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authorAntony Riakiotakis <kalast@gmail.com>2013-10-30 05:20:08 +0400
committerAntony Riakiotakis <kalast@gmail.com>2013-10-30 05:20:08 +0400
commita8aa2c5bb4e87338bbfe45cc3a8ccff52aac0b43 (patch)
treeba8d844d1190eab248a282b82f0f0618671eb89b
parent33a0469630b47d432b5b99582c8e671c70bba3f2 (diff)
Optimization of lasso masking using scanfill.
Thanks to Campbell for the advice!
-rw-r--r--source/blender/editors/sculpt_paint/paint_mask.c39
1 files changed, 28 insertions, 11 deletions
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 7a4da0114d3..fa63ef2ca86 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -227,8 +227,9 @@ int do_sculpt_mask_box_select(ViewContext *vc, rcti *rect, bool select, bool UNU
typedef struct LassoMaskData {
struct ViewContext *vc;
float projviewobjmat[4][4];
- int mcords_tot;
- int (*mcords)[2];
+ bool *px;
+ int width;
+ rcti rect; /* bounding box for scanfilling */
} LassoMaskData;
@@ -247,13 +248,19 @@ static bool is_effected_lasso(LassoMaskData *data, float co[3])
scr_co_s[1] = scr_co_f[1];
/* clip against screen, because lasso is limited to screen only */
- if (scr_co_s[0] < 0 || scr_co_s[1] < 0 || scr_co_s[0] > data->vc->ar->winx || scr_co_s[1] > data->vc->ar->winy)
+ if (scr_co_s[0] < data->rect.xmin || scr_co_s[1] < data->rect.ymin || scr_co_s[0] >= data->rect.xmax || scr_co_s[1] >= data->rect.ymax)
return false;
- if (BLI_lasso_is_point_inside((const int (*)[2])data->mcords, data->mcords_tot, scr_co_s[0], scr_co_s[1], IS_CLIPPED))
- return true;
+ scr_co_s[0] -= data->rect.xmin;
+ scr_co_s[1] -= data->rect.ymin;
+
+ return data->px[scr_co_s[1] * data->width + scr_co_s[0]];
+}
- return false;
+static void mask_lasso_px_cb(int x, int y, void *user_data)
+{
+ struct LassoMaskData *data = user_data;
+ data->px[(y * data->width) + x] = true;
}
static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
@@ -277,18 +284,27 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
bool select = true; /* TODO: see how to implement deselection */
float value = select ? 1.0 : 0.0;
- /* We have two types of calculations here, bounding box lasso inclusion calculation is done in 3D space, to
- * correctly account for volume, and individual vertices are done in 2D screen space to diminish the amount of
- * calculations done */
+ /* Calculations of individual vertices are done in 2D screen space to diminish the amount of
+ * calculations done. Bounding box PBVH collision is not computed because it is quite expensive and
+ * unnecessary */
view3d_set_viewcontext(C, &vc);
view3d_get_transformation(vc.ar, vc.rv3d, vc.obact, &mats);
+ /* lasso data calculations */
data.vc = &vc;
- data.mcords = mcords;
- data.mcords_tot = mcords_tot;
ob = vc.obact;
ED_view3d_ob_project_mat_get(vc.rv3d, ob, data.projviewobjmat);
+ BLI_lasso_boundbox(&data.rect, (const int (*)[2])mcords, mcords_tot);
+ data.width = data.rect.xmax - data.rect.xmin;
+ data.px = MEM_callocN(sizeof(*data.px) * data.width * (data.rect.ymax - data.rect.ymin), "lasso_mask_pixel_buffer");
+
+ fill_poly_v2i_n(
+ data.rect.xmin, data.rect.ymin, data.rect.xmax, data.rect.ymax,
+ (const int (*)[2])mcords, mcords_tot,
+ mask_lasso_px_cb, &data);
+
+
mmd = sculpt_multires_active(vc.scene, ob);
ED_sculpt_mask_layers_ensure(ob, mmd);
dm = mesh_get_derived_final(vc.scene, ob, CD_MASK_BAREMESH);
@@ -323,6 +339,7 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
ED_region_tag_redraw(vc.ar);
MEM_freeN((void *)mcords);
+ MEM_freeN(data.px);
return OPERATOR_FINISHED;
}