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author | Hans Goudey <h.goudey@me.com> | 2021-03-19 18:21:24 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2021-03-19 18:21:24 +0300 |
commit | dbe45073d21b9fabc81ff444535b0d2ffb061682 (patch) | |
tree | f9ef1e5ce7664f35968cd537797e38b492aee631 | |
parent | 97b83b6a6781b613268d8d65244b96583bf2a981 (diff) |
Geometry Nodes: Move cone primtive to rest on its base by default
This is generally what people expect when generating a cone. Note that
this translation currently happens after the rotation, but since the rotation
will likely be removed in the future, that won't be a problem for long.
-rw-r--r-- | source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc index 5e5dbd91d31..49c77602246 100644 --- a/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc +++ b/source/blender/nodes/geometry/nodes/node_geo_mesh_primitive_cone.cc @@ -258,6 +258,8 @@ static void geo_node_mesh_primitive_cone_exec(GeoNodeExecParams params) Mesh *mesh = create_cylinder_or_cone_mesh( location, rotation, radius_top, radius_bottom, depth, verts_num, fill_type); + BKE_mesh_translate(mesh, float3(0.0f, 0.0f, depth * 0.5f), false); + params.set_output("Geometry", GeometrySet::create_with_mesh(mesh)); } |