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author | Antony Riakiotakis <kalast@gmail.com> | 2014-12-03 20:11:57 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2014-12-03 20:12:31 +0300 |
commit | 76bfce231aa21c2dcadb3f8254c8eaa5d9b91a3b (patch) | |
tree | 6bc0f4af6393a3e24dedbad6a56a4a24fae54f3e | |
parent | 58005e135b32cecedfe832b0a67ba7fb4942d4ab (diff) |
Make sure materials are updated before passing to renderer in game
engine - report by Dalai on irc.
-rw-r--r-- | source/gameengine/Converter/BL_ModifierDeformer.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Converter/BL_ModifierDeformer.cpp b/source/gameengine/Converter/BL_ModifierDeformer.cpp index 71dc1bdec87..3bc07113ff6 100644 --- a/source/gameengine/Converter/BL_ModifierDeformer.cpp +++ b/source/gameengine/Converter/BL_ModifierDeformer.cpp @@ -186,6 +186,7 @@ bool BL_ModifierDeformer::Update(void) m_dm->release(m_dm); // HACK! use deformedOnly as a user counter m_dm->deformedOnly = 1; + DM_update_materials(m_dm, blendobj); /* update the graphic controller */ PHY_IGraphicController *ctrl = m_gameobj->GetGraphicController(); if (ctrl) { |