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author | Lukas Tönne <lukas.toenne@gmail.com> | 2018-06-09 08:40:40 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2018-06-09 08:40:40 +0300 |
commit | bccafbd84b4718e1abe79c2456001e05281595c7 (patch) | |
tree | 9c175e72472875e0faf2492bae2f49c2c4d03af5 | |
parent | 0c475345e9ef35c4890d150ef517072f44c562fb (diff) |
Use common_view_lib.glsl instead of including the ProjectionMatrix uniform directly in hair shaders.
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 1 | ||||
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/prepass_vert.glsl | 1 |
2 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index 358d05ff35a..a86373a2bb4 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -613,6 +613,7 @@ void EEVEE_materials_init(EEVEE_ViewLayerData *sldata, EEVEE_StorageList *stl, E "#define CLIP_PLANES\n"); char *hair_fiber_vert_str = BLI_string_joinN( + datatoc_common_view_lib_glsl, datatoc_common_hair_lib_glsl, datatoc_hair_lib_glsl, datatoc_prepass_vert_glsl); diff --git a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl index 52192a4ce86..b1dfa851fa1 100644 --- a/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl +++ b/source/blender/draw/engines/eevee/shaders/prepass_vert.glsl @@ -3,7 +3,6 @@ uniform mat4 ModelViewProjectionMatrix; uniform mat4 ModelMatrix; uniform mat4 ModelViewMatrix; uniform mat4 ModelViewMatrixInverse; -uniform mat4 ProjectionMatrix; /* keep in sync with DRWManager.view_data */ layout(std140) uniform clip_block { |