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authorCampbell Barton <ideasman42@gmail.com>2008-10-19 19:53:22 +0400
committerCampbell Barton <ideasman42@gmail.com>2008-10-19 19:53:22 +0400
commit18072f55833d1b7f2451a887059b208d87d51761 (patch)
treeb5b1bf266b1525377492d3f1ef8937fb0b26ef48
parent4d4fd5687f54b6bdb0e95bdd71e5628486d557fb (diff)
modified OBJ import and export UI's to be less confusing with nicer layout. removed an unneeded workaround in fbx export.
-rw-r--r--release/scripts/export_fbx.py9
-rw-r--r--release/scripts/export_obj.py134
-rw-r--r--release/scripts/import_obj.py113
3 files changed, 234 insertions, 22 deletions
diff --git a/release/scripts/export_fbx.py b/release/scripts/export_fbx.py
index 2d8859aa8fb..696d3d1561a 100644
--- a/release/scripts/export_fbx.py
+++ b/release/scripts/export_fbx.py
@@ -2887,7 +2887,7 @@ def fbx_ui():
def write_ui():
# globals
- GLOBALS['EVENT'] = 2
+ GLOBALS['EVENT'] = EVENT_REDRAW
#GLOBALS['MOUSE'] = Window.GetMouseCoords()
GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
GLOBALS['FILENAME'] = ''
@@ -2929,13 +2929,6 @@ def write_ui():
GLOBALS['_YROT90'] = Draw.Create(False)
GLOBALS['_ZROT90'] = Draw.Create(False)
- # horrible ugly hack so tooltips draw, dosnt always work even
- # Fixed in Draw.UIBlock for 2.45rc2, but keep this until 2.45 is released
- Window.SetKeyQualifiers(0)
- while Window.GetMouseButtons(): Blender.sys.sleep(10)
- for i in xrange(100): Window.QHandle(i)
- # END HORRID HACK
-
# best not do move the cursor
# Window.SetMouseCoords(*[i/2 for i in Window.GetScreenSize()])
diff --git a/release/scripts/export_obj.py b/release/scripts/export_obj.py
index 6ea890879dd..f99a949fbae 100644
--- a/release/scripts/export_obj.py
+++ b/release/scripts/export_obj.py
@@ -2,14 +2,14 @@
"""
Name: 'Wavefront (.obj)...'
-Blender: 243
+Blender: 248
Group: 'Export'
Tooltip: 'Save a Wavefront OBJ File'
"""
__author__ = "Campbell Barton, Jiri Hnidek"
-__url__ = ['www.blender.org', 'blenderartists.org']
-__version__ = "1.1"
+__url__ = ['http://wiki.blender.org/index.php/Scripts/Manual/Export/wavefront_obj', 'www.blender.org', 'blenderartists.org']
+__version__ = "1.2"
__bpydoc__ = """\
This script is an exporter to OBJ file format.
@@ -535,23 +535,31 @@ def write_ui(filename):
if not BPyMessages.Warning_SaveOver(filename):
return
- EXPORT_APPLY_MODIFIERS = Draw.Create(1)
+ global EXPORT_APPLY_MODIFIERS, EXPORT_ROTX90, EXPORT_TRI, EXPORT_EDGES,\
+ EXPORT_NORMALS, EXPORT_NORMALS_HQ, EXPORT_UV,\
+ EXPORT_MTL, EXPORT_SEL_ONLY, EXPORT_ALL_SCENES,\
+ EXPORT_ANIMATION, EXPORT_COPY_IMAGES, EXPORT_BLEN_OBS,\
+ EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER
+
+ EXPORT_APPLY_MODIFIERS = Draw.Create(0)
EXPORT_ROTX90 = Draw.Create(1)
EXPORT_TRI = Draw.Create(0)
EXPORT_EDGES = Draw.Create(1)
EXPORT_NORMALS = Draw.Create(0)
- EXPORT_NORMALS_HQ = Draw.Create(1)
+ EXPORT_NORMALS_HQ = Draw.Create(0)
EXPORT_UV = Draw.Create(1)
EXPORT_MTL = Draw.Create(1)
EXPORT_SEL_ONLY = Draw.Create(1)
EXPORT_ALL_SCENES = Draw.Create(0)
EXPORT_ANIMATION = Draw.Create(0)
EXPORT_COPY_IMAGES = Draw.Create(0)
- EXPORT_BLEN_OBS = Draw.Create(1)
+ EXPORT_BLEN_OBS = Draw.Create(0)
EXPORT_GROUP_BY_OB = Draw.Create(0)
EXPORT_GROUP_BY_MAT = Draw.Create(0)
EXPORT_KEEP_VERT_ORDER = Draw.Create(1)
+ # Old UI
+ '''
# removed too many options are bad!
# Get USER Options
@@ -580,12 +588,124 @@ def write_ui(filename):
if not Draw.PupBlock('Export...', pup_block):
return
+ '''
+
+ # BEGIN ALTERNATIVE UI *******************
+ if True:
+
+ EVENT_NONE = 0
+ EVENT_EXIT = 1
+ EVENT_REDRAW = 2
+ EVENT_EXPORT = 3
+
+ GLOBALS = {}
+ GLOBALS['EVENT'] = EVENT_REDRAW
+ #GLOBALS['MOUSE'] = Window.GetMouseCoords()
+ GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
+
+ def obj_ui_set_event(e,v):
+ GLOBALS['EVENT'] = e
+
+ def do_split(e,v):
+ global EXPORT_BLEN_OBS, EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_APPLY_MODIFIERS, KEEP_VERT_ORDER
+ if EXPORT_BLEN_OBS.val or EXPORT_GROUP_BY_OB.val or EXPORT_GROUP_BY_MAT.val or EXPORT_APPLY_MODIFIERS.val:
+ EXPORT_KEEP_VERT_ORDER.val = 0
+ else:
+ EXPORT_KEEP_VERT_ORDER.val = 1
+
+ def do_vertorder(e,v):
+ global EXPORT_BLEN_OBS, EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_APPLY_MODIFIERS, KEEP_VERT_ORDER
+ if EXPORT_KEEP_VERT_ORDER.val:
+ EXPORT_BLEN_OBS.val = EXPORT_GROUP_BY_OB.val = EXPORT_GROUP_BY_MAT.val = EXPORT_APPLY_MODIFIERS.val = 0
+ else:
+ if not (EXPORT_BLEN_OBS.val or EXPORT_GROUP_BY_OB.val or EXPORT_GROUP_BY_MAT.val or EXPORT_APPLY_MODIFIERS.val):
+ EXPORT_KEEP_VERT_ORDER.val = 1
+
+ def do_help(e,v):
+ url = __url__[0]
+ print 'Trying to open web browser with documentation at this address...'
+ print '\t' + url
+
+ try:
+ import webbrowser
+ webbrowser.open(url)
+ except:
+ print '...could not open a browser window.'
+
+ def obj_ui():
+ ui_x, ui_y = GLOBALS['MOUSE']
+
+ # Center based on overall pup size
+ ui_x -= 165
+ ui_y -= 110
+
+ global EXPORT_APPLY_MODIFIERS, EXPORT_ROTX90, EXPORT_TRI, EXPORT_EDGES,\
+ EXPORT_NORMALS, EXPORT_NORMALS_HQ, EXPORT_UV,\
+ EXPORT_MTL, EXPORT_SEL_ONLY, EXPORT_ALL_SCENES,\
+ EXPORT_ANIMATION, EXPORT_COPY_IMAGES, EXPORT_BLEN_OBS,\
+ EXPORT_GROUP_BY_OB, EXPORT_GROUP_BY_MAT, EXPORT_KEEP_VERT_ORDER
+
+ Draw.Label('Context...', ui_x+9, ui_y+209, 220, 20)
+ Draw.BeginAlign()
+ EXPORT_SEL_ONLY = Draw.Toggle('Selection Only', EVENT_NONE, ui_x+9, ui_y+189, 110, 20, EXPORT_SEL_ONLY.val, 'Only export objects in visible selection. Else export whole scene.')
+ EXPORT_ALL_SCENES = Draw.Toggle('All Scenes', EVENT_NONE, ui_x+119, ui_y+189, 110, 20, EXPORT_ALL_SCENES.val, 'Each scene as a separate OBJ file.')
+ EXPORT_ANIMATION = Draw.Toggle('Animation', EVENT_NONE, ui_x+229, ui_y+189, 110, 20, EXPORT_ANIMATION.val, 'Each frame as a numbered OBJ file.')
+ Draw.EndAlign()
+
+
+ Draw.Label('Output Options...', ui_x+9, ui_y+159, 220, 20)
+ Draw.BeginAlign()
+ EXPORT_APPLY_MODIFIERS = Draw.Toggle('Apply Modifiers', EVENT_REDRAW, ui_x+9, ui_y+140, 110, 20, EXPORT_APPLY_MODIFIERS.val, 'Use transformed mesh data from each object. May break vert order for morph targets.', do_split)
+ EXPORT_ROTX90 = Draw.Toggle('Rotate X90', EVENT_NONE, ui_x+119, ui_y+140, 110, 20, EXPORT_ROTX90.val, 'Rotate on export so Blenders UP is translated into OBJs UP')
+ EXPORT_COPY_IMAGES = Draw.Toggle('Copy Images', EVENT_NONE, ui_x+229, ui_y+140, 110, 20, EXPORT_COPY_IMAGES.val, 'Copy image files to the export directory, never overwrite.')
+ Draw.EndAlign()
+
+
+ Draw.Label('Export...', ui_x+9, ui_y+109, 220, 20)
+ Draw.BeginAlign()
+ EXPORT_EDGES = Draw.Toggle('Edges', EVENT_NONE, ui_x+9, ui_y+90, 50, 20, EXPORT_EDGES.val, 'Edges not connected to faces.')
+ EXPORT_TRI = Draw.Toggle('Triangulate', EVENT_NONE, ui_x+59, ui_y+90, 70, 20, EXPORT_TRI.val, 'Triangulate quads.')
+ Draw.EndAlign()
+ Draw.BeginAlign()
+ EXPORT_MTL = Draw.Toggle('Materials', EVENT_NONE, ui_x+139, ui_y+90, 70, 20, EXPORT_MTL.val, 'Write a separate MTL file with the OBJ.')
+ EXPORT_UV = Draw.Toggle('UVs', EVENT_NONE, ui_x+209, ui_y+90, 31, 20, EXPORT_UV.val, 'Export texface UV coords.')
+ Draw.EndAlign()
+ Draw.BeginAlign()
+ EXPORT_NORMALS = Draw.Toggle('Normals', EVENT_NONE, ui_x+250, ui_y+90, 59, 20, EXPORT_NORMALS.val, 'Export vertex normal data (Ignored on import).')
+ EXPORT_NORMALS_HQ = Draw.Toggle('HQ', EVENT_NONE, ui_x+309, ui_y+90, 31, 20, EXPORT_NORMALS_HQ.val, 'Calculate high quality normals for rendering.')
+ Draw.EndAlign()
+
+
+ Draw.Label('Blender Objects as OBJ:', ui_x+9, ui_y+59, 220, 20)
+ Draw.BeginAlign()
+ EXPORT_BLEN_OBS = Draw.Toggle('Objects', EVENT_REDRAW, ui_x+9, ui_y+40, 60, 20, EXPORT_BLEN_OBS.val, 'Export blender objects as "OBJ objects".', do_split)
+ EXPORT_GROUP_BY_OB = Draw.Toggle('Groups', EVENT_REDRAW, ui_x+69, ui_y+39, 60, 20, EXPORT_GROUP_BY_OB.val, 'Export blender objects as "OBJ Groups".', do_split)
+ EXPORT_GROUP_BY_MAT = Draw.Toggle('Material Groups', EVENT_REDRAW, ui_x+129, ui_y+39, 100, 20, EXPORT_GROUP_BY_MAT.val, 'Group by materials.', do_split)
+ Draw.EndAlign()
+
+ EXPORT_KEEP_VERT_ORDER = Draw.Toggle('Keep Vert Order', EVENT_REDRAW, ui_x+239, ui_y+39, 100, 20, EXPORT_KEEP_VERT_ORDER.val, 'Keep vert and face order, disables some other options. Use for morph targets.', do_vertorder)
+
+ Draw.BeginAlign()
+ Draw.PushButton('Online Help', EVENT_REDRAW, ui_x+9, ui_y+9, 110, 20, 'Load the wiki page for this script', do_help)
+ Draw.PushButton('Cancel', EVENT_EXIT, ui_x+119, ui_y+9, 110, 20, '', obj_ui_set_event)
+ Draw.PushButton('Export', EVENT_EXPORT, ui_x+229, ui_y+9, 110, 20, 'Export with these settings', obj_ui_set_event)
+ Draw.EndAlign()
+
+
+ # hack so the toggle buttons redraw. this is not nice at all
+ while GLOBALS['EVENT'] not in (EVENT_EXIT, EVENT_EXPORT):
+ Draw.UIBlock(obj_ui)
+
+ if GLOBALS['EVENT'] != EVENT_EXPORT:
+ return
+
+ # END ALTERNATIVE UI *********************
+
if EXPORT_KEEP_VERT_ORDER.val:
EXPORT_BLEN_OBS.val = False
EXPORT_GROUP_BY_OB.val = False
EXPORT_GROUP_BY_MAT.val = False
- EXPORT_GROUP_BY_MAT.val = False
EXPORT_APPLY_MODIFIERS.val = False
Window.EditMode(0)
diff --git a/release/scripts/import_obj.py b/release/scripts/import_obj.py
index 6ddfb867a36..b7bdd54fe6d 100644
--- a/release/scripts/import_obj.py
+++ b/release/scripts/import_obj.py
@@ -2,14 +2,14 @@
"""
Name: 'Wavefront (.obj)...'
-Blender: 242
+Blender: 248
Group: 'Import'
Tooltip: 'Load a Wavefront OBJ File, Shift: batch import all dir.'
"""
__author__= "Campbell Barton", "Jiri Hnidek"
-__url__= ["blender.org", "blenderartists.org"]
-__version__= "2.0"
+__url__= ['http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj', 'blender.org', 'blenderartists.org']
+__version__= "2.1"
__bpydoc__= """\
This script imports a Wavefront OBJ files to Blender.
@@ -756,19 +756,22 @@ def load_obj_ui(filepath, BATCH_LOAD= False):
if BPyMessages.Error_NoFile(filepath):
return
+ global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, KEEP_VERT_ORDER
CREATE_SMOOTH_GROUPS= Draw.Create(0)
CREATE_FGONS= Draw.Create(1)
CREATE_EDGES= Draw.Create(1)
- SPLIT_OBJECTS= Draw.Create(1)
- SPLIT_GROUPS= Draw.Create(1)
- SPLIT_MATERIALS= Draw.Create(1)
- KEEP_VERT_ORDER= Draw.Create(1)
+ SPLIT_OBJECTS= Draw.Create(0)
+ SPLIT_GROUPS= Draw.Create(0)
+ SPLIT_MATERIALS= Draw.Create(0)
CLAMP_SIZE= Draw.Create(10.0)
IMAGE_SEARCH= Draw.Create(1)
+ KEEP_VERT_ORDER= Draw.Create(1)
# Get USER Options
+ # Note, Works but not pretty, instead use a more complicated GUI
+ '''
pup_block= [\
'Import...',\
('Smooth Groups', CREATE_SMOOTH_GROUPS, 'Surround smooth groups by sharp edges'),\
@@ -791,6 +794,102 @@ def load_obj_ui(filepath, BATCH_LOAD= False):
SPLIT_OBJECTS.val = False
SPLIT_GROUPS.val = False
SPLIT_MATERIALS.val = False
+ '''
+
+
+
+ # BEGIN ALTERNATIVE UI *******************
+ if True:
+
+ EVENT_NONE = 0
+ EVENT_EXIT = 1
+ EVENT_REDRAW = 2
+ EVENT_IMPORT = 3
+
+ GLOBALS = {}
+ GLOBALS['EVENT'] = EVENT_REDRAW
+ #GLOBALS['MOUSE'] = Window.GetMouseCoords()
+ GLOBALS['MOUSE'] = [i/2 for i in Window.GetScreenSize()]
+
+ def obj_ui_set_event(e,v):
+ GLOBALS['EVENT'] = e
+
+ def do_split(e,v):
+ global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER
+ if SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val:
+ KEEP_VERT_ORDER.val = 0
+ else:
+ KEEP_VERT_ORDER.val = 1
+
+ def do_vertorder(e,v):
+ global SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, KEEP_VERT_ORDER
+ if KEEP_VERT_ORDER.val:
+ SPLIT_OBJECTS.val = SPLIT_GROUPS.val = SPLIT_MATERIALS.val = 0
+ else:
+ if not (SPLIT_OBJECTS.val or SPLIT_GROUPS.val or SPLIT_MATERIALS.val):
+ KEEP_VERT_ORDER.val = 1
+
+ def do_help(e,v):
+ url = __url__[0]
+ print 'Trying to open web browser with documentation at this address...'
+ print '\t' + url
+
+ try:
+ import webbrowser
+ webbrowser.open(url)
+ except:
+ print '...could not open a browser window.'
+
+ def obj_ui():
+ ui_x, ui_y = GLOBALS['MOUSE']
+
+ # Center based on overall pup size
+ ui_x -= 165
+ ui_y -= 90
+
+ global CREATE_SMOOTH_GROUPS, CREATE_FGONS, CREATE_EDGES, SPLIT_OBJECTS, SPLIT_GROUPS, SPLIT_MATERIALS, CLAMP_SIZE, IMAGE_SEARCH, KEEP_VERT_ORDER
+
+ Draw.Label('Import...', ui_x+9, ui_y+159, 220, 21)
+ Draw.BeginAlign()
+ CREATE_SMOOTH_GROUPS = Draw.Toggle('Smooth Groups', EVENT_NONE, ui_x+9, ui_y+139, 110, 20, CREATE_SMOOTH_GROUPS.val, 'Surround smooth groups by sharp edges')
+ CREATE_FGONS = Draw.Toggle('NGons as FGons', EVENT_NONE, ui_x+119, ui_y+139, 110, 20, CREATE_FGONS.val, 'Import faces with more then 4 verts as fgons')
+ CREATE_EDGES = Draw.Toggle('Lines as Edges', EVENT_NONE, ui_x+229, ui_y+139, 110, 20, CREATE_EDGES.val, 'Import lines and faces with 2 verts as edges')
+ Draw.EndAlign()
+
+ Draw.Label('Separate objects by OBJ...', ui_x+9, ui_y+110, 220, 20)
+ Draw.BeginAlign()
+ SPLIT_OBJECTS = Draw.Toggle('Object', EVENT_REDRAW, ui_x+9, ui_y+89, 70, 21, SPLIT_OBJECTS.val, 'Import OBJ Objects into Blender Objects', do_split)
+ SPLIT_GROUPS = Draw.Toggle('Group', EVENT_REDRAW, ui_x+79, ui_y+89, 70, 21, SPLIT_GROUPS.val, 'Import OBJ Groups into Blender Objects', do_split)
+ SPLIT_MATERIALS = Draw.Toggle('Material', EVENT_REDRAW, ui_x+149, ui_y+89, 70, 21, SPLIT_MATERIALS.val, 'Import each material into a seperate mesh (Avoids > 16 per mesh error)', do_split)
+ Draw.EndAlign()
+
+ # Only used for user feedback
+ KEEP_VERT_ORDER = Draw.Toggle('Keep Vert Order', EVENT_REDRAW, ui_x+229, ui_y+89, 110, 21, KEEP_VERT_ORDER.val, 'Keep vert and face order, disables split options, enable for morph targets', do_vertorder)
+
+ Draw.Label('Options...', ui_x+9, ui_y+60, 211, 20)
+ CLAMP_SIZE = Draw.Number('Clamp Scale: ', EVENT_NONE, ui_x+9, ui_y+39, 211, 21, CLAMP_SIZE.val, 0.0, 1000.0, 'Clamp the size to this maximum (Zero to Disable)')
+ IMAGE_SEARCH = Draw.Toggle('Image Search', EVENT_NONE, ui_x+229, ui_y+39, 110, 21, IMAGE_SEARCH.val, 'Search subdirs for any assosiated images (Warning, may be slow)')
+ Draw.BeginAlign()
+ Draw.PushButton('Online Help', EVENT_REDRAW, ui_x+9, ui_y+9, 110, 21, 'Load the wiki page for this script', do_help)
+ Draw.PushButton('Cancel', EVENT_EXIT, ui_x+119, ui_y+9, 110, 21, '', obj_ui_set_event)
+ Draw.PushButton('Import', EVENT_IMPORT, ui_x+229, ui_y+9, 110, 21, 'Import with these settings', obj_ui_set_event)
+ Draw.EndAlign()
+
+
+ # hack so the toggle buttons redraw. this is not nice at all
+ while GLOBALS['EVENT'] not in (EVENT_EXIT, EVENT_IMPORT):
+ Draw.UIBlock(obj_ui)
+
+ if GLOBALS['EVENT'] != EVENT_IMPORT:
+ return
+
+ # END ALTERNATIVE UI *********************
+
+
+
+
+
+
Window.WaitCursor(1)