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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 20:18:14 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2013-04-16 20:18:14 +0400
commitc9fc3874d68630c3a4ebeca0c7ae964e5c9a901f (patch)
tree7b05c3a409c61228b7b93a2d83a9e9558d0eafe4
parentc1276960e8714828645899391e924f44d13d1043 (diff)
Cycles: when render layers have per layer number of samples set, the Sampling
panel now has an option to specify how to use them. There's three options: * Use: render layer samples override scene samples * Bounded: bound render layer samples by scene samples * Ignore: ignore render layer sample settings
-rw-r--r--intern/cycles/blender/addon/properties.py13
-rw-r--r--intern/cycles/blender/addon/ui.py6
-rw-r--r--intern/cycles/blender/blender_session.cpp9
-rw-r--r--intern/cycles/blender/blender_sync.cpp10
-rw-r--r--intern/cycles/blender/blender_sync.h4
5 files changed, 36 insertions, 6 deletions
diff --git a/intern/cycles/blender/addon/properties.py b/intern/cycles/blender/addon/properties.py
index 5fce5d13a60..a94178f1b42 100644
--- a/intern/cycles/blender/addon/properties.py
+++ b/intern/cycles/blender/addon/properties.py
@@ -108,6 +108,12 @@ enum_tile_order = (
('BOTTOM_TO_TOP', "Bottom to Top", "Render from bottom to top"),
)
+enum_use_layer_samples = (
+ ('USE', "Use", "Per render layer number of samples override scene samples"),
+ ('BOUNDED', "Bounded", "Bound per render layer number of samples by global samples"),
+ ('IGNORE', "Ignore", "Ignore per render layer number of samples"),
+ )
+
class CyclesRenderSettings(bpy.types.PropertyGroup):
@classmethod
@@ -213,6 +219,13 @@ class CyclesRenderSettings(bpy.types.PropertyGroup):
default=1,
)
+ cls.use_layer_samples = EnumProperty(
+ name="Layer Samples",
+ description="How to use per render layer sample settings",
+ items=enum_use_layer_samples,
+ default='USE',
+ )
+
cls.no_caustics = BoolProperty(
name="No Caustics",
description="Leave out caustics, resulting in a darker image with less noise",
diff --git a/intern/cycles/blender/addon/ui.py b/intern/cycles/blender/addon/ui.py
index 92e9c622201..e1cd928cc4c 100644
--- a/intern/cycles/blender/addon/ui.py
+++ b/intern/cycles/blender/addon/ui.py
@@ -85,6 +85,12 @@ class CyclesRender_PT_sampling(CyclesButtonsPanel, Panel):
sub.prop(cscene, "mesh_light_samples", text="Mesh Light")
sub.prop(cscene, "subsurface_samples", text="Subsurface")
+ for rl in scene.render.layers:
+ if rl.samples > 0:
+ layout.separator()
+ layout.row().prop(cscene, "use_layer_samples")
+ break
+
class CyclesRender_PT_light_paths(CyclesButtonsPanel, Panel):
bl_label = "Light Paths"
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index f4f9ec548a4..f60da169bb1 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -362,9 +362,14 @@ void BlenderSession::render()
/* update scene */
sync->sync_data(b_v3d, b_engine.camera_override(), b_rlay_name.c_str());
- /* update session */
+ /* update number of samples per layer */
int samples = sync->get_layer_samples();
- session->reset(buffer_params, (samples == 0)? session_params.samples: samples);
+ bool bound_samples = sync->get_layer_bound_samples();
+
+ if(samples != 0 && (!bound_samples || (samples < session_params.samples)))
+ session->reset(buffer_params, samples);
+ else
+ session->reset(buffer_params, session_params.samples);
/* render */
session->start();
diff --git a/intern/cycles/blender/blender_sync.cpp b/intern/cycles/blender/blender_sync.cpp
index 721eaeefc08..501c7648731 100644
--- a/intern/cycles/blender/blender_sync.cpp
+++ b/intern/cycles/blender/blender_sync.cpp
@@ -224,12 +224,11 @@ void BlenderSync::sync_film()
void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
{
+ PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
string layername;
/* 3d view */
if(b_v3d) {
- PointerRNA cscene = RNA_pointer_get(&b_scene.ptr, "cycles");
-
if(RNA_boolean_get(&cscene, "preview_active_layer")) {
BL::RenderLayers layers(b_scene.render().ptr);
layername = layers.active().name();
@@ -245,6 +244,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
render_layer.use_background = true;
render_layer.use_viewport_visibility = true;
render_layer.samples = 0;
+ render_layer.bound_samples = false;
return;
}
}
@@ -252,6 +252,7 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
/* render layer */
BL::RenderSettings r = b_scene.render();
BL::RenderSettings::layers_iterator b_rlay;
+ int use_layer_samples = RNA_enum_get(&cscene, "use_layer_samples");
bool first_layer = true;
for(r.layers.begin(b_rlay); b_rlay != r.layers.end(); ++b_rlay) {
@@ -271,7 +272,10 @@ void BlenderSync::sync_render_layers(BL::SpaceView3D b_v3d, const char *layer)
render_layer.use_background = b_rlay->use_sky();
render_layer.use_viewport_visibility = false;
render_layer.use_localview = false;
- render_layer.samples = b_rlay->samples();
+
+ render_layer.bound_samples = (use_layer_samples == 1);
+ if(use_layer_samples != 2)
+ render_layer.samples = b_rlay->samples();
}
first_layer = false;
diff --git a/intern/cycles/blender/blender_sync.h b/intern/cycles/blender/blender_sync.h
index 43073ed9dee..43c8906c799 100644
--- a/intern/cycles/blender/blender_sync.h
+++ b/intern/cycles/blender/blender_sync.h
@@ -59,6 +59,7 @@ public:
void sync_camera(BL::RenderSettings b_render, BL::Object b_override, int width, int height);
void sync_view(BL::SpaceView3D b_v3d, BL::RegionView3D b_rv3d, int width, int height);
int get_layer_samples() { return render_layer.samples; }
+ int get_layer_bound_samples() { return render_layer.bound_samples; }
/* get parameters */
static SceneParams get_scene_params(BL::Scene b_scene, bool background);
@@ -124,7 +125,7 @@ private:
material_override(PointerRNA_NULL),
use_background(true),
use_viewport_visibility(false),
- samples(0)
+ samples(0), bound_samples(false)
{}
string name;
@@ -137,6 +138,7 @@ private:
bool use_viewport_visibility;
bool use_localview;
int samples;
+ bool bound_samples;
} render_layer;
Progress &progress;