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authorJagannadhan Ravi <easythrees>2020-10-21 17:38:36 +0300
committerBrecht Van Lommel <brecht@blender.org>2020-10-21 19:54:12 +0300
commitbb49aa0d6978c2194de7835a0531f2cecd849372 (patch)
treeb3908d381c37966b13c0dfcd32553149048c7e83
parentb5803c0a241f043994a01e9f354c84bb0c2fce94 (diff)
Cycles: multithreaded export of geometry
This improves performance in scene synchronization when there are many mesh, hair and volume objects. Sync time speedups in benchmarks: barbershop 5.2x bmw 1.3x fishycat 1.5x koro 1.0x sponza 3.0x victor 1.4x wdas_cloud 0.9x Implementation by Nicolas Lelong, and Jagannadhan Ravi (AMD). Differential Revision: https://developer.blender.org/D9258
-rw-r--r--intern/cycles/blender/blender_geometry.cpp85
-rw-r--r--intern/cycles/blender/blender_object.cpp39
-rw-r--r--intern/cycles/blender/blender_sync.h11
3 files changed, 98 insertions, 37 deletions
diff --git a/intern/cycles/blender/blender_geometry.cpp b/intern/cycles/blender/blender_geometry.cpp
index 002f5e0fdb7..14da8075903 100644
--- a/intern/cycles/blender/blender_geometry.cpp
+++ b/intern/cycles/blender/blender_geometry.cpp
@@ -25,6 +25,7 @@
#include "blender/blender_util.h"
#include "util/util_foreach.h"
+#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
@@ -45,7 +46,8 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
BL::Object &b_ob_instance,
bool object_updated,
- bool use_particle_hair)
+ bool use_particle_hair,
+ TaskPool *task_pool)
{
/* Test if we can instance or if the object is modified. */
BL::ID b_ob_data = b_ob.data();
@@ -77,8 +79,15 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
used_shaders.push_back(default_shader);
}
- /* Test if we need to sync. */
+ /* Ensure we only sync instanced geometry once. */
Geometry *geom = geometry_map.find(key);
+ if (geom) {
+ if (geometry_synced.find(geom) != geometry_synced.end()) {
+ return geom;
+ }
+ }
+
+ /* Test if we need to sync. */
bool sync = true;
if (geom == NULL) {
/* Add new geometry if it did not exist yet. */
@@ -125,28 +134,36 @@ Geometry *BlenderSync::sync_geometry(BL::Depsgraph &b_depsgraph,
}
}
- /* Ensure we only sync instanced geometry once. */
- if (geometry_synced.find(geom) != geometry_synced.end()) {
- return geom;
- }
-
- progress.set_sync_status("Synchronizing object", b_ob.name());
-
geometry_synced.insert(geom);
geom->name = ustring(b_ob_data.name().c_str());
- if (geom_type == Geometry::HAIR) {
- Hair *hair = static_cast<Hair *>(geom);
- sync_hair(b_depsgraph, b_ob, hair, used_shaders);
- }
- else if (geom_type == Geometry::VOLUME) {
- Volume *volume = static_cast<Volume *>(geom);
- sync_volume(b_ob, volume, used_shaders);
+ auto sync_func = [=]() mutable {
+ if (progress.get_cancel())
+ return;
+
+ progress.set_sync_status("Synchronizing object", b_ob.name());
+
+ if (geom_type == Geometry::HAIR) {
+ Hair *hair = static_cast<Hair *>(geom);
+ sync_hair(b_depsgraph, b_ob, hair, used_shaders);
+ }
+ else if (geom_type == Geometry::VOLUME) {
+ Volume *volume = static_cast<Volume *>(geom);
+ sync_volume(b_ob, volume, used_shaders);
+ }
+ else {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ sync_mesh(b_depsgraph, b_ob, mesh, used_shaders);
+ }
+ };
+
+ /* Defer the actual geometry sync to the task_pool for multithreading */
+ if (task_pool) {
+ task_pool->push(sync_func);
}
else {
- Mesh *mesh = static_cast<Mesh *>(geom);
- sync_mesh(b_depsgraph, b_ob, mesh, used_shaders);
+ sync_func();
}
return geom;
@@ -156,7 +173,8 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
Object *object,
float motion_time,
- bool use_particle_hair)
+ bool use_particle_hair,
+ TaskPool *task_pool)
{
/* Ensure we only sync instanced geometry once. */
Geometry *geom = object->geometry;
@@ -177,16 +195,29 @@ void BlenderSync::sync_geometry_motion(BL::Depsgraph &b_depsgraph,
return;
}
- if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
- Hair *hair = static_cast<Hair *>(geom);
- sync_hair_motion(b_depsgraph, b_ob, hair, motion_step);
- }
- else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
- /* No volume motion blur support yet. */
+ auto sync_func = [=]() mutable {
+ if (progress.get_cancel())
+ return;
+
+ if (b_ob.type() == BL::Object::type_HAIR || use_particle_hair) {
+ Hair *hair = static_cast<Hair *>(geom);
+ sync_hair_motion(b_depsgraph, b_ob, hair, motion_step);
+ }
+ else if (b_ob.type() == BL::Object::type_VOLUME || object_fluid_gas_domain_find(b_ob)) {
+ /* No volume motion blur support yet. */
+ }
+ else {
+ Mesh *mesh = static_cast<Mesh *>(geom);
+ sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
+ }
+ };
+
+ /* Defer the actual geometry sync to the task_pool for multithreading */
+ if (task_pool) {
+ task_pool->push(sync_func);
}
else {
- Mesh *mesh = static_cast<Mesh *>(geom);
- sync_mesh_motion(b_depsgraph, b_ob, mesh, motion_step);
+ sync_func();
}
}
diff --git a/intern/cycles/blender/blender_object.cpp b/intern/cycles/blender/blender_object.cpp
index 212b9cbe103..c3420c24469 100644
--- a/intern/cycles/blender/blender_object.cpp
+++ b/intern/cycles/blender/blender_object.cpp
@@ -32,6 +32,7 @@
#include "util/util_foreach.h"
#include "util/util_hash.h"
#include "util/util_logging.h"
+#include "util/util_task.h"
CCL_NAMESPACE_BEGIN
@@ -103,7 +104,8 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
bool use_particle_hair,
bool show_lights,
BlenderObjectCulling &culling,
- bool *use_portal)
+ bool *use_portal,
+ TaskPool *geom_task_pool)
{
const bool is_instance = b_instance.is_instance();
BL::Object b_ob = b_instance.object();
@@ -181,6 +183,10 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
return NULL;
}
+ /* Use task pool only for non-instances, since sync_dupli_particle accesses
+ * geometry. This restriction should be removed for better performance. */
+ TaskPool *object_geom_task_pool = (is_instance) ? NULL : geom_task_pool;
+
/* key to lookup object */
ObjectKey key(b_parent, persistent_id, b_ob_instance, use_particle_hair);
Object *object;
@@ -198,7 +204,12 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
/* mesh deformation */
if (object->geometry)
- sync_geometry_motion(b_depsgraph, b_ob, object, motion_time, use_particle_hair);
+ sync_geometry_motion(b_depsgraph,
+ b_ob_instance,
+ object,
+ motion_time,
+ use_particle_hair,
+ object_geom_task_pool);
}
return object;
@@ -211,8 +222,15 @@ Object *BlenderSync::sync_object(BL::Depsgraph &b_depsgraph,
object_updated = true;
/* mesh sync */
- object->geometry = sync_geometry(
- b_depsgraph, b_ob, b_ob_instance, object_updated, use_particle_hair);
+ /* b_ob is owned by the iterator and will go out of scope at the end of the block.
+ * b_ob_instance is the original object and will remain valid for deferred geometry
+ * sync. */
+ object->geometry = sync_geometry(b_depsgraph,
+ b_ob_instance,
+ b_ob_instance,
+ object_updated,
+ use_particle_hair,
+ object_geom_task_pool);
/* special case not tracked by object update flags */
@@ -331,6 +349,9 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
BL::SpaceView3D &b_v3d,
float motion_time)
{
+ /* Task pool for multithreaded geometry sync. */
+ TaskPool geom_task_pool;
+
/* layer data */
bool motion = motion_time != 0.0f;
@@ -355,8 +376,8 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
const bool show_lights = BlenderViewportParameters(b_v3d).use_scene_lights;
BL::ViewLayer b_view_layer = b_depsgraph.view_layer_eval();
-
BL::Depsgraph::object_instances_iterator b_instance_iter;
+
for (b_depsgraph.object_instances.begin(b_instance_iter);
b_instance_iter != b_depsgraph.object_instances.end() && !cancel;
++b_instance_iter) {
@@ -381,7 +402,8 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
false,
show_lights,
culling,
- &use_portal);
+ &use_portal,
+ &geom_task_pool);
}
/* Particle hair as separate object. */
@@ -393,12 +415,15 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
true,
show_lights,
culling,
- &use_portal);
+ &use_portal,
+ &geom_task_pool);
}
cancel = progress.get_cancel();
}
+ geom_task_pool.wait_work();
+
progress.set_sync_status("");
if (!cancel && !motion) {
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 62fd1ac2351..a17db128957 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -50,6 +50,7 @@ class ViewLayer;
class Shader;
class ShaderGraph;
class ShaderNode;
+class TaskPool;
class BlenderSync {
public:
@@ -145,7 +146,8 @@ class BlenderSync {
bool use_particle_hair,
bool show_lights,
BlenderObjectCulling &culling,
- bool *use_portal);
+ bool *use_portal,
+ TaskPool *geom_task_pool);
/* Volume */
void sync_volume(BL::Object &b_ob, Volume *volume, const vector<Shader *> &used_shaders);
@@ -177,12 +179,15 @@ class BlenderSync {
BL::Object &b_ob,
BL::Object &b_ob_instance,
bool object_updated,
- bool use_particle_hair);
+ bool use_particle_hair,
+ TaskPool *task_pool);
+
void sync_geometry_motion(BL::Depsgraph &b_depsgraph,
BL::Object &b_ob,
Object *object,
float motion_time,
- bool use_particle_hair);
+ bool use_particle_hair,
+ TaskPool *task_pool);
/* Light */
void sync_light(BL::Object &b_parent,