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authorAntony Riakiotakis <kalast@gmail.com>2014-12-03 20:11:57 +0300
committerAntony Riakiotakis <kalast@gmail.com>2014-12-03 20:12:31 +0300
commit76bfce231aa21c2dcadb3f8254c8eaa5d9b91a3b (patch)
tree6bc0f4af6393a3e24dedbad6a56a4a24fae54f3e
parent58005e135b32cecedfe832b0a67ba7fb4942d4ab (diff)
Make sure materials are updated before passing to renderer in game
engine - report by Dalai on irc.
-rw-r--r--source/gameengine/Converter/BL_ModifierDeformer.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp
index 71dc1bdec87..3bc07113ff6 100644
--- a/source/gameengine/Converter/BL_ModifierDeformer.cpp
+++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp
@@ -186,6 +186,7 @@ bool BL_ModifierDeformer::Update(void)
m_dm->release(m_dm);
// HACK! use deformedOnly as a user counter
m_dm->deformedOnly = 1;
+ DM_update_materials(m_dm, blendobj);
/* update the graphic controller */
PHY_IGraphicController *ctrl = m_gameobj->GetGraphicController();
if (ctrl) {