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authorSergey Sharybin <sergey.vfx@gmail.com>2017-07-18 10:25:58 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-07-18 10:46:21 +0300
commit5f35682f3abf8752f0cc155e7cc209bca4f3f852 (patch)
treec477ba6762c0ef1a2a22b5256a2306db086c5672
parentd8906f30d358eb03ff19578298003bb6ca7fa760 (diff)
Fix T52021: Shadow catcher renders wrong when catcher object is behind transparent object
Tweaked the path radiance summing and alpha to accommodate for possible contribution of light by transparent surface bounces happening prior to shadow catcher intersection. This commit will change the way how shadow catcher results looks when was behind semi transparent object, but the old result seemed to be fully wrong: there were big artifacts when alpha-overing the result on some actual footage.
-rw-r--r--intern/cycles/kernel/kernel_accumulate.h11
-rw-r--r--intern/cycles/kernel/kernel_path.h9
-rw-r--r--intern/cycles/kernel/kernel_path_branched.h9
-rw-r--r--intern/cycles/kernel/kernel_types.h8
-rw-r--r--intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h14
5 files changed, 39 insertions, 12 deletions
diff --git a/intern/cycles/kernel/kernel_accumulate.h b/intern/cycles/kernel/kernel_accumulate.h
index 175bd6b9737..9ed16aceb55 100644
--- a/intern/cycles/kernel/kernel_accumulate.h
+++ b/intern/cycles/kernel/kernel_accumulate.h
@@ -220,7 +220,9 @@ ccl_device_inline void path_radiance_init(PathRadiance *L, int use_light_pass)
#ifdef __SHADOW_TRICKS__
L->path_total = make_float3(0.0f, 0.0f, 0.0f);
L->path_total_shaded = make_float3(0.0f, 0.0f, 0.0f);
- L->shadow_color = make_float3(0.0f, 0.0f, 0.0f);
+ L->shadow_background_color = make_float3(0.0f, 0.0f, 0.0f);
+ L->shadow_radiance_sum = make_float3(0.0f, 0.0f, 0.0f);
+ L->shadow_throughput = 0.0f;
#endif
#ifdef __DENOISING_FEATURES__
@@ -680,11 +682,12 @@ ccl_device_inline float3 path_radiance_sum_shadowcatcher(KernelGlobals *kg,
const float shadow = path_radiance_sum_shadow(L);
float3 L_sum;
if(kernel_data.background.transparent) {
- *alpha = 1.0f-shadow;
- L_sum = make_float3(0.0f, 0.0f, 0.0f);
+ *alpha = 1.0f - L->shadow_throughput * shadow;
+ L_sum = L->shadow_radiance_sum;
}
else {
- L_sum = L->shadow_color * shadow;
+ L_sum = L->shadow_background_color * L->shadow_throughput * shadow +
+ L->shadow_radiance_sum;
}
return L_sum;
}
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index fc093ad8319..c340b3bc968 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -643,11 +643,16 @@ ccl_device_inline float kernel_path_integrate(KernelGlobals *kg,
#ifdef __SHADOW_TRICKS__
if((sd.object_flag & SD_OBJECT_SHADOW_CATCHER)) {
if(state.flag & PATH_RAY_CAMERA) {
- state.flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
+ state.flag |= (PATH_RAY_SHADOW_CATCHER |
+ PATH_RAY_SHADOW_CATCHER_ONLY |
+ PATH_RAY_STORE_SHADOW_INFO);
state.catcher_object = sd.object;
if(!kernel_data.background.transparent) {
- L->shadow_color = indirect_background(kg, &emission_sd, &state, &ray);
+ L->shadow_background_color =
+ indirect_background(kg, &emission_sd, &state, &ray);
}
+ L->shadow_radiance_sum = path_radiance_clamp_and_sum(kg, L);
+ L->shadow_throughput = average(throughput);
}
}
else {
diff --git a/intern/cycles/kernel/kernel_path_branched.h b/intern/cycles/kernel/kernel_path_branched.h
index 5f7f1a2ef14..77d4f1df447 100644
--- a/intern/cycles/kernel/kernel_path_branched.h
+++ b/intern/cycles/kernel/kernel_path_branched.h
@@ -499,11 +499,16 @@ ccl_device float kernel_branched_path_integrate(KernelGlobals *kg,
#ifdef __SHADOW_TRICKS__
if((sd.object_flag & SD_OBJECT_SHADOW_CATCHER)) {
- state.flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
+ state.flag |= (PATH_RAY_SHADOW_CATCHER |
+ PATH_RAY_SHADOW_CATCHER_ONLY |
+ PATH_RAY_STORE_SHADOW_INFO);
state.catcher_object = sd.object;
if(!kernel_data.background.transparent) {
- L->shadow_color = indirect_background(kg, &emission_sd, &state, &ray);
+ L->shadow_background_color =
+ indirect_background(kg, &emission_sd, &state, &ray);
}
+ L->shadow_radiance_sum = path_radiance_clamp_and_sum(kg, L);
+ L->shadow_throughput = average(throughput);
}
else {
state.flag &= ~PATH_RAY_SHADOW_CATCHER_ONLY;
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 34affab1b9d..37af98b32c7 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -515,7 +515,13 @@ typedef ccl_addr_space struct PathRadiance {
float3 path_total_shaded;
/* Color of the background on which shadow is alpha-overed. */
- float3 shadow_color;
+ float3 shadow_background_color;
+
+ /* Path radiance sum and throughput at the moment when ray hits shadow
+ * catcher object.
+ */
+ float3 shadow_radiance_sum;
+ float shadow_throughput;
#endif
#ifdef __DENOISING_FEATURES__
diff --git a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
index 670a557f084..fec671be016 100644
--- a/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
+++ b/intern/cycles/kernel/split/kernel_holdout_emission_blurring_pathtermination_ao.h
@@ -125,13 +125,21 @@ ccl_device void kernel_holdout_emission_blurring_pathtermination_ao(
#ifdef __SHADOW_TRICKS__
if((sd->object_flag & SD_OBJECT_SHADOW_CATCHER)) {
if(state->flag & PATH_RAY_CAMERA) {
- state->flag |= (PATH_RAY_SHADOW_CATCHER | PATH_RAY_SHADOW_CATCHER_ONLY | PATH_RAY_STORE_SHADOW_INFO);
+ PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
+ state->flag |= (PATH_RAY_SHADOW_CATCHER |
+ PATH_RAY_SHADOW_CATCHER_ONLY |
+ PATH_RAY_STORE_SHADOW_INFO);
state->catcher_object = sd->object;
if(!kernel_data.background.transparent) {
- PathRadiance *L = &kernel_split_state.path_radiance[ray_index];
ccl_global Ray *ray = &kernel_split_state.ray[ray_index];
- L->shadow_color = indirect_background(kg, &kernel_split_state.sd_DL_shadow[ray_index], state, ray);
+ L->shadow_background_color = indirect_background(
+ kg,
+ &kernel_split_state.sd_DL_shadow[ray_index],
+ state,
+ ray);
}
+ L->shadow_radiance_sum = path_radiance_clamp_and_sum(kg, L);
+ L->shadow_throughput = average(throughput);
}
}
else {