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authorMike Erwin <significant.bit@gmail.com>2016-10-15 09:49:00 +0300
committerMike Erwin <significant.bit@gmail.com>2016-10-15 09:49:00 +0300
commit9632ca0a13b415a83572378862a44047e0a362e0 (patch)
tree7ef60bcf388968bd4250d0acf42d4d4f2ea8e91a
parent2df27995f9226245c29007c3dd2eca61cb31fc69 (diff)
OpenGL: draw node sockets more efficiently
1 or 2 draw calls per node instead of 1 per socket (inputs + outputs). Rearranged draw order so we set uniforms less frequently. Some style & dead code cleanup. Part of T49043
-rw-r--r--source/blender/editors/space_node/drawnode.c64
-rw-r--r--source/blender/editors/space_node/node_draw.c228
-rw-r--r--source/blender/editors/space_node/node_intern.h3
3 files changed, 124 insertions, 171 deletions
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 97c68c84e3e..774bc0661cc 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -84,49 +84,6 @@ static void node_socket_button_label(bContext *UNUSED(C), uiLayout *layout, Poin
uiItemL(layout, text, 0);
}
-
-/* ****************** BASE DRAW FUNCTIONS FOR NEW OPERATOR NODES ***************** */
-
-#if 0 /* UNUSED */
-static void node_draw_socket_new(bNodeSocket *sock, float size)
-{
- float x = sock->locx, y = sock->locy;
-
- /* 16 values of sin function */
- static float si[16] = {
- 0.00000000f, 0.39435585f, 0.72479278f, 0.93775213f,
- 0.99871650f, 0.89780453f, 0.65137248f, 0.29936312f,
- -0.10116832f, -0.48530196f, -0.79077573f, -0.96807711f,
- -0.98846832f, -0.84864425f, -0.57126821f, -0.20129852f
- };
- /* 16 values of cos function */
- static float co[16] = {
- 1.00000000f, 0.91895781f, 0.68896691f, 0.34730525f,
- -0.05064916f, -0.44039415f, -0.75875812f, -0.95413925f,
- -0.99486932f, -0.87434661f, -0.61210598f, -0.25065253f,
- 0.15142777f, 0.52896401f, 0.82076344f, 0.97952994f,
- };
- int a;
-
- glColor3ub(180, 180, 180);
-
- glBegin(GL_POLYGON);
- for (a = 0; a < 16; a++)
- glVertex2f(x + size * si[a], y + size * co[a]);
- glEnd();
-
- glColor4ub(0, 0, 0, 150);
- glEnable(GL_BLEND);
- glEnable(GL_LINE_SMOOTH);
- glBegin(GL_LINE_LOOP);
- for (a = 0; a < 16; a++)
- glVertex2f(x + size * si[a], y + size * co[a]);
- glEnd();
- glDisable(GL_LINE_SMOOTH);
- glDisable(GL_BLEND);
-}
-#endif
-
/* ****************** BUTTON CALLBACKS FOR ALL TREES ***************** */
static void node_buts_value(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
@@ -584,13 +541,8 @@ static void node_draw_reroute_prepare(const bContext *UNUSED(C), bNodeTree *UNUS
static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(snode),
bNodeTree *ntree, bNode *node, bNodeInstanceKey UNUSED(key))
{
- bNodeSocket *sock;
char showname[128]; /* 128 used below */
rctf *rct = &node->totr;
- View2D *v2d = &ar->v2d;
- float xscale, yscale;
-
- UI_view2d_scale_get(v2d, &xscale, &yscale);
#if 0 /* UNUSED */
float size = NODE_REROUTE_SIZE;
@@ -644,21 +596,7 @@ static void node_draw_reroute(const bContext *C, ARegion *ar, SpaceNode *UNUSED(
/* only draw input socket. as they all are placed on the same position.
* highlight also if node itself is selected, since we don't display the node body separately!
*/
- unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
-
- glEnable(GL_BLEND);
- GPU_enable_program_point_size();
-
- immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH);
-
- for (sock = node->inputs.first; sock; sock = sock->next) {
- node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, (sock->flag & SELECT) || (node->flag & SELECT), pos);
- }
-
- immUnbindProgram();
-
- GPU_disable_program_point_size();
- glDisable(GL_BLEND);
+ node_draw_sockets(&ar->v2d, C, ntree, node, false, node->flag & SELECT);
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c
index 7e1a6216608..c532846d1c4 100644
--- a/source/blender/editors/space_node/node_draw.c
+++ b/source/blender/editors/space_node/node_draw.c
@@ -620,39 +620,16 @@ static void node_draw_mute_line(View2D *v2d, SpaceNode *snode, bNode *node)
glDisable(GL_LINE_SMOOTH);
}
-/* this might have some more generic use */
-static void node_circle_draw(float x, float y, float size, const float col[4], int highlight, unsigned pos)
+static void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, PointerRNA node_ptr, bNodeSocket *sock, unsigned pos, unsigned col)
{
- /* set handle size */
- immUniform1f("size", 2.0f * size); //2 * size to have diameter
-
- if (highlight) {
- float c[3];
- UI_GetThemeColor3fv(TH_TEXT_HI, c);
- immUniform4f("outlineColor", c[0], c[1], c[2], 1.0f);
- immUniform1f("outlineWidth", 1.5f);
- }
- else {
- immUniform4f("outlineColor", 0, 0, 0, 0.6);
- immUniform1f("outlineWidth", 1.0f);
- }
-
- immUniformColor4fv(col);
-
- immBegin(GL_POINTS, 1);
- immVertex2f(pos , x, y);
- immEnd();
-}
-
-void node_socket_circle_draw(const bContext *C, bNodeTree *ntree, bNode *node, bNodeSocket *sock, float size, int highlight, unsigned pos)
-{
- PointerRNA ptr, node_ptr;
+ PointerRNA ptr;
float color[4];
RNA_pointer_create((ID *)ntree, &RNA_NodeSocket, sock, &ptr);
- RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
sock->typeinfo->draw_color((bContext *)C, &ptr, &node_ptr, color);
- node_circle_draw(sock->locx, sock->locy, size, color, highlight, pos);
+
+ immAttrib4fv(col, color);
+ immVertex2f(pos, sock->locx, sock->locy);
}
/* ************** Socket callbacks *********** */
@@ -763,10 +740,115 @@ void node_draw_shadow(SpaceNode *snode, bNode *node, float radius, float alpha)
}
}
+void node_draw_sockets(View2D *v2d, const bContext *C, bNodeTree *ntree, bNode *node, bool draw_outputs, bool select_all)
+{
+ PointerRNA node_ptr;
+ RNA_pointer_create((ID *)ntree, &RNA_Node, node, &node_ptr);
+
+ float xscale, yscale;
+ UI_view2d_scale_get(v2d, &xscale, &yscale);
+
+ VertexFormat *format = immVertexFormat();
+ unsigned pos = add_attrib(format, "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ unsigned col = add_attrib(format, "color", GL_FLOAT, 4, KEEP_FLOAT);
+
+ glEnable(GL_BLEND);
+ GPU_enable_program_point_size();
+
+ immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_VARYING_COLOR_OUTLINE_SMOOTH);
+
+ /* set handle size */
+ immUniform1f("size", 2.0f * NODE_SOCKSIZE * xscale); // 2 * size to have diameter
+
+ if (!select_all) {
+ /* outline for unselected sockets */
+ immUniform1f("outlineWidth", 1.0f);
+ immUniform4f("outlineColor", 0.0f, 0.0f, 0.0f, 0.6f);
+
+ immBeginAtMost(GL_POINTS, BLI_listbase_count(&node->inputs) + BLI_listbase_count(&node->outputs));
+ }
+
+ /* socket inputs */
+ short selected_input_ct = 0;
+ bNodeSocket *sock;
+ for (sock = node->inputs.first; sock; sock = sock->next) {
+ if (nodeSocketIsHidden(sock))
+ continue;
+ if (select_all || (sock->flag & SELECT)) {
+ ++selected_input_ct;
+ continue;
+ }
+
+ node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
+ }
+
+ /* socket outputs */
+ short selected_output_ct = 0;
+ if (draw_outputs) {
+ for (sock = node->outputs.first; sock; sock = sock->next) {
+ if (nodeSocketIsHidden(sock))
+ continue;
+ if (select_all || (sock->flag & SELECT)) {
+ ++selected_output_ct;
+ continue;
+ }
+
+ node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
+ }
+ }
+
+ if (!select_all) {
+ immEnd();
+ }
+
+ /* go back and draw selected sockets */
+ if (selected_input_ct + selected_output_ct > 0) {
+ /* outline for selected sockets */
+ float c[3];
+ UI_GetThemeColor3fv(TH_TEXT_HI, c);
+ immUniform4f("outlineColor", c[0], c[1], c[2], 1.0f);
+ immUniform1f("outlineWidth", 1.5f);
+
+ immBegin(GL_POINTS, selected_input_ct + selected_output_ct);
+
+ if (selected_input_ct) {
+ /* socket inputs */
+ for (sock = node->inputs.first; sock; sock = sock->next) {
+ if (nodeSocketIsHidden(sock))
+ continue;
+ if (select_all || (sock->flag & SELECT)) {
+ node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
+ if (--selected_input_ct == 0)
+ break; /* stop as soon as last one is drawn */
+ }
+ }
+ }
+
+ if (selected_output_ct) {
+ /* socket outputs */
+ for (sock = node->outputs.first; sock; sock = sock->next) {
+ if (nodeSocketIsHidden(sock))
+ continue;
+ if (select_all || (sock->flag & SELECT)) {
+ node_socket_circle_draw(C, ntree, node_ptr, sock, pos, col);
+ if (--selected_output_ct == 0)
+ break; /* stop as soon as last one is drawn */
+ }
+ }
+ }
+
+ immEnd();
+ }
+
+ immUnbindProgram();
+
+ GPU_disable_program_point_size();
+ glDisable(GL_BLEND);
+}
+
static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey key)
{
bNodeInstanceHash *previews = CTX_data_pointer_get(C, "node_previews").data;
- bNodeSocket *sock;
rctf *rct = &node->totr;
float iconofs;
/* float socket_size = NODE_SOCKSIZE*U.dpi/72; */ /* UNUSED */
@@ -775,16 +857,13 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
float color[4];
char showname[128]; /* 128 used below */
View2D *v2d = &ar->v2d;
- float xscale, yscale;
-
- UI_view2d_scale_get(v2d, &xscale, &yscale);
/* XXX hack: copy values from linked ID data where displayed as sockets */
if (node->block)
nodeSynchronizeID(node, false);
/* skip if out of view */
- if (BLI_rctf_isect(&node->totr, &ar->v2d.cur, NULL) == false) {
+ if (BLI_rctf_isect(&node->totr, &v2d->cur, NULL) == false) {
UI_block_end(C, node->block);
node->block = NULL;
return;
@@ -871,12 +950,8 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
UI_draw_icon_tri(rct->xmin + 0.5f * U.widget_unit, rct->ymax - NODE_DY / 2.0f, 'v');
}
- /* this isn't doing anything for the label, so commenting out */
-#if 0
- if (node->flag & SELECT)
- UI_ThemeColor(TH_TEXT_HI);
- else
- UI_ThemeColor(TH_TEXT);
+#if 0 /* this isn't doing anything for the label, so commenting out */
+ UI_ThemeColor((node->flag & SELECT) ? TH_TEXT_HI : TH_TEXT);
#endif
nodeLabel(ntree, node, showname, sizeof(showname));
@@ -903,14 +978,10 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
/* outline active and selected emphasis */
if (node->flag & SELECT) {
-
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
-
- if (node->flag & NODE_ACTIVE)
- UI_GetThemeColorShadeAlpha4fv(TH_ACTIVE, 0, -40, color);
- else
- UI_GetThemeColorShadeAlpha4fv(TH_SELECT, 0, -40, color);
+
+ UI_GetThemeColorShadeAlpha4fv((node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color);
UI_draw_roundbox_corner_set(UI_CNR_ALL);
UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, BASIS_RAD, color);
@@ -923,33 +994,7 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
if (node->flag & NODE_MUTED)
node_draw_mute_line(v2d, snode, node);
- unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
-
- glEnable(GL_BLEND);
- GPU_enable_program_point_size();
-
- immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH);
-
- /* socket inputs, buttons */
- for (sock = node->inputs.first; sock; sock = sock->next) {
- if (nodeSocketIsHidden(sock))
- continue;
-
- node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, sock->flag & SELECT, pos);
- }
-
- /* socket outputs */
- for (sock = node->outputs.first; sock; sock = sock->next) {
- if (nodeSocketIsHidden(sock))
- continue;
-
- node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, sock->flag & SELECT, pos);
- }
-
- immUnbindProgram();
-
- GPU_disable_program_point_size();
- glDisable(GL_BLEND);
+ node_draw_sockets(v2d, C, ntree, node, true, false);
/* preview */
if (node->flag & NODE_PREVIEW && previews) {
@@ -970,7 +1015,6 @@ static void node_draw_basis(const bContext *C, ARegion *ar, SpaceNode *snode, bN
static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeTree *ntree, bNode *node, bNodeInstanceKey UNUSED(key))
{
- bNodeSocket *sock;
rctf *rct = &node->totr;
float dx, centy = BLI_rctf_cent_y(rct);
float hiddenrad = BLI_rctf_size_y(rct) / 2.0f;
@@ -1007,10 +1051,7 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
glEnable(GL_BLEND);
glEnable(GL_LINE_SMOOTH);
- if (node->flag & NODE_ACTIVE)
- UI_GetThemeColorShadeAlpha4fv(TH_ACTIVE, 0, -40, color);
- else
- UI_GetThemeColorShadeAlpha4fv(TH_SELECT, 0,-40, color);
+ UI_GetThemeColorShadeAlpha4fv((node->flag & NODE_ACTIVE) ? TH_ACTIVE : TH_SELECT, 0, -40, color);
UI_draw_roundbox_gl_mode(GL_LINE_LOOP, rct->xmin, rct->ymin, rct->xmax, rct->ymax, hiddenrad, color);
@@ -1054,12 +1095,9 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
/* disable lines */
if (node->flag & NODE_MUTED)
node_draw_mute_line(&ar->v2d, snode, node);
-
- if (node->flag & SELECT)
- UI_ThemeColor(TH_SELECT);
- else
- UI_ThemeColor(TH_TEXT);
-
+
+ UI_ThemeColor((node->flag & SELECT) ? TH_SELECT : TH_TEXT);
+
if (node->miniwidth > 0.0f) {
nodeLabel(ntree, node, showname, sizeof(showname));
@@ -1083,30 +1121,8 @@ static void node_draw_hidden(const bContext *C, ARegion *ar, SpaceNode *snode, b
fdrawline(rct->xmax - dx, centy - 4.0f, rct->xmax - dx, centy + 4.0f);
fdrawline(rct->xmax - dx - 3.0f * snode->aspect, centy - 4.0f, rct->xmax - dx - 3.0f * snode->aspect, centy + 4.0f);
- unsigned pos = add_attrib(immVertexFormat(), "pos", GL_FLOAT, 2, KEEP_FLOAT);
+ node_draw_sockets(v2d, C, ntree, node, true, false);
- glEnable(GL_BLEND);
- GPU_enable_program_point_size();
-
- immBindBuiltinProgram(GPU_SHADER_2D_POINT_UNIFORM_SIZE_UNIFORM_COLOR_OUTLINE_SMOOTH);
-
- /* socket inputs, buttons */
- for (sock = node->inputs.first; sock; sock = sock->next) {
- if (!nodeSocketIsHidden(sock))
- node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, sock->flag & SELECT, pos);
- }
-
- /* socket outputs */
- for (sock = node->outputs.first; sock; sock = sock->next) {
- if (!nodeSocketIsHidden(sock))
- node_socket_circle_draw(C, ntree, node, sock, NODE_SOCKSIZE * xscale, sock->flag & SELECT, pos);
- }
-
- immUnbindProgram();
-
- GPU_disable_program_point_size();
- glDisable(GL_BLEND);
-
UI_block_end(C, node->block);
UI_block_draw(C, node->block);
node->block = NULL;
diff --git a/source/blender/editors/space_node/node_intern.h b/source/blender/editors/space_node/node_intern.h
index 6a541c40363..3b5d32a432a 100644
--- a/source/blender/editors/space_node/node_intern.h
+++ b/source/blender/editors/space_node/node_intern.h
@@ -67,12 +67,11 @@ void snode_group_offset(struct SpaceNode *snode, float *x, float *y); /* transfo
/* node_draw.c */
int node_get_colorid(struct bNode *node);
-void node_socket_circle_draw(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node,
- struct bNodeSocket *sock, float size, int highlight, unsigned pos);
int node_get_resize_cursor(int directions);
void node_draw_shadow(struct SpaceNode *snode, struct bNode *node, float radius, float alpha);
void node_draw_default(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode,
struct bNodeTree *ntree, struct bNode *node, bNodeInstanceKey key);
+void node_draw_sockets(struct View2D *v2d, const struct bContext *C, struct bNodeTree *ntree, struct bNode *node, bool draw_outputs, bool select_all);
void node_update_default(const struct bContext *C, struct bNodeTree *ntree, struct bNode *node);
int node_select_area_default(struct bNode *node, int x, int y);
int node_tweak_area_default(struct bNode *node, int x, int y);