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authorCampbell Barton <ideasman42@gmail.com>2013-04-24 21:49:13 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-04-24 21:49:13 +0400
commit00d04e1924e0247d79b1ef1913e8ae384583b515 (patch)
tree79ea4ee9f65081cfcba45aee19e6965394b92284
parentdbeec2be86db5b4ba440175e59c52ff84eb98462 (diff)
rna api function scene.ray_cast now returns the object and its matrix (incase its a dupli).
-rw-r--r--source/blender/editors/include/ED_transform.h1
-rw-r--r--source/blender/editors/space_view3d/view3d_ruler.c1
-rw-r--r--source/blender/editors/transform/transform_snap.c46
-rw-r--r--source/blender/makesrna/intern/rna_scene_api.c17
4 files changed, 48 insertions, 17 deletions
diff --git a/source/blender/editors/include/ED_transform.h b/source/blender/editors/include/ED_transform.h
index f674f70ebee..dc4eb298998 100644
--- a/source/blender/editors/include/ED_transform.h
+++ b/source/blender/editors/include/ED_transform.h
@@ -188,6 +188,7 @@ bool snapObjectsContext(struct bContext *C, const float mval[2], float *r_dist_p
bool snapObjectsEx(struct Scene *scene, struct Base *base_act, struct View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
bool snapObjectsRayEx(struct Scene *scene, struct Base *base_act, struct View3D *v3d, struct ARegion *ar, struct Object *obedit, short snap_mode,
+ struct Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode);
diff --git a/source/blender/editors/space_view3d/view3d_ruler.c b/source/blender/editors/space_view3d/view3d_ruler.c
index e6ec1afb02b..b38f4974f66 100644
--- a/source/blender/editors/space_view3d/view3d_ruler.c
+++ b/source/blender/editors/space_view3d/view3d_ruler.c
@@ -105,6 +105,7 @@ static bool ED_view3d_snap_ray(bContext *C, float r_co[3],
/* try snap edge, then face if it fails */
ret = snapObjectsRayEx(scene, NULL, v3d, ar, obedit, SCE_SNAP_MODE_FACE,
+ NULL, NULL,
ray_start, ray_normal, &ray_dist,
NULL, &dist_px, r_co, r_no_dummy, SNAP_ALL);
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index d21f65554b3..bb2ba2b6e3b 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -1517,7 +1517,8 @@ static bool snapDerivedMesh(short snap_mode, ARegion *ar, Object *ob, DerivedMes
return retval;
}
-static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, int editobject, float obmat[4][4],
+static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, float obmat[4][4], bool use_obedit,
+ Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], const float mval[2],
float r_loc[3], float r_no[3], float *r_dist_px, float *r_depth)
{
@@ -1527,7 +1528,7 @@ static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, i
BMEditMesh *em;
DerivedMesh *dm;
- if (editobject) {
+ if (use_obedit) {
em = BKE_editmesh_from_object(ob);
dm = editbmesh_get_derived_cage(scene, ob, em, CD_MASK_BAREMESH);
}
@@ -1544,10 +1545,18 @@ static bool snapObject(Scene *scene, short snap_mode, ARegion *ar, Object *ob, i
retval = snapArmature(snap_mode, ar, ob, ob->data, obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_depth);
}
+ if (retval) {
+ if (r_ob) {
+ *r_ob = ob;
+ copy_m4_m4(r_obmat, obmat);
+ }
+ }
+
return retval;
}
static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit,
+ Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
@@ -1557,7 +1566,9 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
if (mode == SNAP_ALL && obedit) {
Object *ob = obedit;
- retval |= snapObject(scene, snap_mode, ar, ob, 1, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
+ retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, true,
+ r_ob, r_obmat,
+ ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
/* Need an exception for particle edit because the base is flagged with BA_HAS_RECALC_DATA
@@ -1568,7 +1579,9 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
base = base_act;
if (base && base->object && base->object->mode & OB_MODE_PARTICLE_EDIT) {
Object *ob = base->object;
- retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
+ retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
+ r_ob, r_obmat,
+ ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
for (base = FIRSTBASE; base != NULL; base = base->next) {
@@ -1585,15 +1598,17 @@ static bool snapObjectsRay(Scene *scene, short snap_mode, Base *base_act, View3D
ListBase *lb = object_duplilist(scene, ob, FALSE);
for (dupli_ob = lb->first; dupli_ob; dupli_ob = dupli_ob->next) {
- Object *dob = dupli_ob->ob;
-
- retval |= snapObject(scene, snap_mode, ar, dob, 0, dupli_ob->mat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
+ retval |= snapObject(scene, snap_mode, ar, dupli_ob->ob, dupli_ob->mat, false,
+ r_ob, r_obmat,
+ ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
free_object_duplilist(lb);
}
- retval |= snapObject(scene, snap_mode, ar, ob, 0, ob->obmat, ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
+ retval |= snapObject(scene, snap_mode, ar, ob, ob->obmat, false,
+ r_ob, r_obmat,
+ ray_start, ray_normal, mval, r_loc, r_no, r_dist_px, r_ray_dist);
}
}
@@ -1610,6 +1625,7 @@ static bool snapObjects(Scene *scene, short snap_mode, Base *base_act, View3D *v
}
return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
+ NULL, NULL,
ray_start, ray_normal, &ray_dist,
mval, r_dist_px, r_loc, r_no, mode);
}
@@ -1625,8 +1641,10 @@ bool snapObjectsContext(bContext *C, const float mval[2], float *r_dist_px, floa
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
Scene *scene = CTX_data_scene(C);
+ ARegion *ar = CTX_wm_region(C);
+ Object *obedit = CTX_data_edit_object(C);
- return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, CTX_wm_region(C), CTX_data_edit_object(C), mval, r_dist_px, r_loc, r_no, mode);
+ return snapObjects(scene, scene->toolsettings->snap_mode, scene->basact, v3d, ar, obedit, mval, r_dist_px, r_loc, r_no, mode);
}
bool snapObjectsEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
@@ -1636,10 +1654,12 @@ bool snapObjectsEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Objec
mval, r_dist_px, r_loc, r_no, mode);
}
bool snapObjectsRayEx(Scene *scene, Base *base_act, View3D *v3d, ARegion *ar, Object *obedit, short snap_mode,
+ Object **r_ob, float r_obmat[4][4],
const float ray_start[3], const float ray_normal[3], float *r_ray_dist,
const float mval[2], float *r_dist_px, float r_loc[3], float r_no[3], SnapMode mode)
{
return snapObjectsRay(scene, snap_mode, base_act, v3d, ar, obedit,
+ r_ob, r_obmat,
ray_start, ray_normal, r_ray_dist,
mval, r_dist_px, r_loc, r_no, mode);
}
@@ -1889,10 +1909,13 @@ bool peelObjectsTransForm(TransInfo *t, ListBase *depth_peels, const float mval[
bool peelObjectsContext(bContext *C, ListBase *depth_peels, const float mval[2], SnapMode mode)
{
+ Scene *scene = CTX_data_scene(C);
ScrArea *sa = CTX_wm_area(C);
View3D *v3d = sa->spacedata.first;
+ ARegion *ar = CTX_wm_region(C);
+ Object *obedit = CTX_data_edit_object(C);
- return peelObjects(CTX_data_scene(C), v3d, CTX_wm_region(C), CTX_data_edit_object(C), depth_peels, mval, mode);
+ return peelObjects(scene, v3d, ar, obedit, depth_peels, mval, mode);
}
/******************** NODES ***********************************/
@@ -1999,7 +2022,8 @@ bool snapNodesTransform(TransInfo *t, const int mval[2], float *r_dist_px, float
bool snapNodesContext(bContext *C, const int mval[2], float *r_dist_px, float r_loc[2], char *r_node_border, SnapMode mode)
{
Scene *scene = CTX_data_scene(C);
- return snapNodes(scene->toolsettings, CTX_wm_space_node(C), CTX_wm_region(C), mval, r_dist_px, r_loc, r_node_border, mode);
+ ARegion *ar = CTX_wm_region(C);
+ return snapNodes(scene->toolsettings, CTX_wm_space_node(C), ar, mval, r_dist_px, r_loc, r_node_border, mode);
}
/*================================================================*/
diff --git a/source/blender/makesrna/intern/rna_scene_api.c b/source/blender/makesrna/intern/rna_scene_api.c
index 9d920ff2519..1f4622ff7f4 100644
--- a/source/blender/makesrna/intern/rna_scene_api.c
+++ b/source/blender/makesrna/intern/rna_scene_api.c
@@ -91,8 +91,9 @@ static void rna_SceneRender_get_frame_path(RenderData *rd, int frame, char *name
rd->scemode & R_EXTENSION, TRUE);
}
-static void rna_Scene_ray_cast(Scene *scene, ReportList *reports, float ray_start[3], float ray_end[3],
- float r_location[3], float r_normal[3], int *r_success)
+static void rna_Scene_ray_cast(Scene *scene, float ray_start[3], float ray_end[3],
+ int *r_success, Object **r_ob, float r_obmat[16],
+ float r_location[3], float r_normal[3])
{
float dummy_dist_px = 0;
float ray_nor[3];
@@ -102,12 +103,14 @@ static void rna_Scene_ray_cast(Scene *scene, ReportList *reports, float ray_star
ray_dist = normalize_v3(ray_nor);
if (snapObjectsRayEx(scene, NULL, NULL, NULL, NULL, SCE_SNAP_MODE_FACE,
+ r_ob, (float(*)[4])r_obmat,
ray_start, ray_nor, &ray_dist,
NULL, &dummy_dist_px, r_location, r_normal, SNAP_ALL))
{
*r_success = true;
}
else {
+ unit_m4((float(*)[4])r_obmat);
zero_v3(r_location);
zero_v3(r_normal);
@@ -170,7 +173,6 @@ void RNA_api_scene(StructRNA *srna)
/* Ray Cast */
func = RNA_def_function(srna, "ray_cast", "rna_Scene_ray_cast");
RNA_def_function_ui_description(func, "Cast a ray onto in object space");
- RNA_def_function_flag(func, FUNC_USE_REPORTS);
/* ray start and end */
parm = RNA_def_float_vector(func, "start", 3, NULL, -FLT_MAX, FLT_MAX, "", "", -1e4, 1e4);
@@ -179,6 +181,12 @@ void RNA_api_scene(StructRNA *srna)
RNA_def_property_flag(parm, PROP_REQUIRED);
/* return location and normal */
+ parm = RNA_def_boolean(func, "result", 0, "", "");
+ RNA_def_function_output(func, parm);
+ parm = RNA_def_pointer(func, "object", "Object", "", "Ray cast object");
+ RNA_def_function_output(func, parm);
+ parm = RNA_def_float_matrix(func, "matrix", 4, 4, NULL, 0.0f, 0.0f, "", "Matrix", 0.0f, 0.0f);
+ RNA_def_function_output(func, parm);
parm = RNA_def_float_vector(func, "location", 3, NULL, -FLT_MAX, FLT_MAX, "Location",
"The hit location of this ray cast", -1e4, 1e4);
RNA_def_property_flag(parm, PROP_THICK_WRAP);
@@ -188,9 +196,6 @@ void RNA_api_scene(StructRNA *srna)
RNA_def_property_flag(parm, PROP_THICK_WRAP);
RNA_def_function_output(func, parm);
- parm = RNA_def_boolean(func, "result", 0, "", "");
- RNA_def_function_output(func, parm);
-
#ifdef WITH_COLLADA
/* don't remove this, as COLLADA exporting cannot be done through operators in render() callback. */
func = RNA_def_function(srna, "collada_export", "rna_Scene_collada_export");