diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2017-02-24 03:20:30 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-02-24 03:26:45 +0300 |
commit | ccec97ea0a43dc2c3befbabe26474a890ac7f26f (patch) | |
tree | 889ce0effcd8baac74108ba5a0d30147a49e5e78 | |
parent | c9e8584e7f9af60f9e7b6d1ae136915e300a52cb (diff) |
Opengl glaDrawPixels removal: editors/spaces
-rw-r--r-- | source/blender/editors/space_file/file_draw.c | 10 | ||||
-rw-r--r-- | source/blender/editors/space_node/drawnode.c | 55 | ||||
-rw-r--r-- | source/blender/editors/space_node/node_draw.c | 6 | ||||
-rw-r--r-- | source/blender/editors/space_view3d/view3d_draw_legacy.c | 12 |
4 files changed, 31 insertions, 52 deletions
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c index dff32a5f0d5..31326e2c18d 100644 --- a/source/blender/editors/space_file/file_draw.c +++ b/source/blender/editors/space_file/file_draw.c @@ -341,6 +341,7 @@ static void file_draw_preview( float scale; int ex, ey; bool use_dropshadow = !is_icon && (typeflags & FILE_TYPE_IMAGE); + float col[4] = {1.0f, 1.0f, 1.0f, 1.0f}; BLI_assert(imb != NULL); @@ -387,12 +388,11 @@ static void file_draw_preview( /* the image */ if (!is_icon && typeflags & FILE_TYPE_FTFONT) { - UI_ThemeColor(TH_TEXT); + UI_GetThemeColor4fv(TH_TEXT, col); } - else { - glColor4f(1.0, 1.0, 1.0, 1.0); - } - glaDrawPixelsTexScaled((float)xco, (float)yco, imb->x, imb->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, imb->rect, scale, scale); + + immDrawPixelsTexScaled((float)xco, (float)yco, imb->x, imb->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, imb->rect, + scale, scale, 1.0f, 1.0f, col); if (icon) { UI_icon_draw_aspect((float)xco, (float)yco, icon, icon_aspect, 1.0f); diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c index be7e9057862..ee93344cdae 100644 --- a/source/blender/editors/space_node/drawnode.c +++ b/source/blender/editors/space_node/drawnode.c @@ -3178,6 +3178,7 @@ void ED_init_node_socket_type_virtual(bNodeSocketType *stype) void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, bNodeInstanceKey parent_key) { bNodeInstanceKey active_viewer_key = (snode->nodetree ? snode->nodetree->active_viewer_key : NODE_INSTANCE_KEY_NONE); + float shuffle[4] = {0.0f, 0.0f, 0.0f, 0.0f}; Image *ima; void *lock; ImBuf *ibuf; @@ -3210,43 +3211,27 @@ void draw_nodespace_back_pix(const bContext *C, ARegion *ar, SpaceNode *snode, b unsigned char *display_buffer = NULL; void *cache_handle = NULL; - if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B)) { - int ofs; + if (snode->flag & (SNODE_SHOW_R | SNODE_SHOW_G | SNODE_SHOW_B | SNODE_SHOW_ALPHA)) { display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle); - -#ifdef __BIG_ENDIAN__ - if (snode->flag & SNODE_SHOW_R) ofs = 0; - else if (snode->flag & SNODE_SHOW_G) ofs = 1; - else ofs = 2; -#else - if (snode->flag & SNODE_SHOW_R) ofs = 1; - else if (snode->flag & SNODE_SHOW_G) ofs = 2; - else ofs = 3; -#endif - - glPixelZoom(snode->zoom, snode->zoom); - /* swap bytes, so alpha is most significant one, then just draw it as luminance int */ - - glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT, - display_buffer - (4 - ofs)); - - glPixelZoom(1.0f, 1.0f); - } - else if (snode->flag & SNODE_SHOW_ALPHA) { - display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle); - - glPixelZoom(snode->zoom, snode->zoom); - /* swap bytes, so alpha is most significant one, then just draw it as luminance int */ -#ifdef __BIG_ENDIAN__ - glPixelStorei(GL_UNPACK_SWAP_BYTES, 1); -#endif - glaDrawPixelsSafe(x, y, ibuf->x, ibuf->y, ibuf->x, GL_LUMINANCE, GL_UNSIGNED_INT, display_buffer); - -#ifdef __BIG_ENDIAN__ - glPixelStorei(GL_UNPACK_SWAP_BYTES, 0); -#endif - glPixelZoom(1.0f, 1.0f); + + if (snode->flag & SNODE_SHOW_R) + shuffle[0] = 1.0f; + else if (snode->flag & SNODE_SHOW_G) + shuffle[1] = 1.0f; + else if (snode->flag & SNODE_SHOW_B) + shuffle[2] = 1.0f; + else + shuffle[3] = 1.0f; + + GPUShader *shader = GPU_shader_get_builtin_shader(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR); + GPU_shader_bind(shader); + GPU_shader_uniform_vector(shader, GPU_shader_get_uniform(shader, "shuffle"), 4, 1, shuffle); + + immDrawPixelsTex(x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, + display_buffer, snode->zoom, snode->zoom, NULL); + + GPU_shader_unbind(); } else if (snode->flag & SNODE_USE_ALPHA) { glEnable(GL_BLEND); diff --git a/source/blender/editors/space_node/node_draw.c b/source/blender/editors/space_node/node_draw.c index 40917f8e349..1dd0598ccfa 100644 --- a/source/blender/editors/space_node/node_draw.c +++ b/source/blender/editors/space_node/node_draw.c @@ -705,10 +705,8 @@ static void node_draw_preview(bNodePreview *preview, rctf *prv) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); /* premul graphics */ - glColor4f(1.0, 1.0, 1.0, 1.0); - glPixelZoom(scale, scale); - glaDrawPixelsTex(draw_rect.xmin, draw_rect.ymin, preview->xsize, preview->ysize, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, preview->rect); - glPixelZoom(1.0f, 1.0f); + immDrawPixelsTex(draw_rect.xmin, draw_rect.ymin, preview->xsize, preview->ysize, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, preview->rect, + scale, scale, NULL); glDisable(GL_BLEND); diff --git a/source/blender/editors/space_view3d/view3d_draw_legacy.c b/source/blender/editors/space_view3d/view3d_draw_legacy.c index 84f0e296a1f..e7b76c47177 100644 --- a/source/blender/editors/space_view3d/view3d_draw_legacy.c +++ b/source/blender/editors/space_view3d/view3d_draw_legacy.c @@ -780,16 +780,12 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d, zoomy *= -1.0f; y1 = y2; } - glPixelZoom(zoomx, zoomy); - glColor4f(1.0f, 1.0f, 1.0f, 1.0f - bgpic->blend); - /* could not use glaDrawPixelsAuto because it could fallback to - * glaDrawPixelsSafe in some cases, which will end up in missing - * alpha transparency for the background image (sergey) - */ - glaDrawPixelsTex(x1 - centx, y1 - centy, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, ibuf->rect); + float col[4] = {1.0f, 1.0f, 1.0f, 1.0f - bgpic->blend}; + glUseProgram(0); /* immDrawPixelsTex use it's own shader */ + immDrawPixelsTex(x1 - centx, y1 - centy, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, ibuf->rect, + zoomx, zoomy, col); - glPixelZoom(1.0, 1.0); glPixelTransferf(GL_ALPHA_SCALE, 1.0f); glMatrixMode(GL_PROJECTION); |