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authorLukas Stockner <lukas.stockner@freenet.de>2015-12-29 16:42:49 +0300
committerLukas Stockner <lukas.stockner@freenet.de>2016-01-02 01:25:37 +0300
commit5c682a901b2ae9acf656f19e5f9b470d957d71cc (patch)
tree18ffa9d0ed4164ce601c285c700642a26a3c6eb9
parent1991ee173865ed79a78b50afc3f7a46af472e9dd (diff)
Cycles: Add Saw option to the wave texture
This commit adds "Bands Saw" and "Rings Saw" to the options for the Wave texture node in Cycles, behaving similar to the Saw option in BI textures. Requested by @cekuhnen on BA. Reviewers: dingto, sergey Subscribers: cekuhnen Differential Revision: https://developer.blender.org/D1699
-rw-r--r--intern/cycles/blender/blender_shader.cpp1
-rw-r--r--intern/cycles/kernel/shaders/node_wave_texture.osl16
-rw-r--r--intern/cycles/kernel/svm/svm_types.h5
-rw-r--r--intern/cycles/kernel/svm/svm_wave.h15
-rw-r--r--intern/cycles/render/nodes.cpp16
-rw-r--r--intern/cycles/render/nodes.h5
-rw-r--r--source/blender/editors/space_node/drawnode.c1
-rw-r--r--source/blender/makesdna/DNA_node_types.h5
-rw-r--r--source/blender/makesrna/intern/rna_nodetree.c12
9 files changed, 66 insertions, 10 deletions
diff --git a/intern/cycles/blender/blender_shader.cpp b/intern/cycles/blender/blender_shader.cpp
index 2b4d0e4af9c..abf1fc25f7b 100644
--- a/intern/cycles/blender/blender_shader.cpp
+++ b/intern/cycles/blender/blender_shader.cpp
@@ -718,6 +718,7 @@ static ShaderNode *add_node(Scene *scene,
BL::ShaderNodeTexWave b_wave_node(b_node);
WaveTextureNode *wave = new WaveTextureNode();
wave->type = WaveTextureNode::type_enum[(int)b_wave_node.wave_type()];
+ wave->profile = WaveTextureNode::profile_enum[(int)b_wave_node.wave_profile()];
get_tex_mapping(&wave->tex_mapping, b_wave_node.texture_mapping());
node = wave;
}
diff --git a/intern/cycles/kernel/shaders/node_wave_texture.osl b/intern/cycles/kernel/shaders/node_wave_texture.osl
index 569f284cbac..beb2a9de112 100644
--- a/intern/cycles/kernel/shaders/node_wave_texture.osl
+++ b/intern/cycles/kernel/shaders/node_wave_texture.osl
@@ -19,7 +19,7 @@
/* Wave */
-float wave(point p, string type, float detail, float distortion, float dscale)
+float wave(point p, string type, string profile, float detail, float distortion, float dscale)
{
float n = 0.0;
@@ -33,13 +33,23 @@ float wave(point p, string type, float detail, float distortion, float dscale)
if (distortion != 0.0) {
n = n + (distortion * noise_turbulence(p * dscale, detail, 0));
}
- return 0.5 + 0.5 * sin(n);
+
+ if (profile == "Sine") {
+ return 0.5 + 0.5 * sin(n);
+ }
+ else {
+ /* Saw profile */
+ n /= M_2PI;
+ n -= (int) n;
+ return (n < 0.0)? n + 1.0: n;
+ }
}
shader node_wave_texture(
int use_mapping = 0,
matrix mapping = matrix(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0),
string Type = "Bands",
+ string Profile = "Sine",
float Scale = 5.0,
float Distortion = 0.0,
float Detail = 2.0,
@@ -53,7 +63,7 @@ shader node_wave_texture(
if (use_mapping)
p = transform(mapping, p);
- Fac = wave(p * Scale, Type, Detail, Distortion, DetailScale);
+ Fac = wave(p * Scale, Type, Profile, Detail, Distortion, DetailScale);
Color = Fac;
}
diff --git a/intern/cycles/kernel/svm/svm_types.h b/intern/cycles/kernel/svm/svm_types.h
index bf7e067616f..7df139103b7 100644
--- a/intern/cycles/kernel/svm/svm_types.h
+++ b/intern/cycles/kernel/svm/svm_types.h
@@ -293,6 +293,11 @@ typedef enum NodeWaveType {
NODE_WAVE_RINGS
} NodeWaveType;
+typedef enum NodeWaveProfiles {
+ NODE_WAVE_PROFILE_SIN,
+ NODE_WAVE_PROFILE_SAW,
+} NodeWaveProfile;
+
typedef enum NodeSkyType {
NODE_SKY_OLD,
NODE_SKY_NEW
diff --git a/intern/cycles/kernel/svm/svm_wave.h b/intern/cycles/kernel/svm/svm_wave.h
index 6eaddaf301c..6ce69458a03 100644
--- a/intern/cycles/kernel/svm/svm_wave.h
+++ b/intern/cycles/kernel/svm/svm_wave.h
@@ -18,7 +18,7 @@ CCL_NAMESPACE_BEGIN
/* Wave */
-ccl_device_noinline float svm_wave(NodeWaveType type, float3 p, float detail, float distortion, float dscale)
+ccl_device_noinline float svm_wave(NodeWaveType type, NodeWaveProfile profile, float3 p, float detail, float distortion, float dscale)
{
float n;
@@ -26,11 +26,18 @@ ccl_device_noinline float svm_wave(NodeWaveType type, float3 p, float detail, fl
n = (p.x + p.y + p.z) * 10.0f;
else /* NODE_WAVE_RINGS */
n = len(p) * 20.0f;
-
+
if(distortion != 0.0f)
n += distortion * noise_turbulence(p*dscale, detail, 0);
- return 0.5f + 0.5f * sinf(n);
+ if(profile == NODE_WAVE_PROFILE_SIN) {
+ return 0.5f + 0.5f * sinf(n);
+ }
+ else { /* NODE_WAVE_PROFILE_SAW */
+ n /= M_2PI_F;
+ n -= (int) n;
+ return (n < 0.0f)? n + 1.0f: n;
+ }
}
ccl_device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stack, uint4 node, int *offset)
@@ -49,7 +56,7 @@ ccl_device void svm_node_tex_wave(KernelGlobals *kg, ShaderData *sd, float *stac
float distortion = stack_load_float_default(stack, distortion_offset, node2.z);
float dscale = stack_load_float_default(stack, dscale_offset, node2.w);
- float f = svm_wave((NodeWaveType)type, co*scale, detail, distortion, dscale);
+ float f = svm_wave((NodeWaveType)type, (NodeWaveProfile)node.w, co*scale, detail, distortion, dscale);
if(stack_valid(fac_offset)) stack_store_float(stack, fac_offset, f);
if(stack_valid(color_offset)) stack_store_float3(stack, color_offset, make_float3(f, f, f));
diff --git a/intern/cycles/render/nodes.cpp b/intern/cycles/render/nodes.cpp
index 92ade79781a..e35c4a9dd46 100644
--- a/intern/cycles/render/nodes.cpp
+++ b/intern/cycles/render/nodes.cpp
@@ -1073,12 +1073,24 @@ static ShaderEnum wave_type_init()
return enm;
}
+static ShaderEnum wave_profile_init()
+{
+ ShaderEnum enm;
+
+ enm.insert("Sine", NODE_WAVE_PROFILE_SIN);
+ enm.insert("Saw", NODE_WAVE_PROFILE_SAW);
+
+ return enm;
+}
+
ShaderEnum WaveTextureNode::type_enum = wave_type_init();
+ShaderEnum WaveTextureNode::profile_enum = wave_profile_init();
WaveTextureNode::WaveTextureNode()
: TextureNode("wave_texture")
{
type = ustring("Bands");
+ profile = ustring("Sine");
add_input("Scale", SHADER_SOCKET_FLOAT, 1.0f);
add_input("Distortion", SHADER_SOCKET_FLOAT, 0.0f);
@@ -1120,7 +1132,8 @@ void WaveTextureNode::compile(SVMCompiler& compiler)
compiler.add_node(NODE_TEX_WAVE,
compiler.encode_uchar4(type_enum[type], color_out->stack_offset, fac_out->stack_offset, dscale_in->stack_offset),
- compiler.encode_uchar4(vector_offset, scale_in->stack_offset, detail_in->stack_offset, distortion_in->stack_offset));
+ compiler.encode_uchar4(vector_offset, scale_in->stack_offset, detail_in->stack_offset, distortion_in->stack_offset),
+ profile_enum[profile]);
compiler.add_node(
__float_as_int(scale_in->value.x),
@@ -1137,6 +1150,7 @@ void WaveTextureNode::compile(OSLCompiler& compiler)
tex_mapping.compile(compiler);
compiler.parameter("Type", type);
+ compiler.parameter("Profile", profile);
compiler.add(this, "node_wave_texture");
}
diff --git a/intern/cycles/render/nodes.h b/intern/cycles/render/nodes.h
index 67943775b92..cede4205a6a 100644
--- a/intern/cycles/render/nodes.h
+++ b/intern/cycles/render/nodes.h
@@ -267,12 +267,15 @@ public:
virtual int get_group() { return NODE_GROUP_LEVEL_2; }
ustring type;
+ ustring profile;
static ShaderEnum type_enum;
+ static ShaderEnum profile_enum;
virtual bool equals(const ShaderNode *other) {
const WaveTextureNode *wave_node = (const WaveTextureNode*)other;
return TextureNode::equals(other) &&
- type == wave_node->type;
+ type == wave_node->type &&
+ profile == wave_node->profile;
}
};
diff --git a/source/blender/editors/space_node/drawnode.c b/source/blender/editors/space_node/drawnode.c
index 603db9564cf..50e31ffca64 100644
--- a/source/blender/editors/space_node/drawnode.c
+++ b/source/blender/editors/space_node/drawnode.c
@@ -939,6 +939,7 @@ static void node_shader_buts_tex_brick(uiLayout *layout, bContext *UNUSED(C), Po
static void node_shader_buts_tex_wave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
{
uiItemR(layout, ptr, "wave_type", 0, "", ICON_NONE);
+ uiItemR(layout, ptr, "wave_profile", 0, "", ICON_NONE);
}
static void node_shader_buts_tex_musgrave(uiLayout *layout, bContext *UNUSED(C), PointerRNA *ptr)
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index 86713d7dcc8..7aec437b62b 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -778,7 +778,7 @@ typedef struct NodeTexMusgrave {
typedef struct NodeTexWave {
NodeTexBase base;
int wave_type;
- int pad;
+ int wave_profile;
} NodeTexWave;
typedef struct NodeTexMagic {
@@ -972,6 +972,9 @@ typedef struct NodeSunBeams {
#define SHD_WAVE_BANDS 0
#define SHD_WAVE_RINGS 1
+#define SHD_WAVE_PROFILE_SIN 0
+#define SHD_WAVE_PROFILE_SAW 1
+
/* sky texture */
#define SHD_SKY_OLD 0
#define SHD_SKY_NEW 1
diff --git a/source/blender/makesrna/intern/rna_nodetree.c b/source/blender/makesrna/intern/rna_nodetree.c
index c10fe52bb29..984ecbe96ac 100644
--- a/source/blender/makesrna/intern/rna_nodetree.c
+++ b/source/blender/makesrna/intern/rna_nodetree.c
@@ -3858,6 +3858,12 @@ static void def_sh_tex_wave(StructRNA *srna)
{0, NULL, 0, NULL, NULL}
};
+ static EnumPropertyItem prop_wave_profile_items[] = {
+ {SHD_WAVE_PROFILE_SIN, "SIN", 0, "Sine", "Use a standard sine profile"},
+ {SHD_WAVE_PROFILE_SAW, "SAW", 0, "Saw", "Use a sawtooth profile"},
+ {0, NULL, 0, NULL, NULL}
+ };
+
PropertyRNA *prop;
RNA_def_struct_sdna_from(srna, "NodeTexWave", "storage");
@@ -3868,6 +3874,12 @@ static void def_sh_tex_wave(StructRNA *srna)
RNA_def_property_enum_items(prop, prop_wave_type_items);
RNA_def_property_ui_text(prop, "Wave Type", "");
RNA_def_property_update(prop, 0, "rna_Node_update");
+
+ prop = RNA_def_property(srna, "wave_profile", PROP_ENUM, PROP_NONE);
+ RNA_def_property_enum_sdna(prop, NULL, "wave_profile");
+ RNA_def_property_enum_items(prop, prop_wave_profile_items);
+ RNA_def_property_ui_text(prop, "Wave Profile", "");
+ RNA_def_property_update(prop, 0, "rna_Node_update");
}
static void def_sh_tex_coord(StructRNA *srna)