch = (GPUBatch **)&SHC;
- while (i--) {
- if (*batch) {
- GPU_batch_vao_cache_clear(*batch);
- }
- batch++;
- }
-}
-
/* -------------------------------------------------------------------- */
/** \name Procedural Batches
* \{ */
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 2a7448ce877..7164a477d8a 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -33,7 +33,6 @@ struct VolumeGrid;
struct bGPDstroke;
void DRW_shape_cache_free(void);
-void DRW_shape_cache_reset(void);
/* 3D cursor */
struct GPUBatch *DRW_cache_cursor_get(bool crosshair_lines);
diff --git a/source/blender/draw/intern/draw_cache_inline.h b/source/blender/draw/intern/draw_cache_inline.h
index 0d24f2e450b..0f0e1785a2a 100644
--- a/source/blender/draw/intern/draw_cache_inline.h
+++ b/source/blender/draw/intern/draw_cache_inline.h
@@ -72,8 +72,7 @@ BLI_INLINE void DRW_ibo_request(GPUBatch *batch, GPUIndexBuf **ibo)
*ibo = GPU_indexbuf_calloc();
}
if (batch != NULL) {
- GPU_batch_vao_cache_clear(batch);
- batch->elem = *ibo;
+ GPU_batch_elembuf_set(batch, *ibo, false);
}
}
@@ -92,8 +91,7 @@ BLI_INLINE void DRW_vbo_request(GPUBatch *batch, GPUVertBuf **vbo)
if (batch != NULL) {
/* HACK set first vbo if not init. */
if (batch->verts[0] == NULL) {
- GPU_batch_vao_cache_clear(batch);
- batch->verts[0] = *vbo;
+ GPU_batch_vertbuf_add(batch, *vbo);
}
else {
/* HACK: bypass assert */
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 4a5e07476a9..e436424b460 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -2824,7 +2824,6 @@ void DRW_opengl_context_enable_ex(bool restore)
if (!G.background) {
immActivate();
}
- BLF_batch_reset();
}
}
}
@@ -2888,13 +2887,11 @@ void DRW_gpu_render_context_enable(void *re_gpu_context)
BLI_assert(!BLI_thread_is_main());
GPU_context_active_set(re_gpu_context);
- DRW_shape_cache_reset(); /* XXX fix that too. */
}
/* Needs to be called BEFORE DRW_opengl_render_context_disable() */
void DRW_gpu_render_context_disable(void *UNUSED(re_gpu_context))
{
- DRW_shape_cache_reset(); /* XXX fix that too. */
GPU_context_active_set(NULL);
}
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index c01bc01588e..a64d5505ebe 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -642,7 +642,6 @@ static void image_main_region_draw(const bContext *C, ARegion *region)
// View2DScrollers *scrollers;
float col[3];
- GPU_batch_presets_reset();
GPUViewport *viewport = WM_draw_region_get_viewport(region);
GPUFrameBuffer *framebuffer_default, *framebuffer_overlay;
diff --git a/source/blender/editors/space_view3d/view3d_draw.c b/source/blender/editors/space_view3d/view3d_draw.c
index 0442a0f35c9..ac70547c293 100644
--- a/source/blender/editors/space_view3d/view3d_draw.c
+++ b/source/blender/editors/space_view3d/view3d_draw.c
@@ -1623,10 +1623,6 @@ void view3d_main_region_draw(const bContext *C, ARegion *region)
BKE_image_free_old_gputextures(bmain);
GPU_pass_cache_garbage_collect();
- /* XXX This is in order to draw UI batches with the DRW
- * old context since we now use it for drawing the entire area. */
- gpu_batch_presets_reset();
-
/* No depth test for drawing action zones afterwards. */
GPU_depth_test(false);
diff --git a/source/blender/gpu/GPU_batch.h b/source/blender/gpu/GPU_batch.h
index 33d539e3a9e..d57739156f8 100644
--- a/source/blender/gpu/GPU_batch.h
+++ b/source/blender/gpu/GPU_batch.h
@@ -112,8 +112,6 @@ void GPU_batch_clear(GPUBatch *);
void GPU_batch_discard(GPUBatch *); /* verts & elem are not discarded */
-void GPU_batch_vao_cache_clear(GPUBatch *);
-
void GPU_batch_instbuf_set(GPUBatch *, GPUVertBuf *, bool own_vbo); /* Instancing */
void GPU_batch_elembuf_set(GPUBatch *batch, GPUIndexBuf *elem, bool own_ibo);
diff --git a/source/blender/gpu/GPU_batch_presets.h b/source/blender/gpu/GPU_batch_presets.h
index 1674cf776db..7a235dd0e12 100644
--- a/source/blender/gpu/GPU_batch_presets.h
+++ b/source/blender/gpu/GPU_batch_presets.h
@@ -46,11 +46,8 @@ struct GPUBatch *GPU_batch_preset_panel_drag_widget(const float pixelsize,
void gpu_batch_presets_init(void);
void gpu_batch_presets_register(struct GPUBatch *preset_batch);
bool gpu_batch_presets_unregister(struct GPUBatch *preset_batch);
-void gpu_batch_presets_reset(void);
void gpu_batch_presets_exit(void);
-void GPU_batch_presets_reset(void);
-
#ifdef __cplusplus
}
#endif
diff --git a/source/blender/gpu/intern/gpu_batch.cc b/source/blender/gpu/intern/gpu_batch.cc
index 995e1afb236..7b006bdc6c2 100644
--- a/source/blender/gpu/intern/gpu_batch.cc
+++ b/source/blender/gpu/intern/gpu_batch.cc
@@ -48,11 +48,6 @@
using namespace blender::gpu;
-void GPU_batch_vao_cache_clear(GPUBatch *UNUSED(batch))
-{
- /* TODO remove */
-}
-
/* -------------------------------------------------------------------- */
/** \name Creation & Deletion
* \{ */
diff --git a/source/blender/gpu/intern/gpu_batch_presets.c b/source/blender/gpu/intern/gpu_batch_presets.c
index 3d9b4326c7e..71c971d8656 100644
--- a/source/blender/gpu/intern/gpu_batch_presets.c
+++ b/source/blender/gpu/intern/gpu_batch_presets.c
@@ -380,18 +380,6 @@ bool gpu_batch_presets_unregister(GPUBatch *preset_batch)
return false;
}
-void gpu_batch_presets_reset(void)
-{
- BLI_mutex_lock(&g_presets_3d.mutex);
- /* Reset vao caches for these every time we switch opengl context.
- * This way they will draw correctly for each window. */
- LISTBASE_FOREACH (LinkData *, link, &presets_list) {
- GPUBatch *preset = link->data;
- GPU_batch_vao_cache_clear(preset);
- }
- BLI_mutex_unlock(&g_presets_3d.mutex);
-}
-
void gpu_batch_presets_exit(void)
{
LinkData *link;
@@ -404,17 +392,4 @@ void gpu_batch_presets_exit(void)
BLI_mutex_end(&g_presets_3d.mutex);
}
-/**
- * This function only needs to be accessed externally because
- * we are drawing UI batches with the DRW old context.
- *
- * And now we use it for drawing the entire area.
- *
- * XXX (Clément) - to cleanup in the upcoming 2.91 refactor.
- **/
-void GPU_batch_presets_reset()
-{
- gpu_batch_presets_reset();
-}
-
/** \} */
diff --git a/source/blender/windowmanager/intern/wm_surface.c b/source/blender/windowmanager/intern/wm_surface.c
index 12e55790259..9948434d340 100644
--- a/source/blender/windowmanager/intern/wm_surface.c
+++ b/source/blender/windowmanager/intern/wm_surface.c
@@ -56,8 +56,6 @@ void wm_surface_clear_drawable(void)
WM_opengl_context_release(g_drawable->ghost_ctx);
GPU_context_active_set(NULL);
- BLF_batch_reset();
- gpu_batch_presets_reset();
immDeactivate();
if (g_drawable->deactivate) {
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index 47afa343394..a8a1817be5e 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -1112,8 +1112,6 @@ static void wm_window_set_drawable(wmWindowManager *wm, wmWindow *win, bool acti
void wm_window_clear_drawable(wmWindowManager *wm)
{
if (wm->windrawable) {
- BLF_batch_reset();
- gpu_batch_presets_reset();
immDeactivate();
wm->windrawable = NULL;
}