diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2016-06-17 06:20:47 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2016-06-17 06:20:47 +0300 |
commit | f0c7a2a25cfc905fa00e5551f6bd614159de589f (patch) | |
tree | 3f7d0b90539c358308db59776387dc9732a7ec1c | |
parent | d747bfbe298327a01f03a0c7d1183c98f4c85f4e (diff) |
Fix T48657: Incorrect render with Cycles (CPU) using texture
The sockets of the RGB to BW node were set to the wrong type after the recent node refactor.
-rw-r--r-- | intern/cycles/render/nodes.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp index 1157a1297ef..a2e51713d65 100644 --- a/intern/cycles/render/nodes.cpp +++ b/intern/cycles/render/nodes.cpp @@ -1564,8 +1564,8 @@ NODE_DEFINE(RGBToBWNode) { NodeType* type = NodeType::add("rgb_to_bw", create, NodeType::SHADER); - SOCKET_IN_POINT(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); - SOCKET_OUT_POINT(val, "Val"); + SOCKET_IN_COLOR(color, "Color", make_float3(0.0f, 0.0f, 0.0f)); + SOCKET_OUT_FLOAT(val, "Val"); return type; } |