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authorSergey Sharybin <sergey.vfx@gmail.com>2014-09-16 21:49:59 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2014-09-25 21:28:01 +0400
commitfe731686fb31b6c3781867d93219b8e0a3a55824 (patch)
tree1f239047f8c28eca94209d4a36945950f916a63a
parentccc5983e2bb87bde7b2895da6bea3fd129968aeb (diff)
Cycles: Add support for cameras inside volume
Basically the title says it all, volume stack initialization now is aware that camera might be inside of the volume. This gives quite noticeable render time regressions in cases camera is in the volume (didn't measure them yet) because this requires quite a few of ray-casting per camera ray in order to check which objects we're inside. Not quite sure if this might be optimized. But the good thing is that we can do quite a good job on detecting whether camera is outside of any of the volumes and in this case there should be no time penalty at all (apart from some extra checks during the sync state). For now we're only doing rather simple AABB checks between the viewplane and volume objects. This could give some false-positives, but this should be good starting point. Need to mention panoramic cameras here, for them it's only check for whether there are volumes in the scene, which would lead to speed regressions even if the camera is outside of the volumes. Would need to figure out proper check for such cameras. There are still quite a few of TODOs in the code, but the patch is good enough to start playing around with it checking whether there are some obvious mistakes somewhere. Currently the feature is only available in the Experimental feature sey, need to solve some of the TODOs and look into making things faster before considering the feature is ready for the official feature set. This would still likely happen in current release cycle. Reviewers: brecht, juicyfruit, dingto Differential Revision: https://developer.blender.org/D794
-rw-r--r--intern/cycles/blender/blender_camera.cpp2
-rw-r--r--intern/cycles/kernel/kernel_bake.h2
-rw-r--r--intern/cycles/kernel/kernel_path.h4
-rw-r--r--intern/cycles/kernel/kernel_path_state.h4
-rw-r--r--intern/cycles/kernel/kernel_types.h2
-rw-r--r--intern/cycles/kernel/kernel_volume.h93
-rw-r--r--intern/cycles/render/camera.cpp114
-rw-r--r--intern/cycles/render/camera.h10
-rw-r--r--intern/cycles/render/scene.cpp13
-rw-r--r--intern/cycles/util/util_boundbox.h9
10 files changed, 235 insertions, 18 deletions
diff --git a/intern/cycles/blender/blender_camera.cpp b/intern/cycles/blender/blender_camera.cpp
index ce8c64c4819..016f6637b3c 100644
--- a/intern/cycles/blender/blender_camera.cpp
+++ b/intern/cycles/blender/blender_camera.cpp
@@ -390,6 +390,7 @@ void BlenderSync::sync_camera(BL::RenderSettings b_render, BL::Object b_override
/* sync */
Camera *cam = scene->camera;
blender_camera_sync(cam, &bcam, width, height);
+ scene->camera->use_camera_in_volume = experimental;
}
void BlenderSync::sync_camera_motion(BL::Object b_ob, float motion_time)
@@ -554,6 +555,7 @@ void BlenderSync::sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int
blender_camera_border(&bcam, b_scene.render(), b_scene, b_v3d, b_rv3d, width, height);
blender_camera_sync(scene->camera, &bcam, width, height);
+ scene->camera->use_camera_in_volume = experimental;
}
BufferParams BlenderSync::get_buffer_params(BL::RenderSettings b_render, BL::Scene b_scene, BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, Camera *cam, int width, int height)
diff --git a/intern/cycles/kernel/kernel_bake.h b/intern/cycles/kernel/kernel_bake.h
index 822ad14039b..a1ec080e3d3 100644
--- a/intern/cycles/kernel/kernel_bake.h
+++ b/intern/cycles/kernel/kernel_bake.h
@@ -33,7 +33,7 @@ ccl_device void compute_light_pass(KernelGlobals *kg, ShaderData *sd, PathRadian
path_radiance_init(&L_sample, kernel_data.film.use_light_pass);
/* init path state */
- path_state_init(kg, &state, &rng, sample);
+ path_state_init(kg, &state, &rng, sample, NULL);
/* evaluate surface shader */
float rbsdf = path_state_rng_1D(kg, &rng, &state, PRNG_BSDF);
diff --git a/intern/cycles/kernel/kernel_path.h b/intern/cycles/kernel/kernel_path.h
index 0515489f77f..94440fc31a7 100644
--- a/intern/cycles/kernel/kernel_path.h
+++ b/intern/cycles/kernel/kernel_path.h
@@ -469,7 +469,7 @@ ccl_device float4 kernel_path_integrate(KernelGlobals *kg, RNG *rng, int sample,
path_radiance_init(&L, kernel_data.film.use_light_pass);
PathState state;
- path_state_init(kg, &state, rng, sample);
+ path_state_init(kg, &state, rng, sample, &ray);
/* path iteration */
for(;;) {
@@ -858,7 +858,7 @@ ccl_device float4 kernel_branched_path_integrate(KernelGlobals *kg, RNG *rng, in
path_radiance_init(&L, kernel_data.film.use_light_pass);
PathState state;
- path_state_init(kg, &state, rng, sample);
+ path_state_init(kg, &state, rng, sample, &ray);
for(;;) {
/* intersect scene */
diff --git a/intern/cycles/kernel/kernel_path_state.h b/intern/cycles/kernel/kernel_path_state.h
index 43e75885849..f29168642a4 100644
--- a/intern/cycles/kernel/kernel_path_state.h
+++ b/intern/cycles/kernel/kernel_path_state.h
@@ -16,7 +16,7 @@
CCL_NAMESPACE_BEGIN
-ccl_device_inline void path_state_init(KernelGlobals *kg, PathState *state, RNG *rng, int sample)
+ccl_device_inline void path_state_init(KernelGlobals *kg, PathState *state, RNG *rng, int sample, Ray *ray)
{
state->flag = PATH_RAY_CAMERA|PATH_RAY_MIS_SKIP;
@@ -41,7 +41,7 @@ ccl_device_inline void path_state_init(KernelGlobals *kg, PathState *state, RNG
if(kernel_data.integrator.use_volumes) {
/* initialize volume stack with volume we are inside of */
- kernel_volume_stack_init(kg, state->volume_stack);
+ kernel_volume_stack_init(kg, ray, state->volume_stack);
/* seed RNG for cases where we can't use stratified samples */
state->rng_congruential = lcg_init(*rng + sample*0x51633e2d);
}
diff --git a/intern/cycles/kernel/kernel_types.h b/intern/cycles/kernel/kernel_types.h
index 1f61d80b947..3e9e260794d 100644
--- a/intern/cycles/kernel/kernel_types.h
+++ b/intern/cycles/kernel/kernel_types.h
@@ -784,7 +784,7 @@ typedef struct KernelCamera {
/* anamorphic lens bokeh */
float inv_aperture_ratio;
- int pad1;
+ int is_inside_volume;
int pad2;
/* more matrices */
diff --git a/intern/cycles/kernel/kernel_volume.h b/intern/cycles/kernel/kernel_volume.h
index ea02ede10cd..1273869ca28 100644
--- a/intern/cycles/kernel/kernel_volume.h
+++ b/intern/cycles/kernel/kernel_volume.h
@@ -954,17 +954,99 @@ ccl_device bool kernel_volume_use_decoupled(KernelGlobals *kg, bool heterogeneou
* This is an array of object/shared ID's that the current segment of the path
* is inside of. */
-ccl_device void kernel_volume_stack_init(KernelGlobals *kg, VolumeStack *stack)
+ccl_device void kernel_volume_stack_init(KernelGlobals *kg,
+ Ray *ray,
+ VolumeStack *stack)
{
- /* todo: this assumes camera is always in air, need to detect when it isn't */
- if(kernel_data.background.volume_shader == SHADER_NONE) {
- stack[0].shader = SHADER_NONE;
+ /* NULL ray happens in the baker, does it need proper initializetion of
+ * camera in volume?
+ */
+ if(!kernel_data.cam.is_inside_volume || ray == NULL) {
+ /* Camera is guaranteed to be in the air, only take background volume
+ * into account in this case.
+ */
+ if(kernel_data.background.volume_shader != SHADER_NONE) {
+ stack[0].shader = kernel_data.background.volume_shader;
+ stack[0].object = PRIM_NONE;
+ stack[1].shader = SHADER_NONE;
+ }
+ else {
+ stack[0].shader = SHADER_NONE;
+ }
+ return;
}
- else {
+
+ const float3 Pend = ray->P + ray->D*ray->t;
+ Ray volume_ray = *ray;
+ int stack_index = 0, enclosed_index = 0;
+ int enclosed_volumes[VOLUME_STACK_SIZE];
+
+ while(stack_index < VOLUME_STACK_SIZE - 1 &&
+ enclosed_index < VOLUME_STACK_SIZE - 1)
+ {
+ Intersection isect;
+ bool hit = scene_intersect(kg, &volume_ray, PATH_RAY_ALL_VISIBILITY,
+ &isect,
+ NULL, 0.0f, 0.0f);
+ if(!hit) {
+ break;
+ }
+
+ ShaderData sd;
+ shader_setup_from_ray(kg, &sd, &isect, &volume_ray, 0, 0);
+ if(sd.flag & SD_HAS_VOLUME) {
+ if(sd.flag & SD_BACKFACING) {
+ /* If ray exited the volume and never entered to that volume
+ * it means that camera is inside such a volume.
+ */
+ bool is_enclosed = false;
+ for(int i = 0; i < enclosed_index; ++i) {
+ if(enclosed_volumes[i] == sd.object) {
+ is_enclosed = true;
+ break;
+ }
+ }
+ if(is_enclosed == false) {
+ stack[stack_index].object = sd.object;
+ stack[stack_index].shader = sd.shader;
+ ++stack_index;
+ }
+ }
+ else {
+ /* If ray from camera enters the volume, this volume shouldn't
+ * be added to the stak on exit.
+ */
+ enclosed_volumes[enclosed_index++] = sd.object;
+ }
+ }
+
+ /* Move ray forward. */
+ volume_ray.P = ray_offset(sd.P, -sd.Ng);
+ if(volume_ray.t != FLT_MAX) {
+ volume_ray.D = normalize_len(Pend - volume_ray.P, &volume_ray.t);
+ /* TODO(sergey): Find a faster way detecting that ray_offset moved
+ * us pass through the end point.
+ */
+ if(dot(ray->D, volume_ray.D) < 0.0f) {
+ break;
+ }
+ }
+ }
+ /* stack_index of 0 means quick checks outside of the kernel gave false
+ * positive, nothing to worry about, just we've wasted quite a few of
+ * ticks just to come into conclusion that camera is in the air.
+ *
+ * In this case we're doing the same above -- check whether background has
+ * volume.
+ */
+ if(stack_index == 0 && kernel_data.background.volume_shader == SHADER_NONE) {
stack[0].shader = kernel_data.background.volume_shader;
stack[0].object = PRIM_NONE;
stack[1].shader = SHADER_NONE;
}
+ else {
+ stack[stack_index].shader = SHADER_NONE;
+ }
}
ccl_device void kernel_volume_stack_enter_exit(KernelGlobals *kg, ShaderData *sd, VolumeStack *stack)
@@ -1013,4 +1095,3 @@ ccl_device void kernel_volume_stack_enter_exit(KernelGlobals *kg, ShaderData *sd
}
CCL_NAMESPACE_END
-
diff --git a/intern/cycles/render/camera.cpp b/intern/cycles/render/camera.cpp
index bb0fec759a9..4c73726ba33 100644
--- a/intern/cycles/render/camera.cpp
+++ b/intern/cycles/render/camera.cpp
@@ -15,14 +15,43 @@
*/
#include "camera.h"
+#include "mesh.h"
+#include "object.h"
#include "scene.h"
#include "device.h"
+#include "util_foreach.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
+namespace {
+
+bool object_has_volume(Scene *scene, Object *object)
+{
+ Mesh *mesh = object->mesh;
+ foreach(uint shader, mesh->used_shaders) {
+ if(scene->shaders[shader]->has_volume) {
+ return true;
+ }
+ }
+ return false;
+}
+
+bool scene_has_volume(Scene *scene)
+{
+ for(size_t i = 0; i < scene->objects.size(); ++i) {
+ Object *object = scene->objects[i];
+ if(object_has_volume(scene, object)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+} // namespace
+
Camera::Camera()
{
shuttertime = 1.0f;
@@ -270,6 +299,40 @@ void Camera::device_update(Device *device, DeviceScene *dscene, Scene *scene)
need_device_update = false;
previous_need_motion = need_motion;
+
+ /* Camera in volume. */
+ kcam->is_inside_volume = 0;
+ if(use_camera_in_volume) {
+ if(type == CAMERA_PANORAMA) {
+ /* It's not clear how to do viewplace->object intersection for
+ * panoramic cameras, for now let's just check for whether there
+ * are any volumes in the scene.
+ */
+ kcam->is_inside_volume = scene_has_volume(scene);
+ }
+ else {
+ /* TODO(sergey): Whole bunch of stuff here actually:
+ * - We do rather stupid check with object AABB to camera viewplane
+ * AABB intersection, which is quite fast to perform, but which
+ * could give some false-positives checks here, More grained check
+ * would help avoiding time wasted n the kernel to initialize the
+ * volume stack.
+ * - We could cache has_volume in the cache, would save quite a few
+ * CPU ticks when having loads of instanced meshes.
+ */
+ BoundBox viewplane_boundbox = viewplane_bounds_get();
+ for(size_t i = 0; i < scene->objects.size(); ++i) {
+ Object *object = scene->objects[i];
+ if(object_has_volume(scene, object)) {
+ if(viewplane_boundbox.intersects(object->bounds)) {
+ /* TODO(sergey): Consider adding more grained check. */
+ kcam->is_inside_volume = 1;
+ break;
+ }
+ }
+ }
+ }
+ }
}
void Camera::device_free(Device *device, DeviceScene *dscene)
@@ -313,5 +376,56 @@ void Camera::tag_update()
need_update = true;
}
+float3 Camera::transform_raster_to_world(float raster_x, float raster_y)
+{
+ float3 D, P;
+ if(type == CAMERA_PERSPECTIVE) {
+ D = transform_perspective(&rastertocamera,
+ make_float3(raster_x, raster_y, 0.0f));
+ P = make_float3(0.0f, 0.0f, 0.0f);
+ /* TODO(sergey): Aperture support? */
+ P = transform_point(&cameratoworld, P);
+ D = normalize(transform_direction(&cameratoworld, D));
+ /* TODO(sergey): Clipping is conditional in kernel, and hence it could
+ * be mistakes in here, currently leading to wrong camera-in-volume
+ * detection.
+ */
+ P += nearclip * D;
+ }
+ else if (type == CAMERA_ORTHOGRAPHIC) {
+ D = make_float3(0.0f, 0.0f, 1.0f);
+ /* TODO(sergey): Aperture support? */
+ P = transform_perspective(&rastertocamera,
+ make_float3(raster_x, raster_y, 0.0f));
+ P = transform_point(&cameratoworld, P);
+ D = normalize(transform_direction(&cameratoworld, D));
+ }
+ else {
+ assert(!"unsupported camera type");
+ }
+ return P;
+}
+
+BoundBox Camera::viewplane_bounds_get()
+{
+ assert(type != CAMERA_PANORAMA);
+
+ /* TODO(sergey): This is all rather stupid, but is there a way to perform
+ * checks we need in a more clear and smart fasion?
+ */
+ BoundBox bounds = BoundBox::empty;
+ bounds.grow(transform_raster_to_world(0.0f, 0.0f));
+ bounds.grow(transform_raster_to_world(0.0f, (float)height));
+ bounds.grow(transform_raster_to_world((float)width, (float)height));
+ bounds.grow(transform_raster_to_world((float)width, 0.0f));
+ if(type == CAMERA_PERSPECTIVE) {
+ /* Center point has the most distancei in local Z axis,
+ * use it to construct bounding box/
+ */
+ bounds.grow(transform_raster_to_world(0.5f*width, 0.5f*height));
+ }
+ return bounds;
+}
+
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/camera.h b/intern/cycles/render/camera.h
index 50889968a90..3054137309d 100644
--- a/intern/cycles/render/camera.h
+++ b/intern/cycles/render/camera.h
@@ -102,6 +102,13 @@ public:
bool need_device_update;
int previous_need_motion;
+ /* Camera in volume. */
+ /* TODO(sergey): Get rid of this argument once
+ * cameras in volume considered fast enough for
+ * the regular kernel.
+ */
+ bool use_camera_in_volume;
+
/* functions */
Camera();
~Camera();
@@ -116,6 +123,9 @@ public:
bool modified(const Camera& cam);
bool motion_modified(const Camera& cam);
void tag_update();
+
+ BoundBox viewplane_bounds_get();
+ float3 transform_raster_to_world(float raster_x, float raster_y);
};
CCL_NAMESPACE_END
diff --git a/intern/cycles/render/scene.cpp b/intern/cycles/render/scene.cpp
index 796007b64a8..d0de8c51300 100644
--- a/intern/cycles/render/scene.cpp
+++ b/intern/cycles/render/scene.cpp
@@ -165,13 +165,13 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel()) return;
- progress.set_status("Updating Camera");
- camera->device_update(device, &dscene, this);
+ progress.set_status("Updating Objects");
+ object_manager->device_update(device, &dscene, this, progress);
if(progress.get_cancel()) return;
- progress.set_status("Updating Objects");
- object_manager->device_update(device, &dscene, this, progress);
+ progress.set_status("Updating Meshes");
+ mesh_manager->device_update(device, &dscene, this, progress);
if(progress.get_cancel()) return;
@@ -185,8 +185,9 @@ void Scene::device_update(Device *device_, Progress& progress)
if(progress.get_cancel()) return;
- progress.set_status("Updating Meshes");
- mesh_manager->device_update(device, &dscene, this, progress);
+ /* TODO(sergey): Make sure camera is not needed above. */
+ progress.set_status("Updating Camera");
+ camera->device_update(device, &dscene, this);
if(progress.get_cancel()) return;
diff --git a/intern/cycles/util/util_boundbox.h b/intern/cycles/util/util_boundbox.h
index 369082af60a..a71e0399619 100644
--- a/intern/cycles/util/util_boundbox.h
+++ b/intern/cycles/util/util_boundbox.h
@@ -167,6 +167,15 @@ public:
return result;
}
+
+ __forceinline bool intersects(const BoundBox& other)
+ {
+ float3 center_diff = center() - other.center(),
+ total_size = (size() + other.size()) * 0.5f;
+ return fabsf(center_diff.x) <= total_size.x &&
+ fabsf(center_diff.y) <= total_size.y &&
+ fabsf(center_diff.z) <= total_size.z;
+ }
};
__forceinline BoundBox merge(const BoundBox& bbox, const float3& pt)