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authorClément Foucault <foucault.clem@gmail.com>2018-07-04 16:40:56 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-07-04 16:58:21 +0300
commitc76752372784ce44d1647df77109b2813bdd67eb (patch)
tree7a2b4bb6db06dfece664fd9e77f836219ff017c6
parenta232b4926f94a0412375f7fca246f7d1f65ff1d2 (diff)
Eevee: Fix incorrect padding in octahedral mapping
This fixes T54439
-rw-r--r--source/blender/draw/engines/eevee/eevee_lightprobes.c15
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl3
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl3
-rw-r--r--source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl3
-rw-r--r--source/blender/draw/engines/eevee/shaders/octahedron_lib.glsl3
5 files changed, 5 insertions, 22 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_lightprobes.c b/source/blender/draw/engines/eevee/eevee_lightprobes.c
index 346938b19f8..0b97496700a 100644
--- a/source/blender/draw/engines/eevee/eevee_lightprobes.c
+++ b/source/blender/draw/engines/eevee/eevee_lightprobes.c
@@ -1091,20 +1091,7 @@ static void glossy_filter_probe(
float bias = (i == 0) ? -1.0f : 1.0f;
pinfo->texel_size = 1.0f / mipsize;
pinfo->padding_size = powf(2.0f, (float)(maxlevel - min_lod_level - 1 - i));
- /* XXX : WHY THE HECK DO WE NEED THIS ??? */
- /* padding is incorrect without this! float precision issue? */
- if (pinfo->padding_size > 32) {
- pinfo->padding_size += 5;
- }
- if (pinfo->padding_size > 16) {
- pinfo->padding_size += 4;
- }
- else if (pinfo->padding_size > 8) {
- pinfo->padding_size += 2;
- }
- else if (pinfo->padding_size > 4) {
- pinfo->padding_size += 1;
- }
+ pinfo->padding_size *= pinfo->texel_size;
pinfo->layer = probe_idx;
pinfo->roughness = (float)i / ((float)maxlevel - 4.0f);
pinfo->roughness *= pinfo->roughness; /* Disney Roughness */
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
index 14fd6d3dff5..7cf4259a938 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_diffuse_frag.glsl
@@ -131,8 +131,7 @@ void main()
/* Add a N pixel border to ensure filtering is correct
* for N mipmap levels. */
- uvs += uvs * texelSize * paddingSize * 2.0;
- uvs -= texelSize * paddingSize;
+ uvs = (uvs - texelSize * paddingSize) / (1.0 - 2.0 * texelSize * paddingSize);
/* edge mirroring : only mirror if directly adjacent
* (not diagonally adjacent) */
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
index e4199e6a5ed..bb23051b7e5 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_glossy_frag.glsl
@@ -30,8 +30,7 @@ void main() {
/* Add a N pixel border to ensure filtering is correct
* for N mipmap levels. */
- uvs += uvs * texelSize * paddingSize * 2.0;
- uvs -= texelSize * paddingSize;
+ uvs = (uvs - paddingSize) / (1.0 - 2.0 * paddingSize);
/* edge mirroring : only mirror if directly adjacent
* (not diagonally adjacent) */
diff --git a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
index 211fa8f0ce8..083d2313337 100644
--- a/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
+++ b/source/blender/draw/engines/eevee/shaders/lightprobe_filter_visibility_frag.glsl
@@ -49,8 +49,7 @@ void main()
cos.xy = (vec2(texel) + 0.5) * storedTexelSize;
/* add a 2 pixel border to ensure filtering is correct */
- cos.xy *= 1.0 + storedTexelSize * 2.0;
- cos.xy -= storedTexelSize;
+ cos.xy = (cos.xy - storedTexelSize) / (1.0 - 2.0 * storedTexelSize);
float pattern = 1.0;
diff --git a/source/blender/draw/engines/eevee/shaders/octahedron_lib.glsl b/source/blender/draw/engines/eevee/shaders/octahedron_lib.glsl
index 631b325ae37..ec13c885bbb 100644
--- a/source/blender/draw/engines/eevee/shaders/octahedron_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/octahedron_lib.glsl
@@ -13,8 +13,7 @@ vec2 mapping_octahedron(vec3 cubevec, vec2 texel_size)
vec2 uvs = cubevec.xy * (0.5) + 0.5;
/* edge filtering fix */
- uvs *= 1.0 - 2.0 * texel_size;
- uvs += texel_size;
+ uvs = (1.0 - 2.0 * texel_size) * uvs + texel_size;
return uvs;
}