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authorJacques Lucke <jacques@blender.org>2021-04-21 18:07:00 +0300
committerJacques Lucke <jacques@blender.org>2021-04-21 18:07:00 +0300
commit3da74c1c18dca19af9e2745ff9ea5ad587f3b47e (patch)
tree4251da06ea442046ad485c5b9490513a47f34e15
parent1dd17726f2a17483b62e762da26a236d6440f8a9 (diff)
Geometry Nodes: add method to get attribute by name and type
This is needed by the upcoming Attribute Transfer node. It changes its behavior based on what domain the attribute is on.
-rw-r--r--source/blender/blenkernel/BKE_geometry_set.hh6
-rw-r--r--source/blender/blenkernel/intern/attribute_access.cc17
2 files changed, 23 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_geometry_set.hh b/source/blender/blenkernel/BKE_geometry_set.hh
index bfb4afe085c..38f692fee0e 100644
--- a/source/blender/blenkernel/BKE_geometry_set.hh
+++ b/source/blender/blenkernel/BKE_geometry_set.hh
@@ -158,6 +158,12 @@ class GeometryComponent {
std::unique_ptr<blender::fn::GVArray> attribute_try_get_for_read(
const blender::StringRef attribute_name, const AttributeDomain domain) const;
+ /* Get a virtual array to read data of an attribute with the given data type. The domain is
+ * left unchanged. Returns null when the attribute does not exist or cannot be converted to the
+ * requested data type. */
+ blender::bke::ReadAttributeLookup attribute_try_get_for_read(
+ const blender::StringRef attribute_name, const CustomDataType data_type) const;
+
/* Get a virtual array to read the data of an attribute. If that is not possible, the returned
* virtual array will contain a default value. This never returns null. */
std::unique_ptr<blender::fn::GVArray> attribute_get_for_read(
diff --git a/source/blender/blenkernel/intern/attribute_access.cc b/source/blender/blenkernel/intern/attribute_access.cc
index 70572e446b7..3b2ee126d91 100644
--- a/source/blender/blenkernel/intern/attribute_access.cc
+++ b/source/blender/blenkernel/intern/attribute_access.cc
@@ -786,6 +786,23 @@ std::unique_ptr<blender::bke::GVArray> GeometryComponent::attribute_try_get_for_
return std::move(attribute.varray);
}
+blender::bke::ReadAttributeLookup GeometryComponent::attribute_try_get_for_read(
+ const blender::StringRef attribute_name, const CustomDataType data_type) const
+{
+ blender::bke::ReadAttributeLookup attribute = this->attribute_try_get_for_read(attribute_name);
+ if (!attribute) {
+ return {};
+ }
+ const blender::fn::CPPType *type = blender::bke::custom_data_type_to_cpp_type(data_type);
+ BLI_assert(type != nullptr);
+ if (attribute.varray->type() == *type) {
+ return attribute;
+ }
+ const blender::nodes::DataTypeConversions &conversions =
+ blender::nodes::get_implicit_type_conversions();
+ return {conversions.try_convert(std::move(attribute.varray), *type), attribute.domain};
+}
+
std::unique_ptr<blender::bke::GVArray> GeometryComponent::attribute_get_for_read(
const StringRef attribute_name,
const AttributeDomain domain,