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author | Clément Foucault <foucault.clem@gmail.com> | 2019-01-14 20:32:45 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2019-01-14 20:33:07 +0300 |
commit | 6f9e3e9d330625a465456b8de287a4b06c60b879 (patch) | |
tree | 4a119c2b5f32d0c974d6152ffa0ecdb373901d98 | |
parent | 209afa28c6ee4714f375a44824511a8ac6d656a4 (diff) |
Fix T60476 Loose vertices only partially drawn
Was caused by a missing vbo attachement.
Also fix said Vbo refreshing when selecting.
-rw-r--r-- | source/blender/draw/intern/draw_cache_impl_mesh.c | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/draw/intern/draw_cache_impl_mesh.c b/source/blender/draw/intern/draw_cache_impl_mesh.c index e29d87fe13d..9a3cde9181b 100644 --- a/source/blender/draw/intern/draw_cache_impl_mesh.c +++ b/source/blender/draw/intern/draw_cache_impl_mesh.c @@ -2291,6 +2291,7 @@ void DRW_mesh_batch_cache_dirty_tag(Mesh *me, int mode) GPU_BATCH_DISCARD_SAFE(cache->batch.edit_vertices); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_loose_verts); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_loose_edges); + GPU_BATCH_DISCARD_SAFE(cache->batch.edit_loose_edges_nor); GPU_BATCH_DISCARD_SAFE(cache->batch.edit_facedots); /* Paint mode selection */ /* TODO only do that in paint mode. */ @@ -5154,6 +5155,7 @@ void DRW_mesh_batch_cache_create_requested( } if (DRW_batch_requested(cache->batch.edit_loose_edges_nor, GPU_PRIM_POINTS)) { DRW_vbo_request(cache->batch.edit_loose_edges_nor, &cache->edit.pos_nor_ledges); + DRW_vbo_request(cache->batch.edit_loose_edges_nor, &cache->edit.data_ledges); } if (DRW_batch_requested(cache->batch.edit_facedots, GPU_PRIM_POINTS)) { DRW_vbo_request(cache->batch.edit_facedots, &cache->edit.pos_nor_data_facedots); |