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authorIvan Perevala <ivpe>2020-11-13 10:24:52 +0300
committerJeroen Bakker <jeroen@blender.org>2020-11-13 10:26:27 +0300
commit4efd87d56b65e4fb5c10de399ab15ef59a9c305f (patch)
tree7c75d20c4a88502484e7b1322495e617864a1700
parentb35b8c884909307bff2f71ce766621144fbc85a1 (diff)
UI: Adaptive HDRI preview resolution
HDRI preview should have resolution dependent on dpi, viewport scale and HDRI gizmo size. This patch uses a LOD to render a more round sphere. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D9382
-rw-r--r--source/blender/draw/engines/eevee/eevee_lookdev.c16
-rw-r--r--source/blender/draw/engines/eevee/eevee_private.h1
-rw-r--r--source/blender/draw/engines/overlay/overlay_extra.c2
-rw-r--r--source/blender/draw/intern/draw_cache.c45
-rw-r--r--source/blender/draw/intern/draw_cache.h12
5 files changed, 66 insertions, 10 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lookdev.c b/source/blender/draw/engines/eevee/eevee_lookdev.c
index 710d2c70479..628941f68a2 100644
--- a/source/blender/draw/engines/eevee/eevee_lookdev.c
+++ b/source/blender/draw/engines/eevee/eevee_lookdev.c
@@ -65,7 +65,8 @@ static void eevee_lookdev_hdri_preview_init(EEVEE_Data *vedata, EEVEE_ViewLayerD
Scene *scene = draw_ctx->scene;
DRWShadingGroup *grp;
- struct GPUBatch *sphere = DRW_cache_sphere_get();
+ const EEVEE_EffectsInfo *effects = vedata->stl->effects;
+ struct GPUBatch *sphere = DRW_cache_sphere_get(effects->sphere_lod);
int mat_options = VAR_MAT_MESH | VAR_MAT_LOOKDEV;
DRWState state = DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_ALWAYS |
@@ -126,6 +127,19 @@ void EEVEE_lookdev_init(EEVEE_Data *vedata)
if (sphere_size != effects->sphere_size || rect->xmax != effects->anchor[0] ||
rect->ymin != effects->anchor[1]) {
+ /* Make sphere resolution adaptive to viewport_scale, dpi and lookdev_sphere_size */
+ float res_scale = clamp_f(
+ (U.lookdev_sphere_size / 400.0f) * viewport_scale * U.dpi_fac, 0.1f, 1.0f);
+
+ if (res_scale > 0.7f) {
+ effects->sphere_lod = DRW_LOD_HIGH;
+ }
+ else if (res_scale > 0.25f) {
+ effects->sphere_lod = DRW_LOD_MEDIUM;
+ }
+ else {
+ effects->sphere_lod = DRW_LOD_LOW;
+ }
/* If sphere size or anchor point moves, reset TAA to avoid ghosting issue.
* This needs to happen early because we are changing taa_current_sample. */
effects->sphere_size = sphere_size;
diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h
index 7d41028195d..f5cef8f3c25 100644
--- a/source/blender/draw/engines/eevee/eevee_private.h
+++ b/source/blender/draw/engines/eevee/eevee_private.h
@@ -734,6 +734,7 @@ typedef struct EEVEE_EffectsInfo {
float prev_persmat[4][4];
/* Lookdev */
int sphere_size;
+ eDRWLevelOfDetail sphere_lod;
int anchor[2];
struct DRWView *lookdev_view;
/* Bloom */
diff --git a/source/blender/draw/engines/overlay/overlay_extra.c b/source/blender/draw/engines/overlay/overlay_extra.c
index adb0dc22e16..4ca7ee42f8d 100644
--- a/source/blender/draw/engines/overlay/overlay_extra.c
+++ b/source/blender/draw/engines/overlay/overlay_extra.c
@@ -128,7 +128,7 @@ void OVERLAY_extra_cache_init(OVERLAY_Data *vedata)
cb->empty_plain_axes = BUF_INSTANCE(grp_sub, format, DRW_cache_plain_axes_get());
cb->empty_single_arrow = BUF_INSTANCE(grp_sub, format, DRW_cache_single_arrow_get());
cb->empty_sphere = BUF_INSTANCE(grp_sub, format, DRW_cache_empty_sphere_get());
- cb->empty_sphere_solid = BUF_INSTANCE(grp_sub, format, DRW_cache_sphere_get());
+ cb->empty_sphere_solid = BUF_INSTANCE(grp_sub, format, DRW_cache_sphere_get(DRW_LOD_LOW));
cb->field_cone_limit = BUF_INSTANCE(grp_sub, format, DRW_cache_field_cone_limit_get());
cb->field_curve = BUF_INSTANCE(grp_sub, format, DRW_cache_field_curve_get());
cb->field_force = BUF_INSTANCE(grp_sub, format, DRW_cache_field_force_get());
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index dd2617342e1..921164c73a7 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -66,6 +66,17 @@
#define VCLASS_EMPTY_AXES_SHADOW (1 << 13)
#define VCLASS_EMPTY_SIZE (1 << 14)
+/* Sphere shape resolution */
+/* Low */
+#define DRW_SPHERE_SHAPE_LATITUDE_LOW 32
+#define DRW_SPHERE_SHAPE_LONGITUDE_LOW 24
+/* Medium */
+#define DRW_SPHERE_SHAPE_LATITUDE_MEDIUM 64
+#define DRW_SPHERE_SHAPE_LONGITUDE_MEDIUM 48
+/* High */
+#define DRW_SPHERE_SHAPE_LATITUDE_HIGH 80
+#define DRW_SPHERE_SHAPE_LONGITUDE_HIGH 60
+
typedef struct Vert {
float pos[3];
int class;
@@ -88,7 +99,6 @@ static struct DRWShapeCache {
GPUBatch *drw_quad;
GPUBatch *drw_quad_wires;
GPUBatch *drw_grid;
- GPUBatch *drw_sphere;
GPUBatch *drw_plain_axes;
GPUBatch *drw_single_arrow;
GPUBatch *drw_cube;
@@ -140,6 +150,7 @@ static struct DRWShapeCache {
GPUBatch *drw_particle_circle;
GPUBatch *drw_particle_axis;
GPUBatch *drw_gpencil_dummy_quad;
+ GPUBatch *drw_sphere_lod[DRW_LOD_MAX];
} SHC = {NULL};
void DRW_shape_cache_free(void)
@@ -473,11 +484,30 @@ static void sphere_lat_lon_vert(GPUVertBuf *vbo, int *v_ofs, float lat, float lo
(*v_ofs)++;
}
-GPUBatch *DRW_cache_sphere_get(void)
+GPUBatch *DRW_cache_sphere_get(const eDRWLevelOfDetail level_of_detail)
{
- if (!SHC.drw_sphere) {
- const int lat_res = 32;
- const int lon_res = 24;
+ BLI_assert(level_of_detail >= DRW_LOD_LOW && level_of_detail < DRW_LOD_MAX);
+
+ if (!SHC.drw_sphere_lod[level_of_detail]) {
+ int lat_res;
+ int lon_res;
+
+ switch (level_of_detail) {
+ case DRW_LOD_LOW:
+ lat_res = DRW_SPHERE_SHAPE_LATITUDE_LOW;
+ lon_res = DRW_SPHERE_SHAPE_LONGITUDE_LOW;
+ break;
+ case DRW_LOD_MEDIUM:
+ lat_res = DRW_SPHERE_SHAPE_LATITUDE_MEDIUM;
+ lon_res = DRW_SPHERE_SHAPE_LONGITUDE_MEDIUM;
+ break;
+ case DRW_LOD_HIGH:
+ lat_res = DRW_SPHERE_SHAPE_LATITUDE_HIGH;
+ lon_res = DRW_SPHERE_SHAPE_LONGITUDE_HIGH;
+ break;
+ default:
+ return NULL;
+ }
GPUVertFormat format = extra_vert_format();
GPU_vertformat_attr_add(&format, "nor", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
@@ -508,9 +538,10 @@ GPUBatch *DRW_cache_sphere_get(void)
}
}
- SHC.drw_sphere = GPU_batch_create_ex(GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
+ SHC.drw_sphere_lod[level_of_detail] = GPU_batch_create_ex(
+ GPU_PRIM_TRIS, vbo, NULL, GPU_BATCH_OWNS_VBO);
}
- return SHC.drw_sphere;
+ return SHC.drw_sphere_lod[level_of_detail];
}
/** \} */
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index 5da9f4b7964..afbf9903dbc 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -32,6 +32,15 @@ struct Volume;
struct VolumeGrid;
struct bGPDstroke;
+/* Shape resolution level of detail */
+typedef enum eDRWLevelOfDetail {
+ DRW_LOD_LOW = 0,
+ DRW_LOD_MEDIUM = 1,
+ DRW_LOD_HIGH = 2,
+
+ DRW_LOD_MAX, /* Max number of level of detail */
+} eDRWLevelOfDetail;
+
void DRW_shape_cache_free(void);
/* 3D cursor */
@@ -44,9 +53,10 @@ struct GPUBatch *DRW_cache_fullscreen_quad_get(void);
struct GPUBatch *DRW_cache_quad_get(void);
struct GPUBatch *DRW_cache_quad_wires_get(void);
struct GPUBatch *DRW_cache_cube_get(void);
-struct GPUBatch *DRW_cache_sphere_get(void);
struct GPUBatch *DRW_cache_normal_arrow_get(void);
+struct GPUBatch *DRW_cache_sphere_get(const eDRWLevelOfDetail level_of_detail);
+
/* Dummy VBOs */
struct GPUBatch *DRW_gpencil_dummy_buffer_get(void);