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authorClément Foucault <foucault.clem@gmail.com>2018-12-17 23:24:43 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-12-18 04:19:52 +0300
commit6a1315d6e72689907207a1202b6372402ace59af (patch)
tree8938905d8d8d8e43cbb6ff0f7341873183d46e58
parent4fceaf3848b6ff926a8f0ffdb8f5a7b1537da57b (diff)
Weight Paint Overlay: Refactor wire drawing
This reduce the number of batch/data needed. Stores a select/visiblee flag inside the vert/loop normals.
-rw-r--r--source/blender/draw/intern/draw_cache.c16
-rw-r--r--source/blender/draw/intern/draw_cache.h2
-rw-r--r--source/blender/draw/intern/draw_cache_impl.h1
-rw-r--r--source/blender/draw/intern/draw_cache_impl_mesh.c95
-rw-r--r--source/blender/draw/modes/paint_texture_mode.c1
-rw-r--r--source/blender/draw/modes/paint_weight_mode.c16
-rw-r--r--source/blender/draw/modes/shaders/paint_vert_frag.glsl8
-rw-r--r--source/blender/draw/modes/shaders/paint_wire_frag.glsl21
-rw-r--r--source/blender/draw/modes/shaders/paint_wire_vert.glsl23
9 files changed, 60 insertions, 123 deletions
diff --git a/source/blender/draw/intern/draw_cache.c b/source/blender/draw/intern/draw_cache.c
index d5c99e149f9..c30362a044e 100644
--- a/source/blender/draw/intern/draw_cache.c
+++ b/source/blender/draw/intern/draw_cache.c
@@ -2992,22 +2992,6 @@ GPUBatch *DRW_cache_single_vert_get(void)
/** \name Meshes
* \{ */
-GPUBatch *DRW_cache_mesh_surface_overlay_get(Object *ob)
-{
- BLI_assert(ob->type == OB_MESH);
- Mesh *me = ob->data;
- return DRW_mesh_batch_cache_get_all_triangles(me);
-}
-
-GPUBatch *DRW_cache_face_centers_get(Object *ob)
-{
- BLI_assert(ob->type == OB_MESH);
-
- Mesh *me = ob->data;
-
- return DRW_mesh_batch_cache_get_edit_facedots(me);
-}
-
GPUBatch *DRW_cache_mesh_wire_outline_get(Object *ob)
{
BLI_assert(ob->type == OB_MESH);
diff --git a/source/blender/draw/intern/draw_cache.h b/source/blender/draw/intern/draw_cache.h
index f503c0de76d..a4beb84f1f1 100644
--- a/source/blender/draw/intern/draw_cache.h
+++ b/source/blender/draw/intern/draw_cache.h
@@ -124,8 +124,6 @@ struct GPUBatch *DRW_cache_bone_dof_sphere_get(void);
struct GPUBatch *DRW_cache_bone_dof_lines_get(void);
/* Meshes */
-struct GPUBatch *DRW_cache_mesh_surface_overlay_get(struct Object *ob);
-struct GPUBatch *DRW_cache_face_centers_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_wire_outline_get(struct Object *ob);
struct GPUBatch *DRW_cache_mesh_edge_detection_get(struct Object *ob, bool *r_is_manifold);
struct GPUBatch *DRW_cache_mesh_surface_get(struct Object *ob);
diff --git a/source/blender/draw/intern/draw_cache_impl.h b/source/blender/draw/intern/draw_cache_impl.h
index ffaa99b9d4e..b5aa31f95a6 100644
--- a/source/blender/draw/intern/draw_cache_impl.h
+++ b/source/blender/draw/intern/draw_cache_impl.h
@@ -130,7 +130,6 @@ struct GPUBatch *DRW_mesh_batch_cache_get_wire_loops(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_faces(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_weight_overlay_verts(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_all_edges(struct Mesh *me);
-struct GPUBatch *DRW_mesh_batch_cache_get_all_triangles(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals(struct Mesh *me);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_weights(struct Mesh *me, const struct DRW_MeshWeightState *wstate);
struct GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals_and_vert_colors(struct Mesh *me);
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c
index c0d71fe4c36..1d3b04b510c 100644
--- a/source/blender/draw/intern/draw_cache_impl_mesh.c
+++ b/source/blender/draw/intern/draw_cache_impl_mesh.c
@@ -53,6 +53,7 @@
#include "BKE_mesh.h"
#include "BKE_mesh_tangent.h"
#include "BKE_mesh_runtime.h"
+#include "BKE_object.h"
#include "BKE_colorband.h"
#include "BKE_cdderivedmesh.h"
@@ -3345,7 +3346,7 @@ static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo)
static struct { uint pos, nor; } attr_id;
if (format.attr_len == 0) {
attr_id.pos = GPU_vertformat_attr_add(&format, "pos", GPU_COMP_F32, 3, GPU_FETCH_FLOAT);
- attr_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I16, 3, GPU_FETCH_INT_TO_FLOAT_UNIT);
+ attr_id.nor = GPU_vertformat_attr_add(&format, "nor", GPU_COMP_I10, 4, GPU_FETCH_INT_TO_FLOAT_UNIT);
}
GPU_vertbuf_init_with_format(vbo, &format);
@@ -3359,19 +3360,22 @@ static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo)
BMVert *eve;
uint i;
- BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
- static short no_short[4];
- normal_float_to_short_v3(no_short, eve->no);
+ mesh_render_data_ensure_vert_normals_pack(rdata);
+ GPUPackedNormal *vnor = rdata->vert_normals_pack;
+ BM_ITER_MESH_INDEX (eve, &iter, bm, BM_VERTS_OF_MESH, i) {
GPU_vertbuf_attr_set(vbo, attr_id.pos, i, eve->co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, no_short);
+ GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor[i]);
}
BLI_assert(i == vbo_len_capacity);
}
else {
for (int i = 0; i < vbo_len_capacity; i++) {
+ const MVert *mv = &rdata->mvert[i];
+ GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no);
+ vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0);
GPU_vertbuf_attr_set(vbo, attr_id.pos, i, rdata->mvert[i].co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, rdata->mvert[i].no);
+ GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack);
}
}
}
@@ -3382,8 +3386,10 @@ static void mesh_create_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo)
const int v_orig = v_origindex[i];
if (v_orig != ORIGINDEX_NONE) {
const MVert *mv = &mvert[i];
+ GPUPackedNormal vnor_pack = GPU_normal_convert_i10_s3(mv->no);
+ vnor_pack.w = (mv->flag & ME_HIDE) ? -1 : ((mv->flag & SELECT) ? 1 : 0);
GPU_vertbuf_attr_set(vbo, attr_id.pos, i, mv->co);
- GPU_vertbuf_attr_set(vbo, attr_id.nor, i, mv->no);
+ GPU_vertbuf_attr_set(vbo, attr_id.nor, i, &vnor_pack);
}
}
}
@@ -3471,7 +3477,7 @@ static void mesh_create_loop_pos_and_nor(MeshRenderData *rdata, GPUVertBuf *vbo,
*pnor = GPU_normal_convert_i10_s3(mvert[mloop->v].no);
}
if (use_face_sel) {
- pnor->w = (mpoly->flag & ME_FACE_SEL) ? 1 : 0;
+ pnor->w = (mpoly->flag & ME_HIDE) ? -1 : ((mpoly->flag & ME_FACE_SEL) ? 1 : 0);
}
}
}
@@ -4297,42 +4303,6 @@ static void mesh_create_wireframe_data_tess(MeshRenderData *rdata, GPUVertBuf *v
MEM_freeN(adj_data);
}
-static GPUIndexBuf *mesh_batch_cache_get_triangles_in_order(MeshRenderData *rdata, MeshBatchCache *cache)
-{
- BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
-
- if (cache->triangles_in_order == NULL) {
- const int vert_len = mesh_render_data_verts_len_get(rdata);
- const int tri_len = mesh_render_data_looptri_len_get(rdata);
-
- GPUIndexBufBuilder elb;
- GPU_indexbuf_init(&elb, GPU_PRIM_TRIS, tri_len, vert_len);
-
- if (rdata->edit_bmesh) {
- for (int i = 0; i < tri_len; i++) {
- const BMLoop **ltri = (const BMLoop **)rdata->edit_bmesh->looptris[i];
- if (!BM_elem_flag_test(ltri[0]->f, BM_ELEM_HIDDEN)) {
- for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
- GPU_indexbuf_add_generic_vert(&elb, BM_elem_index_get(ltri[tri_corner]->v));
- }
- }
- }
- }
- else {
- for (int i = 0; i < tri_len; i++) {
- const MLoopTri *mlt = &rdata->mlooptri[i];
- for (uint tri_corner = 0; tri_corner < 3; tri_corner++) {
- GPU_indexbuf_add_generic_vert(&elb, mlt->tri[tri_corner]);
- }
- }
- }
- cache->triangles_in_order = GPU_indexbuf_build(&elb);
- }
-
- return cache->triangles_in_order;
-}
-
-
static GPUIndexBuf *mesh_batch_cache_get_loose_edges(MeshRenderData *rdata, MeshBatchCache *cache)
{
BLI_assert(rdata->types & (MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI));
@@ -4575,6 +4545,12 @@ static GPUVertBuf *mesh_create_vert_pos_with_overlay_data(
/** \name Public API
* \{ */
+GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
+{
+ MeshBatchCache *cache = mesh_batch_cache_get(me);
+ return DRW_batch_request(&cache->batch.all_verts);
+}
+
GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
@@ -4594,25 +4570,6 @@ GPUBatch *DRW_mesh_batch_cache_get_all_edges(Mesh *me)
return cache->all_edges;
}
-GPUBatch *DRW_mesh_batch_cache_get_all_triangles(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
-
- if (cache->all_triangles == NULL) {
- /* create batch from DM */
- const int datatype = MR_DATATYPE_VERT | MR_DATATYPE_LOOPTRI;
- MeshRenderData *rdata = mesh_render_data_create(me, datatype);
-
- cache->all_triangles = GPU_batch_create(
- GPU_PRIM_TRIS, mesh_batch_cache_get_vert_pos_and_nor_in_order(rdata, cache),
- mesh_batch_cache_get_triangles_in_order(rdata, cache));
-
- mesh_render_data_free(rdata);
- }
-
- return cache->all_triangles;
-}
-
GPUBatch *DRW_mesh_batch_cache_get_triangles_with_normals(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
@@ -4764,12 +4721,6 @@ GPUBatch *DRW_mesh_batch_cache_get_points_with_normals(Mesh *me)
return cache->points_with_normals;
}
-GPUBatch *DRW_mesh_batch_cache_get_all_verts(Mesh *me)
-{
- MeshBatchCache *cache = mesh_batch_cache_get(me);
- return DRW_batch_request(&cache->batch.all_verts);
-}
-
GPUBatch *DRW_mesh_batch_cache_get_fancy_edges(Mesh *me)
{
MeshBatchCache *cache = mesh_batch_cache_get(me);
@@ -5611,11 +5562,13 @@ void DRW_mesh_batch_cache_create_requested(Object *ob, Mesh *me)
{
const DRWContextState *draw_ctx = DRW_context_state_get();
const int mode = CTX_data_mode_enum_ex(draw_ctx->object_edit, draw_ctx->obact, draw_ctx->object_mode);
- const bool use_hide = false; /* TODO */
+ const bool is_paint_mode = ELEM(mode, CTX_MODE_PAINT_TEXTURE, CTX_MODE_PAINT_VERTEX, CTX_MODE_PAINT_WEIGHT);
+ const bool use_hide = (ob->type == OB_MESH) && ((is_paint_mode && (ob == draw_ctx->obact)) ||
+ ((mode == CTX_MODE_EDIT_MESH) && BKE_object_is_in_editmode(ob)));
bool use_face_sel = false;
/* Tex paint face select */
- if ((mode == CTX_MODE_PAINT_TEXTURE) && (ob->type == OB_MESH) && (draw_ctx->obact == ob)) {
+ if (is_paint_mode && (ob->type == OB_MESH) && (draw_ctx->obact == ob)) {
const Mesh *me_orig = DEG_get_original_object(ob)->data;
use_face_sel = (me_orig->editflag & ME_EDIT_PAINT_FACE_SEL) != 0;
}
diff --git a/source/blender/draw/modes/paint_texture_mode.c b/source/blender/draw/modes/paint_texture_mode.c
index 8fb854efd0d..985ab5455e3 100644
--- a/source/blender/draw/modes/paint_texture_mode.c
+++ b/source/blender/draw/modes/paint_texture_mode.c
@@ -351,6 +351,7 @@ static void PAINT_TEXTURE_engine_free(void)
{
DRW_SHADER_FREE_SAFE(e_data.image_sh);
DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader);
+ DRW_SHADER_FREE_SAFE(e_data.face_overlay_shader);
}
static const DrawEngineDataSize PAINT_TEXTURE_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_TEXTURE_Data);
diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c
index c050df43e24..ac04af728dd 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -45,6 +45,7 @@ extern struct GlobalsUboStorage ts; /* draw_common.c */
extern struct GPUTexture *globals_weight_ramp; /* draw_common.c */
+extern char datatoc_paint_face_vert_glsl[];
extern char datatoc_paint_weight_vert_glsl[];
extern char datatoc_paint_weight_frag_glsl[];
extern char datatoc_paint_wire_vert_glsl[];
@@ -52,6 +53,8 @@ extern char datatoc_paint_wire_frag_glsl[];
extern char datatoc_paint_vert_frag_glsl[];
extern char datatoc_common_globals_lib_glsl[];
+extern char datatoc_gpu_shader_uniform_color_frag_glsl[];
+
/* *********** LISTS *********** */
typedef struct PAINT_WEIGHT_PassList {
@@ -109,7 +112,9 @@ static void PAINT_WEIGHT_engine_init(void *UNUSED(vedata))
}
if (!e_data.face_overlay_shader) {
- e_data.face_overlay_shader = GPU_shader_get_builtin_shader(GPU_SHADER_3D_UNIFORM_COLOR);
+ e_data.face_overlay_shader = DRW_shader_create(
+ datatoc_paint_face_vert_glsl, NULL,
+ datatoc_gpu_shader_uniform_color_frag_glsl, NULL);
}
if (!e_data.vert_overlay_shader) {
@@ -150,7 +155,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
{
psl->wire_overlay = DRW_pass_create(
"Wire Pass",
- DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->lwire_shgrp = DRW_shgroup_create(e_data.wire_overlay_shader, psl->wire_overlay);
DRW_shgroup_uniform_block(stl->g_data->lwire_shgrp, "globalsBlock", globals_ubo);
@@ -170,7 +175,7 @@ static void PAINT_WEIGHT_cache_init(void *vedata)
{
psl->vert_overlay = DRW_pass_create(
"Vert Mask Pass",
- DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL);
+ DRW_STATE_WRITE_COLOR | DRW_STATE_WRITE_DEPTH | DRW_STATE_DEPTH_LESS_EQUAL | DRW_STATE_OFFSET_NEGATIVE);
stl->g_data->vert_shgrp = DRW_shgroup_create(e_data.vert_overlay_shader, psl->vert_overlay);
DRW_shgroup_uniform_block(stl->g_data->vert_shgrp, "globalsBlock", globals_ubo);
@@ -202,12 +207,12 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
}
if (use_face_sel) {
- geom = DRW_cache_mesh_faces_weight_overlay_get(ob);
+ geom = DRW_cache_mesh_surface_get(ob);
DRW_shgroup_call_add(stl->g_data->face_shgrp, geom, ob->obmat);
}
if (use_vert_sel) {
- geom = DRW_cache_mesh_verts_weight_overlay_get(ob);
+ geom = DRW_cache_mesh_verts_get(ob);
DRW_shgroup_call_add(stl->g_data->vert_shgrp, geom, ob->obmat);
}
}
@@ -228,6 +233,7 @@ static void PAINT_WEIGHT_engine_free(void)
DRW_SHADER_FREE_SAFE(e_data.weight_face_shader);
DRW_SHADER_FREE_SAFE(e_data.wire_overlay_shader);
DRW_SHADER_FREE_SAFE(e_data.vert_overlay_shader);
+ DRW_SHADER_FREE_SAFE(e_data.face_overlay_shader);
}
static const DrawEngineDataSize PAINT_WEIGHT_data_size = DRW_VIEWPORT_DATA_SIZE(PAINT_WEIGHT_Data);
diff --git a/source/blender/draw/modes/shaders/paint_vert_frag.glsl b/source/blender/draw/modes/shaders/paint_vert_frag.glsl
index 5ea8c11ff9a..d7f604d5c2c 100644
--- a/source/blender/draw/modes/shaders/paint_vert_frag.glsl
+++ b/source/blender/draw/modes/shaders/paint_vert_frag.glsl
@@ -1,5 +1,5 @@
-flat in int finalFlag;
+flat in vec4 finalColor;
out vec4 fragColor;
#define VERTEX_SELECTED (1 << 0)
@@ -7,10 +7,6 @@ out vec4 fragColor;
void main()
{
- if (bool(finalFlag & VERTEX_HIDE)) {
- discard;
- }
-
vec2 centered = gl_PointCoord - vec2(0.5);
float dist_squared = dot(centered, centered);
const float rad_squared = 0.25;
@@ -22,5 +18,5 @@ void main()
discard;
}
- fragColor = bool(finalFlag & VERTEX_SELECTED) ? colSel : colUnsel;
+ fragColor = finalColor;
}
diff --git a/source/blender/draw/modes/shaders/paint_wire_frag.glsl b/source/blender/draw/modes/shaders/paint_wire_frag.glsl
index c5d6198fc21..d738ed5ddb2 100644
--- a/source/blender/draw/modes/shaders/paint_wire_frag.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_frag.glsl
@@ -1,25 +1,8 @@
-flat in int finalFlag;
+flat in vec4 finalColor;
out vec4 fragColor;
-#define VERTEX_SELECTED (1 << 0)
-#define VERTEX_HIDE (1 << 4)
-
void main()
{
- if (bool(finalFlag & VERTEX_HIDE)) {
- discard;
- }
-
- /* Apply depth offset by taking slope and distance into account. */
- gl_FragDepth = gl_FragCoord.z - mix(exp2(-10), exp2(-23), gl_FragCoord.z) - 2.0 * fwidth(gl_FragCoord.z);
-
-#ifdef VERTEX_MODE
- vec4 colSel = colorEdgeSelect;
- colSel.rgb = clamp(colSel.rgb - 0.2, 0.0, 1.0);
-#else
- const vec4 colSel = vec4(1.0, 1.0, 1.0, 1.0);
-#endif
-
- fragColor = bool(finalFlag & VERTEX_SELECTED) ? colSel : colorWire;
+ fragColor = finalColor;
}
diff --git a/source/blender/draw/modes/shaders/paint_wire_vert.glsl b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
index 253c21745e2..a92591b957d 100644
--- a/source/blender/draw/modes/shaders/paint_wire_vert.glsl
+++ b/source/blender/draw/modes/shaders/paint_wire_vert.glsl
@@ -2,13 +2,30 @@
uniform mat4 ModelViewProjectionMatrix;
in vec3 pos;
-in int data;
+in vec4 nor; /* flag stored in w */
-flat out int finalFlag;
+flat out vec4 finalColor;
void main()
{
+ bool is_select = (nor.w > 0.0);
+ bool is_hidden = (nor.w < 0.0);
gl_Position = ModelViewProjectionMatrix * vec4(pos, 1.0);
+ /* Add offset in Z to avoid zfighting and render selected wires on top. */
+ /* TODO scale this bias using znear and zfar range. */
+ gl_Position.zw -= exp2(-20) * (is_select ? 2.0 : 1.0);
- finalFlag = data;
+ if (is_hidden) {
+ gl_Position = vec4(-2.0, -2.0, -2.0, 1.0);
+ }
+
+#ifdef VERTEX_MODE
+ vec4 colSel = colorEdgeSelect;
+ colSel.rgb = clamp(colSel.rgb - 0.2, 0.0, 1.0);
+#else
+ const vec4 colSel = vec4(1.0, 1.0, 1.0, 1.0);
+#endif
+
+ finalColor = (is_select) ? colSel : colorWire;
+ finalColor.a = nor.w;
}