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authorDaniel Genrich <daniel.genrich@gmx.net>2008-01-25 19:14:54 +0300
committerDaniel Genrich <daniel.genrich@gmx.net>2008-01-25 19:14:54 +0300
commita01a606b1fdc2f855d84f855033116cc2ff5191d (patch)
tree47c396984e6990a548a62efb5550e0b2ea95725d
parent589870100dc6734a20c99f572baeb2c401e6509f (diff)
Weekend commit -> New: 3rd tab for advanced users mit many things to play with. Fixed: Free modifier correctly when deactivating cloth on panel, be carefull: could eventually put weird values on the GUI due to changed DNA
-rw-r--r--source/blender/blenkernel/BKE_cloth.h7
-rw-r--r--source/blender/blenkernel/intern/cloth.c88
-rw-r--r--source/blender/blenkernel/intern/collision.c5
-rw-r--r--source/blender/blenkernel/intern/implicit.c13
-rw-r--r--source/blender/makesdna/DNA_cloth_types.h20
-rw-r--r--source/blender/src/buttons_object.c136
-rw-r--r--source/blender/src/vpaint.c1
7 files changed, 213 insertions, 57 deletions
diff --git a/source/blender/blenkernel/BKE_cloth.h b/source/blender/blenkernel/BKE_cloth.h
index 3a3d6612a23..5bcd40c5905 100644
--- a/source/blender/blenkernel/BKE_cloth.h
+++ b/source/blender/blenkernel/BKE_cloth.h
@@ -80,7 +80,10 @@ typedef struct ClothVertex
float goal; /* goal, from SB */
float impulse[3]; /* used in collision.c */
unsigned int impulse_count; /* same as above */
- float avg_spring_len; /* average length of connected springs, UNUSED ATM */
+ float avg_spring_len; /* average length of connected springs, UNUSED ATM */
+ float struct_stiff;
+ float bend_stiff;
+ float shear_stiff;
}
ClothVertex;
@@ -99,6 +102,7 @@ typedef struct ClothSpring
float dfdx[3][3];
float dfdv[3][3];
float f[3];
+ float stiffness; /* stiffness factor from the vertex groups */
}
ClothSpring;
@@ -135,6 +139,7 @@ typedef enum
CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT = ( 1 << 5 ), // true if tearing is enabled
CLOTH_SIMSETTINGS_FLAG_NEW = ( 1 << 6 ), // unsued, true if cloth was just enabled
CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE = (1 << 7), /* force cache freeing */
+ CLOTH_SIMSETTINGS_FLAG_SCALING = (1 << 8), /* is advanced scaling active? */
} CLOTH_SIMSETTINGS_FLAGS;
/* COLLISION FLAGS */
diff --git a/source/blender/blenkernel/intern/cloth.c b/source/blender/blenkernel/intern/cloth.c
index e1b97362e08..8ffb7ef2d19 100644
--- a/source/blender/blenkernel/intern/cloth.c
+++ b/source/blender/blenkernel/intern/cloth.c
@@ -125,7 +125,7 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *
static void cloth_from_mesh ( Object *ob, ClothModifierData *clmd, DerivedMesh *dm );
static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr);
int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm );
-static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short vgroup );
+static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short vgroup, int mode );
/******************************************************************************
@@ -162,10 +162,11 @@ void cloth_init ( ClothModifierData *clmd )
clmd->sim_parms->vgroup_mass = 0;
clmd->sim_parms->lastcachedframe = 0;
clmd->sim_parms->editedframe = 0;
+ clmd->sim_parms->autoprotect = 10;
clmd->coll_parms->self_friction = 5.0;
clmd->coll_parms->friction = 10.0;
- clmd->coll_parms->loop_count = 1;
+ clmd->coll_parms->loop_count = 5;
clmd->coll_parms->epsilon = 0.01f;
clmd->coll_parms->flags = CLOTH_COLLSETTINGS_FLAG_ENABLED;
@@ -482,8 +483,6 @@ DerivedMesh *CDDM_create_tearing ( ClothModifierData *clmd, DerivedMesh *dm )
return result;
}
-
-
int modifiers_indexInObject(Object *ob, ModifierData *md_seek);
int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr)
@@ -522,10 +521,10 @@ int cloth_read_cache(Object *ob, ClothModifierData *clmd, float framenr)
}
fclose(fp);
-
- if(clmd->sim_parms->solver_type == 0)
- implicit_set_positions(clmd);
}
+
+ if(clmd->sim_parms->solver_type == 0)
+ implicit_set_positions(clmd);
return ret;
}
@@ -655,6 +654,14 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
{
cloth_free_modifier (ob, clmd);
}
+
+ // sanity check for correctness of GUI values
+ if(clmd->sim_parms->max_struct<clmd->sim_parms->structural)
+ clmd->sim_parms->max_struct=clmd->sim_parms->structural;
+ if(clmd->sim_parms->max_bend<clmd->sim_parms->bending)
+ clmd->sim_parms->max_struct=clmd->sim_parms->bending;
+ if(clmd->sim_parms->max_shear<clmd->sim_parms->shear)
+ clmd->sim_parms->max_shear=clmd->sim_parms->shear;
if ( deltaTime == 1.0f )
{
@@ -693,7 +700,7 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
VECCOPY ( verts->xconst, mvert[i].co );
Mat4MulVecfl ( ob->obmat, verts->xconst );
}
-
+
tstart();
// Call the solver.
@@ -704,6 +711,10 @@ DerivedMesh *clothModifier_do(ClothModifierData *clmd,Object *ob, DerivedMesh *d
// printf ( "Cloth simulation time: %f\n", ( float ) tval() );
cloth_write_cache(ob, clmd, framenr);
+
+ // check for autoprotection
+ if(framenr >= clmd->sim_parms->autoprotect)
+ clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_PROTECT;
}
// Copy the result back to the object.
@@ -897,7 +908,8 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *
* cloth_apply_vgroup - applies a vertex group as specified by type
*
**/
-static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short vgroup )
+/* can be optimized to do all groups in one loop */
+static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short vgroup, int mode )
{
unsigned int i = 0;
unsigned int j = 0;
@@ -922,7 +934,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short
for ( i = 0; i < numverts; i++, verts++ )
{
// LATER ON, support also mass painting here
- if ( clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )||(clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING))
{
dvert = dm->getVertData ( dm, i, CD_MDEFORMVERT );
if ( dvert )
@@ -931,25 +943,37 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm, short
{
if ( dvert->dw[j].def_nr == vgroup )
{
- verts->goal = dvert->dw [j].weight;
-
- goalfac= 1.0f;
-
- /*
- // Kicking goal factor to simplify things...who uses that anyway?
- // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
- */
+ if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_GOAL )
+ {
+ verts->goal = dvert->dw [j].weight;
+ goalfac= 1.0f;
+
+ /*
+ // Kicking goal factor to simplify things...who uses that anyway?
+ // ABS ( clmd->sim_parms->maxgoal - clmd->sim_parms->mingoal );
+ */
+
+ verts->goal = ( float ) pow ( verts->goal , 4.0f );
+ if ( verts->goal >=SOFTGOALSNAP )
+ verts->flags |= CLOTH_VERT_FLAG_PINNED;
+
+ break;
+ }
- verts->goal = ( float ) pow ( verts->goal , 4.0f );
-
- if ( verts->goal >=SOFTGOALSNAP )
+ if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING )
{
- verts->flags |= CLOTH_VERT_FLAG_PINNED;
+ if(mode==2)
+ {
+ verts->struct_stiff = dvert->dw [j].weight;
+ verts->shear_stiff = dvert->dw [j].weight;
+ }
+ else if(mode==1)
+ {
+ verts->bend_stiff = dvert->dw [j].weight;
+ }
+ break;
}
- // TODO enable mass painting here, for the moment i let "goals" go first
-
- break;
}
}
}
@@ -1044,7 +1068,15 @@ static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *d
// apply / set vertex groups
if ( clmd->sim_parms->vgroup_mass > 0 )
- cloth_apply_vgroup ( clmd, dm, clmd->sim_parms->vgroup_mass );
+ cloth_apply_vgroup ( clmd, dm, clmd->sim_parms->vgroup_mass, 0 );
+
+ // apply / set vertex groups
+ if ( clmd->sim_parms->vgroup_bend > 0 )
+ cloth_apply_vgroup ( clmd, dm, clmd->sim_parms->vgroup_bend, 1 );
+
+ // apply / set vertex groups
+ if ( clmd->sim_parms->vgroup_struct > 0 )
+ cloth_apply_vgroup ( clmd, dm, clmd->sim_parms->vgroup_struct, 2 );
// init our solver
if ( solvers [clmd->sim_parms->solver_type].init )
@@ -1181,6 +1213,7 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
clmd->coll_parms->avg_spring_len += spring->restlen;
spring->type = CLOTH_SPRING_TYPE_STRUCTURAL;
spring->flags = 0;
+ spring->stiffness = (cloth->verts[spring->kl].struct_stiff + cloth->verts[spring->ij].struct_stiff) / 2.0;
struct_springs++;
if(!i)
@@ -1203,6 +1236,7 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_SHEAR;
+ spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
@@ -1220,6 +1254,7 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
VECSUB ( temp, cloth->verts[spring->kl].x, cloth->verts[spring->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_SHEAR;
+ spring->stiffness = (cloth->verts[spring->kl].shear_stiff + cloth->verts[spring->ij].shear_stiff) / 2.0;
BLI_linklist_append ( &edgelist[spring->ij], spring );
BLI_linklist_append ( &edgelist[spring->kl], spring );
@@ -1257,6 +1292,7 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
VECSUB ( temp, cloth->verts[index2].x, cloth->verts[tspring2->ij].x );
spring->restlen = sqrt ( INPR ( temp, temp ) );
spring->type = CLOTH_SPRING_TYPE_BENDING;
+ spring->stiffness = (cloth->verts[spring->kl].bend_stiff + cloth->verts[spring->ij].bend_stiff) / 2.0;
BLI_edgehash_insert ( edgehash, spring->ij, index2, NULL );
bend_springs++;
diff --git a/source/blender/blenkernel/intern/collision.c b/source/blender/blenkernel/intern/collision.c
index 3d967655f70..1ce19e878fa 100644
--- a/source/blender/blenkernel/intern/collision.c
+++ b/source/blender/blenkernel/intern/collision.c
@@ -978,9 +978,6 @@ void cloth_collision_moving(ClothModifierData *clmd, ClothModifierData *coll_clm
cloth_collision_moving_tris(coll_clmd, clmd, tree2, tree1);
}
-// CLOTH_MAX_THRESHOLD defines how much collision rounds/loops should be taken
-#define CLOTH_MAX_THRESHOLD 10
-
// cloth - object collisions
int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
{
@@ -1092,7 +1089,7 @@ int cloth_bvh_objcollision(ClothModifierData * clmd, float step, float dt)
}
rounds++;
}
- while(result && (CLOTH_MAX_THRESHOLD>rounds));
+ while(result && (clmd->coll_parms->loop_count>rounds));
////////////////////////////////////////////////////////////
// update positions
diff --git a/source/blender/blenkernel/intern/implicit.c b/source/blender/blenkernel/intern/implicit.c
index 557a664b5ea..7ea48d6629b 100644
--- a/source/blender/blenkernel/intern/implicit.c
+++ b/source/blender/blenkernel/intern/implicit.c
@@ -1091,6 +1091,8 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
float damping_force[3] = {0,0,0};
float nulldfdx[3][3]={ {0,0,0}, {0,0,0}, {0,0,0}};
+ float scaling = 0.0;
+
VECCOPY(s->f, nullf);
cp_fmatrix(s->dfdx, nulldfdx);
cp_fmatrix(s->dfdv, nulldfdx);
@@ -1122,15 +1124,17 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
mul_fvector_S(dir, extent, 0.0f);
}
-
// calculate force of structural + shear springs
if(s->type != CLOTH_SPRING_TYPE_BENDING)
{
if(length > L) // only on elonglation
{
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
-
- k = clmd->sim_parms->structural;
+
+ k = clmd->sim_parms->structural;
+
+ scaling = k + s->stiffness * (clmd->sim_parms->max_struct-k);
+ k = scaling;
mul_fvector_S(stretch_force, dir, (k*(length-L)));
@@ -1152,6 +1156,9 @@ DO_INLINE void cloth_calc_spring_force(ClothModifierData *clmd, ClothSpring *s,
s->flags |= CLOTH_SPRING_FLAG_NEEDED;
k = clmd->sim_parms->bending;
+
+ scaling = k + s->stiffness * (clmd->sim_parms->max_bend-k);
+ cb = k = scaling;
mul_fvector_S(bending_force, dir, fbstar(length, L, k, cb));
VECADD(s->f, s->f, bending_force);
diff --git a/source/blender/makesdna/DNA_cloth_types.h b/source/blender/makesdna/DNA_cloth_types.h
index ab47d00d1b5..93aa09db349 100644
--- a/source/blender/makesdna/DNA_cloth_types.h
+++ b/source/blender/makesdna/DNA_cloth_types.h
@@ -47,24 +47,24 @@
**/
typedef struct SimulationSettings
{
- short vgroup_mass; /* optional vertexgroup name for assigning weight. */
- short pad;
+ short vgroup_mass; /* optional vertexgroup name for assigning weight.*/
+ short vgroup_struct; /* vertex group for scaling structural stiffness */
float mingoal; /* see SB */
int preroll; /* How many frames of simulation to do before we start. */
float Cdis; /* Mechanical damping of springs. */
float Cvi; /* Viscous/fluid damping. */
- int stepsPerFrame; /* Number of time steps per frame. */
- float gravity [3]; /* Gravity/external force vector. */
+ int stepsPerFrame; /* Number of time steps per frame. */
+ float gravity [3]; /* Gravity/external force vector. */
float ufluid [3]; /* Velocity vector of the fluid. */
- float dt; /* This is the duration of our time step, computed. */
+ float dt; /* This is the duration of our time step, computed. */
float mass; /* The mass of the entire cloth. */
float structural; /* Structural spring stiffness. */
float shear; /* Shear spring stiffness. */
float bending; /* Flexion spring stiffness. */
float sim_time;
int flags; /* flags, see CSIMSETT_FLAGS enum above. */
- short solver_type; /* which solver should be used? txold */
- short pad2;
+ short solver_type; /* which solver should be used? txold */
+ short vgroup_bend; /* vertex group for scaling bending stiffness */
float maxgoal; /* see SB */
float eff_force_scale;/* Scaling of effector forces (see softbody_calc_forces).*/
float eff_wind_scale; /* Scaling of effector wind (see softbody_calc_forces). */
@@ -77,7 +77,11 @@ typedef struct SimulationSettings
int lastframe; /* frame on which simulation stops */
int firstframe; /* frame on which simulation starts */
int lastcachedframe;
- int editedframe; /* which frame is in buffer */
+ int editedframe; /* which frame is in buffer */
+ int autoprotect; /* starting from this frame, cache gets protected */
+ float max_bend; /* max bending scaling value, min is "bending" */
+ float max_struct; /* max structural scaling value, min is "structural" */
+ float max_shear; /* max shear scaling value, UNUSED */
}
SimulationSettings;
diff --git a/source/blender/src/buttons_object.c b/source/blender/src/buttons_object.c
index 5ec89c6534e..7b87dd2108c 100644
--- a/source/blender/src/buttons_object.c
+++ b/source/blender/src/buttons_object.c
@@ -2325,6 +2325,7 @@ void do_object_panels(unsigned short event)
{
/* force freeing because user wants */
clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_CCACHE_FFREE;
+
cloth_clear_cache(ob, clmd, MAX2(1.0,G.scene->r.cfra));
// MAX2(1.0,G.scene->r.cfra + 1.0)
allqueue(REDRAWBUTSOBJECT, 0);
@@ -5036,13 +5037,31 @@ static void object_cloth__enabletoggle(void *ob_v, void *arg2)
if (!md) {
md = modifier_new(eModifierType_Cloth);
BLI_addhead(&ob->modifiers, md);
+
+ allqueue(REDRAWBUTSEDIT, 0);
}
else {
+ Object *ob = ob_v;
+ ModifierData *md = modifiers_findByType(ob, eModifierType_Cloth);
+
+ if (!md)
+ return;
+
BLI_remlink(&ob->modifiers, md);
+
modifier_free(md);
- }
- allqueue(REDRAWBUTSEDIT, 0);
+ BIF_undo_push("Del modifier");
+
+ ob->softflag |= OB_SB_RESET;
+ allqueue(REDRAWBUTSEDIT, 0);
+ allqueue(REDRAWVIEW3D, 0);
+ allqueue(REDRAWIMAGE, 0);
+ allqueue(REDRAWOOPS, 0);
+ DAG_object_flush_update(G.scene, ob, OB_RECALC_DATA);
+ object_handle_update(ob);
+ countall();
+ }
}
@@ -5068,7 +5087,7 @@ static void object_panel_cloth(Object *ob)
{
int defCount;
char *clvg1, *clvg2;
- char clmvg [] = "Weight Paint Groups%t|";
+ char clmvg [] = "Vertex Groups%t|";
val2=0;
@@ -5177,22 +5196,12 @@ static void object_panel_cloth_II(Object *ob)
clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
if(clmd)
- {
- // char str[128];
-
+ {
uiDefButI(block, NUM, B_DIFF, "First Frame:", 10,160,150,20, &clmd->sim_parms->firstframe, 0, MAXFRAME, 1, 0, "Frame on which the simulation starts");
uiDefButI(block, NUM, B_DIFF, "Last Frame:", 160,160,150,20, &clmd->sim_parms->lastframe, 0, MAXFRAME, 10, 0, "Frame on which the simulation stops");
uiDefBut(block, LABEL, 0, "",10,140,300,20, NULL, 0.0, 0, 0, 0, "");
- /* correct spelling if only 1 frame cacheed --> only gimmick */
- /*
- if(length-clmd->sim_parms->preroll>1)
- sprintf (str, "Frame 1 - %d cached. [%d in preroll, %d in total]", length-clmd->sim_parms->preroll, clmd->sim_parms->preroll, length);
- else
- sprintf (str, "Frame %d cached. [%d in preroll, %d in total]", length-clmd->sim_parms->preroll, clmd->sim_parms->preroll, length);
- */
-
if (!G.relbase_valid)
{
uiDefBut(block, LABEL, 0, "Cache deactivated until file is saved.", 10,120,300,20, NULL, 0.0, 0, 0, 0, "");
@@ -5209,6 +5218,7 @@ static void object_panel_cloth_II(Object *ob)
}
/*
+ TODO: implement this again in cloth!
if(length>1) // B_CLOTH_CHANGEPREROLL
uiDefButI(block, NUM, B_CLOTH_CHANGEPREROLL, "Preroll:", 10,80,145,20, &clmd->sim_parms->preroll, 0, length-1, 1, 0, "Simulation starts on this frame");
else
@@ -5219,6 +5229,7 @@ static void object_panel_cloth_II(Object *ob)
if (clmd->coll_parms->flags & CLOTH_COLLSETTINGS_FLAG_ENABLED)
{
uiDefButF(block, NUM, B_CLOTH_RENEW, "Min Distance:", 160,60,150,20, &clmd->coll_parms->epsilon, 0.001f, 1.0, 0.01f, 0, "Minimum distance between collision objects before collision response takes in");
+ uiDefButS(block, NUM, REDRAWBUTSOBJECT, "Collision Quality:", 10,40,300,20, &clmd->coll_parms->loop_count, 1.0, 100.0, 1.0, 0, "How many collision iterations should be done. (higher = better = slower), je be changed for each frame");
}
else
uiDefBut(block, LABEL, 0, "",160,60,150,20, NULL, 0.0, 0, 0, 0, "");
@@ -5228,6 +5239,102 @@ static void object_panel_cloth_II(Object *ob)
}
+static void object_panel_cloth_III(Object *ob)
+{
+ uiBlock *block;
+ ClothModifierData *clmd = NULL;
+
+ block= uiNewBlock(&curarea->uiblocks, "object_cloth_III", UI_EMBOSS, UI_HELV, curarea->win);
+ uiNewPanelTabbed("Cloth ", "Physics");
+ if(uiNewPanel(curarea, block, "Cloth Advanced", "Physics", 651, 0, 318, 204)==0) return;
+
+ uiSetButLock(object_data_is_libdata(ob), ERROR_LIBDATA_MESSAGE);
+
+ clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
+
+ if(clmd)
+ {
+ int defCount;
+ char *clvg1, *clvg2;
+ char clmvg [] = "Vertex Groups%t|None%x0|";
+ char clmvg2 [] = "Vertex Groups%t|None%x0|";
+
+ uiDefButI(block, NUM, B_DIFF, "Autoprotect Cache From:",10,160,300,20, &clmd->sim_parms->autoprotect, 0, MAXFRAME, 1, 0, "Frame on which the simulation gets cache protection enabled automatically (To prevent accidently cleaning it).");
+
+ uiDefButBitI(block, TOG, CLOTH_SIMSETTINGS_FLAG_SCALING, REDRAWVIEW3D, "Enable stiffness scaling",10,130,300,20, &clmd->sim_parms->flags, 0, 0, 0, 0, "If enabled, stiffness can be scaled along a weight painted vertex group.");
+
+ if ((clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)&& (BLI_countlist (&ob->defbase) > 0))
+ {
+ uiDefBut(block, LABEL, 0, "StructStiff VGroup:",10,110,150,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "BendStiff VGroup:",160,110,150,20, NULL, 0.0, 0, 0, 0, "");
+
+ defCount = sizeof (clmvg);
+ clvg1 = get_vertexgroup_menustr (ob);
+ clvg2 = MEM_callocN (strlen (clvg1) + 1 + defCount, "clothVgST");
+ if (! clvg2) {
+ printf ("draw_modifier: error allocating memory for cloth vertex group menu string.\n");
+ return;
+ }
+ defCount = BLI_countlist (&ob->defbase);
+ if (defCount == 0)
+ {
+ clmd->sim_parms->vgroup_struct = 0;
+ }
+ else
+ {
+ if(clmd->sim_parms->vgroup_struct > defCount)
+ clmd->sim_parms->vgroup_struct = 0;
+ }
+
+ sprintf (clvg2, "%s%s", clmvg, clvg1);
+
+ uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 10,90,150,20, &clmd->sim_parms->vgroup_struct, 0, defCount, 0, 0, "Browses available vertex groups");
+ MEM_freeN (clvg1);
+ MEM_freeN (clvg2);
+
+ defCount = sizeof (clmvg);
+ clvg1 = get_vertexgroup_menustr (ob);
+ clvg2 = MEM_callocN (strlen (clvg1) + 1 + defCount, "clothVgBD");
+ if (! clvg2) {
+ printf ("draw_modifier: error allocating memory for cloth vertex group menu string.\n");
+ return;
+ }
+ defCount = BLI_countlist (&ob->defbase);
+ if (defCount == 0)
+ {
+ clmd->sim_parms->vgroup_bend = 0;
+ }
+ else
+ {
+ if(clmd->sim_parms->vgroup_bend > defCount)
+ clmd->sim_parms->vgroup_bend = 0;
+ }
+
+ sprintf (clvg2, "%s%s", clmvg2, clvg1);
+
+ uiDefButS(block, MENU, B_CLOTH_RENEW, clvg2, 160,90,150,20, &clmd->sim_parms->vgroup_bend, 0, defCount, 0, 0, "Browses available vertex groups");
+ MEM_freeN (clvg1);
+ MEM_freeN (clvg2);
+
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "StructStiff Max:",10,70,150,20, &clmd->sim_parms->max_struct, clmd->sim_parms->structural, 1000.0, 0.01f, 0, "Maximum structural stiffness value");
+
+ uiDefButF(block, NUM, B_CLOTH_RENEW, "BendStiff Max:",160,70,150,20, &clmd->sim_parms->max_bend, clmd->sim_parms->bending, 1000.0, 0.01f, 0, "Maximum bending stiffness value");
+
+ }
+ else if (clmd->sim_parms->flags & CLOTH_SIMSETTINGS_FLAG_SCALING)
+ {
+ uiDefBut(block, LABEL, 0, " ", 10,110,300,20, NULL, 0.0, 0, 0, 0, "");
+ uiDefBut(block, LABEL, 0, "No vertex group for pinning available.", 10,90,300,20, NULL, 0.0, 0, 0, 0, "");
+ }
+
+
+
+ }
+
+ uiBlockEndAlign(block);
+
+}
+
void object_panels()
{
Object *ob;
@@ -5259,6 +5366,7 @@ void physics_panels()
object_softbodies_solver(ob);
object_panel_cloth(ob);
object_panel_cloth_II(ob);
+ object_panel_cloth_III(ob);
object_panel_fluidsim(ob);
}
}
diff --git a/source/blender/src/vpaint.c b/source/blender/src/vpaint.c
index 163b93468fe..dec15f96b8a 100644
--- a/source/blender/src/vpaint.c
+++ b/source/blender/src/vpaint.c
@@ -1353,7 +1353,6 @@ void weight_paint(void)
if(modifiers_isClothEnabled(ob)) {
ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth);
clmd->sim_parms->flags |= CLOTH_SIMSETTINGS_FLAG_RESET;
- printf("vpaint.c\n");
}
BIF_undo_push("Weight Paint");