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authorJeroen Bakker <jbakker>2021-04-23 11:02:53 +0300
committerJeroen Bakker <jeroen@pop-os.localdomain>2021-04-23 11:04:17 +0300
commit2f6219c48df4e39addca3b462d5a753c71a1374e (patch)
treefe21ce7c36792cc6d91bb13d1bfef5f4fbc96aac
parentdc1e98d8a041e161a7bbda97cfac3df57d0ff320 (diff)
Fix T78845: Eevee wrong material selection.
In cases where the same node tree is used in different materials with small changes, the wrong material could be selected. Cause: Hair shaders GPU resources weren't updated and used the previous bound data. Reviewed By: fclem Differential Revision: https://developer.blender.org/D11036
m---------release/scripts/addons0
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c3
2 files changed, 3 insertions, 0 deletions
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject 81815ea92c2071a08566dc66d4a871b6e2f5c86
+Subproject 4cb833e84acfd2be5fa08ce75118ce9cb60643b
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index f05aa562e6b..131f9a954cf 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -765,12 +765,15 @@ static void eevee_hair_cache_populate(EEVEE_Data *vedata,
if (matcache.depth_grp) {
*matcache.depth_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.depth_grp);
+ DRW_shgroup_add_material_resources(*matcache.depth_grp_p, matcache.shading_gpumat);
}
if (matcache.shading_grp) {
*matcache.shading_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.shading_grp);
+ DRW_shgroup_add_material_resources(*matcache.shading_grp_p, matcache.shading_gpumat);
}
if (matcache.shadow_grp) {
*matcache.shadow_grp_p = DRW_shgroup_hair_create_sub(ob, psys, md, matcache.shadow_grp);
+ DRW_shgroup_add_material_resources(*matcache.shadow_grp_p, matcache.shading_gpumat);
*cast_shadow = true;
}