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authorSergey Sharybin <sergey.vfx@gmail.com>2017-08-03 09:19:13 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-08-03 09:19:13 +0300
commitc27446b5a0077cd7c69a27b88a3efdc93920dfb9 (patch)
treee8b56461b6aa8f05ad5eef09b68b4b5981f0bc91
parent4fada2e10f925100956f47e2ff994471bc844db4 (diff)
Depsgraph: Fix wrong data type used for armature tag
Spotted by Ray aka LazyDodo, thanks!
-rw-r--r--source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
index dd8e46c5f3e..f283377d7bb 100644
--- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
+++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc
@@ -134,7 +134,7 @@ void DepsgraphNodeBuilder::build_splineik_pose(Scene *scene,
void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *object)
{
bArmature *armature = (bArmature *)object->data;
- const bool armature_tag = armature->id.tag;
+ const short armature_tag = armature->id.tag;
#ifdef WITH_COPY_ON_WRITE
/* NOTE: We need to expand both object and armature, so this way we can
* safely create object level pose.