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authorClément Foucault <foucault.clem@gmail.com>2018-01-21 20:17:59 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-01-22 01:16:59 +0300
commitb2c81c5d431796448dbaf4096df80df4b032dd60 (patch)
treebbb83a626df8a12e4cf56a95887dd71e55095521
parente82616aea600a5b4062e8af5021905cd9321ea09 (diff)
DRW: Remove unused material uniforms.
This might have some consequences but in my testing I did not found any.
-rw-r--r--source/blender/draw/intern/draw_manager.c8
1 files changed, 1 insertions, 7 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 9fe8145f6b3..4ed9205bcae 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -817,16 +817,10 @@ DRWShadingGroup *DRW_shgroup_material_create(struct GPUMaterial *material, DRWPa
else {
switch (input->type) {
case GPU_FLOAT:
- DRW_shgroup_uniform_float(grp, input->shadername, (float *)input->dynamicvec, 1);
- break;
case GPU_VEC2:
- DRW_shgroup_uniform_vec2(grp, input->shadername, (float *)input->dynamicvec, 1);
- break;
case GPU_VEC3:
- DRW_shgroup_uniform_vec3(grp, input->shadername, (float *)input->dynamicvec, 1);
- break;
case GPU_VEC4:
- DRW_shgroup_uniform_vec4(grp, input->shadername, (float *)input->dynamicvec, 1);
+ /* Should already be in the material ubo. */
break;
case GPU_MAT3:
DRW_shgroup_uniform_mat3(grp, input->shadername, (float *)input->dynamicvec);