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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-08-03 09:19:13 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-08-03 09:19:13 +0300 |
commit | c27446b5a0077cd7c69a27b88a3efdc93920dfb9 (patch) | |
tree | e8b56461b6aa8f05ad5eef09b68b4b5981f0bc91 | |
parent | 4fada2e10f925100956f47e2ff994471bc844db4 (diff) |
Depsgraph: Fix wrong data type used for armature tag
Spotted by Ray aka LazyDodo, thanks!
-rw-r--r-- | source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc index dd8e46c5f3e..f283377d7bb 100644 --- a/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc +++ b/source/blender/depsgraph/intern/builder/deg_builder_nodes_rig.cc @@ -134,7 +134,7 @@ void DepsgraphNodeBuilder::build_splineik_pose(Scene *scene, void DepsgraphNodeBuilder::build_rig(Scene *scene, Object *object) { bArmature *armature = (bArmature *)object->data; - const bool armature_tag = armature->id.tag; + const short armature_tag = armature->id.tag; #ifdef WITH_COPY_ON_WRITE /* NOTE: We need to expand both object and armature, so this way we can * safely create object level pose. |