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authorClément Foucault <foucault.clem@gmail.com>2021-11-23 16:08:53 +0300
committerClément Foucault <foucault.clem@gmail.com>2021-11-23 16:08:53 +0300
commita6d1a2d3fc1f5170755142b3657218edc2c223ef (patch)
tree538ae74af2fb40d0cb571ed3414199ced3c58fe3
parentcf299bee8089e1dc0ee35a89b831532073588f7b (diff)
parentbba6fe83e27eab7c99bd5bab3eb914189a0793d2 (diff)
Merge branch 'blender-v3.0-release'
-rw-r--r--doc/python_api/rst/bgl.rst18
-rw-r--r--source/blender/draw/intern/draw_manager.c60
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.c21
-rw-r--r--source/blender/python/gpu/gpu_py_offscreen.h4
4 files changed, 83 insertions, 20 deletions
diff --git a/doc/python_api/rst/bgl.rst b/doc/python_api/rst/bgl.rst
index fd6366494e3..2369a422396 100644
--- a/doc/python_api/rst/bgl.rst
+++ b/doc/python_api/rst/bgl.rst
@@ -106,24 +106,6 @@ including advanced features.
floating-point values. These values are interpreted as a plane equation.
-.. function:: glColor (red, green, blue, alpha):
-
- B{glColor3b, glColor3d, glColor3f, glColor3i, glColor3s, glColor3ub, glColor3ui, glColor3us,
- glColor4b, glColor4d, glColor4f, glColor4i, glColor4s, glColor4ub, glColor4ui, glColor4us,
- glColor3bv, glColor3dv, glColor3fv, glColor3iv, glColor3sv, glColor3ubv, glColor3uiv,
- glColor3usv, glColor4bv, glColor4dv, glColor4fv, glColor4iv, glColor4sv, glColor4ubv,
- glColor4uiv, glColor4usv}
-
- Set a new color.
-
- .. seealso:: `OpenGL Docs <https://khronos.org/registry/OpenGL-Refpages/gl4/html/glColor.xhtml>`__
-
- :type red, green, blue, alpha: Depends on function prototype.
- :arg red, green, blue: Specify new red, green, and blue values for the current color.
- :arg alpha: Specifies a new alpha value for the current color. Included only in the
- four-argument glColor4 commands. (With '4' colors only)
-
-
.. function:: glColorMask(red, green, blue, alpha):
Enable and disable writing of frame buffer color components
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c
index 1d9bc607590..59ed5316c02 100644
--- a/source/blender/draw/intern/draw_manager.c
+++ b/source/blender/draw/intern/draw_manager.c
@@ -1367,6 +1367,61 @@ void DRW_notify_view_update(const DRWUpdateContext *update_ctx)
BLI_ticket_mutex_unlock(DST.gl_context_mutex);
}
+/* update a viewport which belongs to a GPUOffscreen */
+void DRW_notify_view_update_offscreen(struct Depsgraph *depsgraph,
+ RenderEngineType *engine_type,
+ ARegion *region,
+ View3D *v3d,
+ GPUViewport *viewport)
+{
+
+ if (viewport && GPU_viewport_do_update(viewport)) {
+
+ Scene *scene = DEG_get_evaluated_scene(depsgraph);
+ ViewLayer *view_layer = DEG_get_evaluated_view_layer(depsgraph);
+ RegionView3D *rv3d = region->regiondata;
+
+ const bool gpencil_engine_needed = drw_gpencil_engine_needed(depsgraph, v3d);
+
+ /* Reset before using it. */
+ drw_state_prepare_clean_for_draw(&DST);
+
+ DST.draw_ctx = (DRWContextState){
+ .region = region,
+ .rv3d = rv3d,
+ .v3d = v3d,
+ .scene = scene,
+ .view_layer = view_layer,
+ .obact = OBACT(view_layer),
+ .engine_type = engine_type,
+ .depsgraph = depsgraph,
+ };
+
+ /* Custom lightweight initialize to avoid resetting the memory-pools. */
+ DST.viewport = viewport;
+ DST.vmempool = drw_viewport_data_ensure(DST.viewport);
+
+ /* Separate update for each stereo view. */
+ int view_count = GPU_viewport_is_stereo_get(viewport) ? 2 : 1;
+ for (int view = 0; view < view_count; view++) {
+ DST.view_data_active = DST.vmempool->view_data[view];
+
+ drw_engines_enable(view_layer, engine_type, gpencil_engine_needed);
+ drw_engines_data_validate();
+
+ DRW_ENABLED_ENGINE_ITER (DST.view_data_active, draw_engine, data) {
+ if (draw_engine->view_update) {
+ draw_engine->view_update(data);
+ }
+ }
+
+ drw_engines_disable();
+ }
+
+ drw_manager_exit(&DST);
+ }
+}
+
/** \} */
/* -------------------------------------------------------------------- */
@@ -1742,11 +1797,14 @@ void DRW_draw_render_loop_offscreen(struct Depsgraph *depsgraph,
GPUOffScreen *ofs,
GPUViewport *viewport)
{
- /* Create temporary viewport if needed. */
+ /* Create temporary viewport if needed or update the existing viewport. */
GPUViewport *render_viewport = viewport;
if (viewport == NULL) {
render_viewport = GPU_viewport_create();
}
+ else {
+ DRW_notify_view_update_offscreen(depsgraph, engine_type, region, v3d, render_viewport);
+ }
GPU_viewport_bind_from_offscreen(render_viewport, ofs);
diff --git a/source/blender/python/gpu/gpu_py_offscreen.c b/source/blender/python/gpu/gpu_py_offscreen.c
index 6f23c2213e2..24192780a86 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.c
+++ b/source/blender/python/gpu/gpu_py_offscreen.c
@@ -44,6 +44,7 @@
#include "GPU_context.h"
#include "GPU_framebuffer.h"
#include "GPU_texture.h"
+#include "GPU_viewport.h"
#include "ED_view3d.h"
#include "ED_view3d_offscreen.h"
@@ -355,6 +356,15 @@ static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *ar
GPU_offscreen_bind(self->ofs, true);
+ /* Cache the GPUViewport so the framebuffers and associated textures are
+ * not reallocated each time, see: T89204 */
+ if (!self->viewport) {
+ self->viewport = GPU_viewport_create();
+ }
+ else {
+ GPU_viewport_tag_update(self->viewport);
+ }
+
ED_view3d_draw_offscreen(depsgraph,
scene,
v3d->shading.type,
@@ -370,7 +380,7 @@ static PyObject *pygpu_offscreen_draw_view3d(BPyGPUOffScreen *self, PyObject *ar
do_color_management,
true,
self->ofs,
- NULL);
+ self->viewport);
GPU_offscreen_unbind(self->ofs, true);
@@ -391,6 +401,11 @@ static PyObject *pygpu_offscreen_free(BPyGPUOffScreen *self)
{
BPY_GPU_OFFSCREEN_CHECK_OBJ(self);
+ if (self->viewport) {
+ GPU_viewport_free(self->viewport);
+ self->viewport = NULL;
+ }
+
GPU_offscreen_free(self->ofs);
self->ofs = NULL;
Py_RETURN_NONE;
@@ -399,6 +414,9 @@ static PyObject *pygpu_offscreen_free(BPyGPUOffScreen *self)
static void BPyGPUOffScreen__tp_dealloc(BPyGPUOffScreen *self)
{
+ if (self->viewport) {
+ GPU_viewport_free(self->viewport);
+ }
if (self->ofs) {
GPU_offscreen_free(self->ofs);
}
@@ -469,6 +487,7 @@ PyObject *BPyGPUOffScreen_CreatePyObject(GPUOffScreen *ofs)
self = PyObject_New(BPyGPUOffScreen, &BPyGPUOffScreen_Type);
self->ofs = ofs;
+ self->viewport = NULL;
return (PyObject *)self;
}
diff --git a/source/blender/python/gpu/gpu_py_offscreen.h b/source/blender/python/gpu/gpu_py_offscreen.h
index 309735a6202..78bad595a3d 100644
--- a/source/blender/python/gpu/gpu_py_offscreen.h
+++ b/source/blender/python/gpu/gpu_py_offscreen.h
@@ -26,9 +26,13 @@ extern PyTypeObject BPyGPUOffScreen_Type;
#define BPyGPUOffScreen_Check(v) (Py_TYPE(v) == &BPyGPUOffScreen_Type)
+struct GPUOffscreen;
+struct GPUViewport;
+
typedef struct BPyGPUOffScreen {
PyObject_HEAD
struct GPUOffScreen *ofs;
+ struct GPUViewport *viewport;
} BPyGPUOffScreen;
PyObject *BPyGPUOffScreen_CreatePyObject(struct GPUOffScreen *ofs) ATTR_NONNULL(1);