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author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-21 20:54:43 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-21 20:54:43 +0300 |
commit | 73e1435ab1efc95262cd494fd535d4cfb723c5c8 (patch) | |
tree | a7dc21da99ace7ac989d41c26d1318dc13ce2bcb | |
parent | d97f52f0154923c3b2ba5f6095c35b1dad6aba0f (diff) |
DRW: Fix regression
Textures were bound once. But since it was not unbound it's bind_num would not change and considered still bound next time a shader needed it.
Fix T52866
Fix T52855
-rw-r--r-- | source/blender/draw/intern/draw_manager.c | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_manager.c b/source/blender/draw/intern/draw_manager.c index 94f42f1ec18..1f3be9b1f4d 100644 --- a/source/blender/draw/intern/draw_manager.c +++ b/source/blender/draw/intern/draw_manager.c @@ -1841,6 +1841,9 @@ static void bind_texture(GPUTexture *tex) for (int i = 0; i < GPU_max_textures(); ++i) { RST.bind_tex_inc = (RST.bind_tex_inc + 1) % GPU_max_textures(); if (RST.bound_tex_slots[RST.bind_tex_inc] == false) { + if (RST.bound_texs[RST.bind_tex_inc] != NULL) { + GPU_texture_unbind(RST.bound_texs[RST.bind_tex_inc]); + } GPU_texture_bind(tex, RST.bind_tex_inc); RST.bound_texs[RST.bind_tex_inc] = tex; RST.bound_tex_slots[RST.bind_tex_inc] = true; |