diff options
author | Aaron Carlisle <carlisle.b3d@gmail.com> | 2017-05-09 06:32:06 +0300 |
---|---|---|
committer | Aaron Carlisle <carlisle.b3d@gmail.com> | 2017-05-09 06:38:31 +0300 |
commit | 0f561da5fb77540626aec7a995314271a91acdf6 (patch) | |
tree | f0edba7e2a5be7cbbb1e8bf98e3cd53929558f66 | |
parent | 717d85fb1ca5491f4f3f62b81d65f7148ada8c64 (diff) |
UI: Editor menu, move VSE below MCE
The idea here is to keep things in a logical order to match the order of ones worflow.
This concept can be seen in Graph > Dope Sheet > NLA. This issue is mainly affecting the manual.
Fixes T50709
Differential Revision: https://developer.blender.org/D2630
-rw-r--r-- | source/blender/makesrna/intern/rna_space.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesrna/intern/rna_space.c b/source/blender/makesrna/intern/rna_space.c index 5e364a3adf1..d39364b55cb 100644 --- a/source/blender/makesrna/intern/rna_space.c +++ b/source/blender/makesrna/intern/rna_space.c @@ -71,8 +71,8 @@ EnumPropertyItem rna_enum_space_type_items[] = { {SPACE_NLA, "NLA_EDITOR", ICON_NLA, "NLA Editor", "Combine and layer Actions"}, {0, "", ICON_NONE, NULL, NULL}, {SPACE_IMAGE, "IMAGE_EDITOR", ICON_IMAGE_COL, "UV/Image Editor", "View and edit images and UV Maps"}, - {SPACE_SEQ, "SEQUENCE_EDITOR", ICON_SEQUENCE, "Video Sequence Editor", "Video editing tools"}, {SPACE_CLIP, "CLIP_EDITOR", ICON_CLIP, "Movie Clip Editor", "Motion tracking tools"}, + {SPACE_SEQ, "SEQUENCE_EDITOR", ICON_SEQUENCE, "Video Sequence Editor", "Video editing tools"}, {SPACE_TEXT, "TEXT_EDITOR", ICON_TEXT, "Text Editor", "Edit scripts and in-file documentation"}, {SPACE_NODE, "NODE_EDITOR", ICON_NODETREE, "Node Editor", "Editor for node-based shading and compositing tools"}, {SPACE_LOGIC, "LOGIC_EDITOR", ICON_LOGIC, "Logic Editor", "Game logic editing"}, |