diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-02-28 19:54:00 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-02-28 19:55:56 +0300 |
commit | 382218beb29f52e1ea5c10803edf95a937878308 (patch) | |
tree | f435025a91e8cce8627898f2f269db4fa48a6f3b | |
parent | 4a892adac5937fdaa19d0309e5195a83bdb14e72 (diff) |
Point cache: Pass EvaluationContext for all the related functions
Now the only missing bit seems to be in Cycles to pass depsgraph to
builtin_image_float_pixels().
Ideally we could get evaluation context instead of using depsgraph + settings.
But for the other rna EvaluationContext functions this is how we are doing.
Reviewers: sergey, brecht
Differential Revision: https://developer.blender.org/D3087
-rw-r--r-- | intern/cycles/blender/blender_session.cpp | 7 | ||||
-rw-r--r-- | intern/cycles/blender/blender_shader.cpp | 25 | ||||
-rw-r--r-- | intern/cycles/blender/blender_texture.cpp | 5 | ||||
-rw-r--r-- | intern/cycles/blender/blender_texture.h | 2 | ||||
-rw-r--r-- | source/blender/depsgraph/DEG_depsgraph.h | 5 | ||||
-rw-r--r-- | source/blender/depsgraph/intern/depsgraph_eval.cc | 16 | ||||
-rw-r--r-- | source/blender/makesrna/intern/rna_nodetree.c | 56 | ||||
-rw-r--r-- | source/blender/render/extern/include/RE_render_ext.h | 14 | ||||
-rw-r--r-- | source/blender/render/intern/source/pointdensity.c | 43 | ||||
-rw-r--r-- | source/blenderplayer/bad_level_call_stubs/stubs.c | 6 |
10 files changed, 95 insertions, 84 deletions
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp index 12b707d8f95..c6bfaea238d 100644 --- a/intern/cycles/blender/blender_session.cpp +++ b/intern/cycles/blender/blender_session.cpp @@ -1280,9 +1280,8 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, else { /* TODO: fix point density to work with new view layer depsgraph */ #if 0 - /* We originally were passing view_layer here but in reality we need a whole EvaluationContext - * in the RE_point_density_minmax() function. - * Note: There is not a single EvaluationContext for the entire render. They are per RenderLayer now. + /* We originally were passing view_layer here but in reality we need a whole EvaluationContext or at the + * very least a dpesgraph to pass to the RE_point_density_minmax() function. */ /* TODO(sergey): Check we're indeed in shader node tree. */ PointerRNA ptr; @@ -1292,7 +1291,7 @@ bool BlenderSession::builtin_image_float_pixels(const string &builtin_name, BL::ShaderNodeTexPointDensity b_point_density_node(b_node); int length; int settings = background ? 1 : 0; /* 1 - render settings, 0 - vewport settings. */ - b_point_density_node.calc_point_density(b_scene, b_view_layer, settings, &length, &pixels); + b_point_density_node.calc_point_density(b_depsgraph, settings, &length, &pixels); } #endif } diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp index f371515825e..d6e3f33fa9d 100644 --- a/intern/cycles/blender/blender_shader.cpp +++ b/intern/cycles/blender/blender_shader.cpp @@ -234,8 +234,8 @@ static void get_tex_mapping(TextureMapping *mapping, static ShaderNode *add_node(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, - BL::ViewLayer& b_view_layer, const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree, @@ -848,7 +848,7 @@ static ShaderNode *add_node(Scene *scene, /* TODO(sergey): Use more proper update flag. */ if(true) { - b_point_density_node.cache_point_density(b_scene, b_view_layer, settings); + b_point_density_node.cache_point_density(b_depsgraph, settings); scene->image_manager->tag_reload_image( point_density->filename.string(), point_density->builtin_data, @@ -866,7 +866,7 @@ static ShaderNode *add_node(Scene *scene, BL::Object b_ob(b_point_density_node.object()); if(b_ob) { float3 loc, size; - point_density_texture_space(b_scene, b_view_layer, + point_density_texture_space(b_depsgraph, b_point_density_node, settings, loc, @@ -1006,8 +1006,8 @@ static BL::ShaderNode find_output_node(BL::ShaderNodeTree& b_ntree) static void add_nodes(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, - BL::ViewLayer& b_view_layer, const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree, @@ -1093,8 +1093,8 @@ static void add_nodes(Scene *scene, add_nodes(scene, b_engine, b_data, + b_depsgraph, b_scene, - b_view_layer, background, graph, b_group_ntree, @@ -1141,8 +1141,8 @@ static void add_nodes(Scene *scene, node = add_node(scene, b_engine, b_data, + b_depsgraph, b_scene, - b_view_layer, background, graph, b_ntree, @@ -1205,8 +1205,8 @@ static void add_nodes(Scene *scene, static void add_nodes(Scene *scene, BL::RenderEngine& b_engine, BL::BlendData& b_data, + BL::Depsgraph& b_depsgraph, BL::Scene& b_scene, - BL::ViewLayer& b_view_layer, const bool background, ShaderGraph *graph, BL::ShaderNodeTree& b_ntree) @@ -1215,8 +1215,8 @@ static void add_nodes(Scene *scene, add_nodes(scene, b_engine, b_data, + b_depsgraph, b_scene, - b_view_layer, background, graph, b_ntree, @@ -1228,7 +1228,6 @@ static void add_nodes(Scene *scene, void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all) { - BL::ViewLayer b_view_layer(b_depsgraph.view_layer()); shader_map.set_default(scene->default_surface); TaskPool pool; @@ -1256,7 +1255,7 @@ void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all) if(b_mat->use_nodes() && b_mat->node_tree()) { BL::ShaderNodeTree b_ntree(b_mat->node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, !preview, graph, b_ntree); } else { DiffuseBsdfNode *diffuse = new DiffuseBsdfNode(); @@ -1314,7 +1313,6 @@ void BlenderSync::sync_materials(BL::Depsgraph& b_depsgraph, bool update_all) void BlenderSync::sync_world(BL::Depsgraph& b_depsgraph, bool update_all) { - BL::ViewLayer b_view_layer(b_depsgraph.view_layer()); Background *background = scene->background; Background prevbackground = *background; @@ -1328,7 +1326,7 @@ void BlenderSync::sync_world(BL::Depsgraph& b_depsgraph, bool update_all) if(b_world && b_world.use_nodes() && b_world.node_tree()) { BL::ShaderNodeTree b_ntree(b_world.node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, !preview, graph, b_ntree); /* volume */ PointerRNA cworld = RNA_pointer_get(&b_world.ptr, "cycles"); @@ -1407,7 +1405,6 @@ void BlenderSync::sync_world(BL::Depsgraph& b_depsgraph, bool update_all) void BlenderSync::sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all) { - BL::ViewLayer b_view_layer(b_depsgraph.view_layer()); shader_map.set_default(scene->default_light); /* lamp loop */ @@ -1431,7 +1428,7 @@ void BlenderSync::sync_lamps(BL::Depsgraph& b_depsgraph, bool update_all) BL::ShaderNodeTree b_ntree(b_lamp->node_tree()); - add_nodes(scene, b_engine, b_data, b_scene, b_view_layer, !preview, graph, b_ntree); + add_nodes(scene, b_engine, b_data, b_depsgraph, b_scene, !preview, graph, b_ntree); } else { float strength = 1.0f; diff --git a/intern/cycles/blender/blender_texture.cpp b/intern/cycles/blender/blender_texture.cpp index 3b06fb720de..637f3632a49 100644 --- a/intern/cycles/blender/blender_texture.cpp +++ b/intern/cycles/blender/blender_texture.cpp @@ -34,7 +34,7 @@ void density_texture_space_invert(float3& loc, } /* namespace */ -void point_density_texture_space(BL::Scene& b_scene, BL::ViewLayer& b_view_layer, +void point_density_texture_space(BL::Depsgraph& b_depsgraph, BL::ShaderNodeTexPointDensity& b_point_density_node, int settings, float3& loc, @@ -47,8 +47,7 @@ void point_density_texture_space(BL::Scene& b_scene, BL::ViewLayer& b_view_layer return; } float3 min, max; - b_point_density_node.calc_point_density_minmax(b_scene, - b_view_layer, + b_point_density_node.calc_point_density_minmax(b_depsgraph, settings, &min[0], &max[0]); diff --git a/intern/cycles/blender/blender_texture.h b/intern/cycles/blender/blender_texture.h index 3d4b8739d49..9c921d1e9f8 100644 --- a/intern/cycles/blender/blender_texture.h +++ b/intern/cycles/blender/blender_texture.h @@ -22,7 +22,7 @@ CCL_NAMESPACE_BEGIN -void point_density_texture_space(BL::Scene& b_scene, BL::ViewLayer& b_view_layer, +void point_density_texture_space(BL::Depsgraph& b_depsgraph, BL::ShaderNodeTexPointDensity& b_point_density_node, const int settings, float3& loc, diff --git a/source/blender/depsgraph/DEG_depsgraph.h b/source/blender/depsgraph/DEG_depsgraph.h index e96ef847137..477c0dd36ea 100644 --- a/source/blender/depsgraph/DEG_depsgraph.h +++ b/source/blender/depsgraph/DEG_depsgraph.h @@ -230,6 +230,11 @@ void DEG_evaluation_context_init_from_view_layer_for_render( struct Scene *scene, struct ViewLayer *view_layer); +void DEG_evaluation_context_init_from_depsgraph( + struct EvaluationContext *eval_ctx, + struct Depsgraph *depsgraph, + eEvaluationMode mode); + /* Free evaluation context. */ void DEG_evaluation_context_free(struct EvaluationContext *eval_ctx); diff --git a/source/blender/depsgraph/intern/depsgraph_eval.cc b/source/blender/depsgraph/intern/depsgraph_eval.cc index ddb049a0043..d76eba29628 100644 --- a/source/blender/depsgraph/intern/depsgraph_eval.cc +++ b/source/blender/depsgraph/intern/depsgraph_eval.cc @@ -39,10 +39,12 @@ extern "C" { #include "BKE_scene.h" +#include "DNA_object_types.h" #include "DNA_scene_types.h" } /* extern "C" */ #include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" #include "intern/eval/deg_eval.h" #include "intern/eval/deg_eval_flush.h" @@ -111,6 +113,20 @@ void DEG_evaluation_context_init_from_view_layer_for_render( eval_ctx->engine_type = NULL; } +void DEG_evaluation_context_init_from_depsgraph( + EvaluationContext *eval_ctx, + Depsgraph *depsgraph, + eEvaluationMode mode) +{ + Scene *scene = DEG_get_evaluated_scene(depsgraph); + DEG_evaluation_context_init(eval_ctx, mode); + eval_ctx->ctime = (float)scene->r.cfra + scene->r.subframe; + eval_ctx->object_mode = OB_MODE_OBJECT; + eval_ctx->depsgraph = depsgraph; + eval_ctx->view_layer = DEG_get_evaluated_view_layer(depsgraph); + eval_ctx->engine_type = NULL; +} + /* Free evaluation context. */ void DEG_evaluation_context_free(EvaluationContext *eval_ctx) { diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c index 2a9e94964e4..55ae7fdb6af 100644 --- a/source/blender/makesrna/intern/rna_nodetree.c +++ b/source/blender/makesrna/intern/rna_nodetree.c @@ -3134,16 +3134,22 @@ static int point_density_vertex_color_source_from_shader(NodeShaderTexPointDensi } void rna_ShaderNodePointDensity_density_cache(bNode *self, - Scene *scene, - ViewLayer *view_layer, + Depsgraph *depsgraph, int settings) { NodeShaderTexPointDensity *shader_point_density = self->storage; PointDensity *pd = &shader_point_density->pd; - if (scene == NULL) { + + if (depsgraph == NULL) { return; } + EvaluationContext eval_ctx; + DEG_evaluation_context_init_from_depsgraph(&eval_ctx, + depsgraph, + settings == 1 ? DAG_EVAL_RENDER : + DAG_EVAL_VIEWPORT); + /* Make sure there's no cached data. */ BKE_texture_pointdensity_free_data(pd); RE_point_density_free(pd); @@ -3172,14 +3178,12 @@ void rna_ShaderNodePointDensity_density_cache(bNode *self, shader_point_density->cached_resolution = shader_point_density->resolution; /* Single-threaded sampling of the voxel domain. */ - RE_point_density_cache(scene, - view_layer, pd, - settings == 1); + RE_point_density_cache(&eval_ctx, + pd); } void rna_ShaderNodePointDensity_density_calc(bNode *self, - Scene *scene, - ViewLayer *view_layer, + Depsgraph *depsgraph, int settings, int *length, float **values) @@ -3188,11 +3192,17 @@ void rna_ShaderNodePointDensity_density_calc(bNode *self, PointDensity *pd = &shader_point_density->pd; const int resolution = shader_point_density->cached_resolution; - if (scene == NULL) { + if (depsgraph == NULL) { *length = 0; return; } + EvaluationContext eval_ctx; + DEG_evaluation_context_init_from_depsgraph(&eval_ctx, + depsgraph, + settings == 1 ? DAG_EVAL_RENDER : + DAG_EVAL_VIEWPORT); + /* TODO(sergey): Will likely overflow, but how to pass size_t via RNA? */ *length = 4 * resolution * resolution * resolution; @@ -3201,9 +3211,9 @@ void rna_ShaderNodePointDensity_density_calc(bNode *self, } /* Single-threaded sampling of the voxel domain. */ - RE_point_density_sample(scene, view_layer, pd, + RE_point_density_sample(&eval_ctx, + pd, resolution, - settings == 1, *values); /* We're done, time to clean up. */ @@ -3213,20 +3223,27 @@ void rna_ShaderNodePointDensity_density_calc(bNode *self, } void rna_ShaderNodePointDensity_density_minmax(bNode *self, - Scene *scene, - ViewLayer *view_layer, + Depsgraph *depsgraph, int settings, float r_min[3], float r_max[3]) { NodeShaderTexPointDensity *shader_point_density = self->storage; PointDensity *pd = &shader_point_density->pd; - if (scene == NULL) { + + if (depsgraph == NULL) { zero_v3(r_min); zero_v3(r_max); return; } - RE_point_density_minmax(scene, view_layer, pd, settings == 1, r_min, r_max); + + EvaluationContext eval_ctx; + DEG_evaluation_context_init_from_depsgraph(&eval_ctx, + depsgraph, + settings == 1 ? DAG_EVAL_RENDER : + DAG_EVAL_VIEWPORT); + + RE_point_density_minmax(&eval_ctx, pd, r_min, r_max); } #else @@ -4216,14 +4233,12 @@ static void def_sh_tex_pointdensity(StructRNA *srna) func = RNA_def_function(srna, "cache_point_density", "rna_ShaderNodePointDensity_density_cache"); RNA_def_function_ui_description(func, "Cache point density data for later calculation"); - RNA_def_pointer(func, "scene", "Scene", "", ""); - RNA_def_pointer(func, "view_layer", "ViewLayer", "", ""); + RNA_def_pointer(func, "depsgraph", "Depsgraph", "", ""); RNA_def_enum(func, "settings", calc_mode_items, 1, "", "Calculate density for rendering"); func = RNA_def_function(srna, "calc_point_density", "rna_ShaderNodePointDensity_density_calc"); RNA_def_function_ui_description(func, "Calculate point density"); - RNA_def_pointer(func, "scene", "Scene", "", ""); - RNA_def_pointer(func, "view_layer", "ViewLayer", "", ""); + RNA_def_pointer(func, "depsgraph", "Depsgraph", "", ""); RNA_def_enum(func, "settings", calc_mode_items, 1, "", "Calculate density for rendering"); /* TODO, See how array size of 0 works, this shouldnt be used. */ parm = RNA_def_float_array(func, "rgba_values", 1, NULL, 0, 0, "", "RGBA Values", 0, 0); @@ -4232,8 +4247,7 @@ static void def_sh_tex_pointdensity(StructRNA *srna) func = RNA_def_function(srna, "calc_point_density_minmax", "rna_ShaderNodePointDensity_density_minmax"); RNA_def_function_ui_description(func, "Calculate point density"); - RNA_def_pointer(func, "scene", "Scene", "", ""); - RNA_def_pointer(func, "view_layer", "ViewLayer", "", ""); + RNA_def_pointer(func, "depsgraph", "Depsgraph", "", ""); RNA_def_enum(func, "settings", calc_mode_items, 1, "", "Calculate density for rendering"); parm = RNA_def_property(func, "min", PROP_FLOAT, PROP_COORDS); RNA_def_property_array(parm, 3); diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h index 4e3430c2892..1a1f455712e 100644 --- a/source/blender/render/extern/include/RE_render_ext.h +++ b/source/blender/render/extern/include/RE_render_ext.h @@ -72,24 +72,18 @@ void antialias_tagbuf(int xsize, int ysize, char *rectmove); struct PointDensity; void RE_point_density_cache( - struct Scene *scene, - struct ViewLayer *view_layer, - struct PointDensity *pd, - const bool use_render_params); + const struct EvaluationContext *eval_ctx, + struct PointDensity *pd); void RE_point_density_minmax( - struct Scene *scene, - struct ViewLayer *view_layer, + const struct EvaluationContext *eval_ctx, struct PointDensity *pd, - const bool use_render_params, float r_min[3], float r_max[3]); void RE_point_density_sample( - struct Scene *scene, - struct ViewLayer *view_layer, + const struct EvaluationContext *eval_ctx, struct PointDensity *pd, const int resolution, - const bool use_render_params, float *values); void RE_point_density_free(struct PointDensity *pd); diff --git a/source/blender/render/intern/source/pointdensity.c b/source/blender/render/intern/source/pointdensity.c index 71145cfa4b7..49738aa5f96 100644 --- a/source/blender/render/intern/source/pointdensity.c +++ b/source/blender/render/intern/source/pointdensity.c @@ -59,6 +59,7 @@ #include "BKE_colortools.h" #include "DEG_depsgraph.h" +#include "DEG_depsgraph_query.h" #include "render_types.h" #include "texture.h" @@ -882,7 +883,7 @@ static void sample_dummy_point_density(int resolution, float *values) memset(values, 0, sizeof(float) * 4 * resolution * resolution * resolution); } -static void particle_system_minmax(EvaluationContext *eval_ctx, +static void particle_system_minmax(const EvaluationContext *eval_ctx, Scene *scene, Object *object, ParticleSystem *psys, @@ -945,33 +946,30 @@ static void particle_system_minmax(EvaluationContext *eval_ctx, } void RE_point_density_cache( - Scene *scene, - ViewLayer *view_layer, - PointDensity *pd, - const bool use_render_params) + const struct EvaluationContext *eval_ctx, + PointDensity *pd) { - EvaluationContext eval_ctx = {0}; float mat[4][4]; + const bool use_render_params = (eval_ctx->mode == DAG_EVAL_RENDER); - DEG_evaluation_context_init(&eval_ctx, use_render_params ? DAG_EVAL_RENDER - : DAG_EVAL_VIEWPORT); - - eval_ctx.view_layer = view_layer; + Depsgraph *depsgraph = eval_ctx->depsgraph; + Scene *scene = DEG_get_evaluated_scene(depsgraph); /* Same matricies/resolution as dupli_render_particle_set(). */ unit_m4(mat); BLI_mutex_lock(&sample_mutex); - cache_pointdensity_ex(&eval_ctx, scene, pd, mat, mat, 1, 1, use_render_params); + cache_pointdensity_ex(eval_ctx, scene, pd, mat, mat, 1, 1, use_render_params); BLI_mutex_unlock(&sample_mutex); } void RE_point_density_minmax( - struct Scene *scene, - ViewLayer *view_layer, + const struct EvaluationContext *eval_ctx, struct PointDensity *pd, - const bool use_render_params, float r_min[3], float r_max[3]) { + const bool use_render_params = (eval_ctx->mode == DAG_EVAL_RENDER); + Depsgraph *depsgraph = eval_ctx->depsgraph; + Scene *scene = DEG_get_evaluated_scene(depsgraph); Object *object = pd->object; if (object == NULL) { zero_v3(r_min); @@ -980,7 +978,6 @@ void RE_point_density_minmax( } if (pd->source == TEX_PD_PSYS) { ParticleSystem *psys; - EvaluationContext eval_ctx = {0}; if (pd->psys == 0) { zero_v3(r_min); @@ -994,13 +991,7 @@ void RE_point_density_minmax( return; } - DEG_evaluation_context_init(&eval_ctx, use_render_params ? DAG_EVAL_RENDER : - DAG_EVAL_VIEWPORT); - - eval_ctx.ctime = (float)scene->r.cfra + scene->r.subframe; - eval_ctx.view_layer = view_layer; - - particle_system_minmax(&eval_ctx, + particle_system_minmax(eval_ctx, scene, object, psys, @@ -1073,11 +1064,9 @@ static void point_density_sample_func( * NOTE 2: Frees point density structure after sampling. */ void RE_point_density_sample( - Scene *scene, - ViewLayer *view_layer, + const EvaluationContext *eval_ctx, PointDensity *pd, const int resolution, - const bool use_render_params, float *values) { Object *object = pd->object; @@ -1093,10 +1082,8 @@ void RE_point_density_sample( } BLI_mutex_lock(&sample_mutex); - RE_point_density_minmax(scene, - view_layer, + RE_point_density_minmax(eval_ctx, pd, - use_render_params, min, max); BLI_mutex_unlock(&sample_mutex); diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c index 894bad1ab8a..f681a3544c3 100644 --- a/source/blenderplayer/bad_level_call_stubs/stubs.c +++ b/source/blenderplayer/bad_level_call_stubs/stubs.c @@ -766,9 +766,9 @@ void RE_engine_update_memory_stats(struct RenderEngine *engine, float mem_used, struct RenderEngine *RE_engine_create(struct RenderEngineType *type) RET_NULL void RE_engine_frame_set(struct RenderEngine *engine, int frame, float subframe) RET_NONE void RE_FreePersistentData(void) RET_NONE -void RE_point_density_cache(struct Scene *scene, struct ViewLayer *view_layer, struct PointDensity *pd, const bool use_render_params) RET_NONE -void RE_point_density_minmax(struct Scene *scene, struct ViewLayer *view_layer, struct PointDensity *pd, const bool use_render_params, float r_min[3], float r_max[3]) RET_NONE -void RE_point_density_sample(struct Scene *scene, struct ViewLayer *view_layer, struct PointDensity *pd, const int resolution, const bool use_render_params, float *values) RET_NONE +void RE_point_density_cache(const struct EvaluationContext *eval_ctx, struct PointDensity *pd) RET_NONE +void RE_point_density_minmax(const struct EvaluationContext *eval_ctx, struct PointDensity *pd, float r_min[3], float r_max[3]) RET_NONE +void RE_point_density_sample(const struct EvaluationContext *eval_ctx, struct PointDensity *pd, const int resolution, float *values) RET_NONE void RE_point_density_free(struct PointDensity *pd) RET_NONE void RE_instance_get_particle_info(struct ObjectInstanceRen *obi, float *index, float *random, float *age, float *lifetime, float co[3], float *size, float vel[3], float angvel[3]) RET_NONE void RE_FreeAllPersistentData(void) RET_NONE |