diff options
author | Thomas Dinges <blender@dingto.org> | 2013-09-30 03:24:45 +0400 |
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committer | Thomas Dinges <blender@dingto.org> | 2013-09-30 03:24:45 +0400 |
commit | 85cb0bc19db3e2cda8046ad0c5a8be20cd696389 (patch) | |
tree | 71c1cd62a00a712100b7c449b28f11fcd961d3f4 | |
parent | fd9cb5a59e96d9f6e3e5afaa9043417f44293057 (diff) |
Fix [#36863] OSL clamp, min and max functions have wrong signature when arguments are integers
* This was fixed in OSL 1.3.2, but we used an outdated stdosl.h.
-rw-r--r-- | intern/cycles/kernel/shaders/stdosl.h | 19 |
1 files changed, 17 insertions, 2 deletions
diff --git a/intern/cycles/kernel/shaders/stdosl.h b/intern/cycles/kernel/shaders/stdosl.h index 424ca335903..47c5dc27f2b 100644 --- a/intern/cycles/kernel/shaders/stdosl.h +++ b/intern/cycles/kernel/shaders/stdosl.h @@ -134,12 +134,16 @@ normal mod (normal a, float b) { return a - b*floor(a/b); } color mod (color a, float b) { return a - b*floor(a/b); } float mod (float a, float b) { return a - b*floor(a/b); } PERCOMP2 (min) +int min (int a, int b) BUILTIN; PERCOMP2 (max) +int max (int a, int b) BUILTIN; normal clamp (normal x, normal minval, normal maxval) { return max(min(x,maxval),minval); } vector clamp (vector x, vector minval, vector maxval) { return max(min(x,maxval),minval); } point clamp (point x, point minval, point maxval) { return max(min(x,maxval),minval); } color clamp (color x, color minval, color maxval) { return max(min(x,maxval),minval); } float clamp (float x, float minval, float maxval) { return max(min(x,maxval),minval); } +int clamp (int x, int minval, int maxval) { return max(min(x,maxval),minval); } +#if 0 normal mix (normal x, normal y, normal a) { return x*(1-a) + y*a; } normal mix (normal x, normal y, float a) { return x*(1-a) + y*a; } vector mix (vector x, vector y, vector a) { return x*(1-a) + y*a; } @@ -149,6 +153,17 @@ point mix (point x, point y, float a) { return x*(1-a) + y*a; } color mix (color x, color y, color a) { return x*(1-a) + y*a; } color mix (color x, color y, float a) { return x*(1-a) + y*a; } float mix (float x, float y, float a) { return x*(1-a) + y*a; } +#else +normal mix (normal x, normal y, normal a) BUILTIN; +normal mix (normal x, normal y, float a) BUILTIN; +vector mix (vector x, vector y, vector a) BUILTIN; +vector mix (vector x, vector y, float a) BUILTIN; +point mix (point x, point y, point a) BUILTIN; +point mix (point x, point y, float a) BUILTIN; +color mix (color x, color y, color a) BUILTIN; +color mix (color x, color y, float a) BUILTIN; +float mix (float x, float y, float a) BUILTIN; +#endif int isnan (float x) BUILTIN; int isinf (float x) BUILTIN; int isfinite (float x) BUILTIN; @@ -418,8 +433,8 @@ int startswith (string s, string prefix) BUILTIN; int endswith (string s, string suffix) BUILTIN; string substr (string s, int start, int len) BUILTIN; string substr (string s, int start) { return substr (s, start, strlen(s)); } -float strtof (string str) BUILTIN; -int strtoi (string str) BUILTIN; +float stof (string str) BUILTIN; +int stoi (string str) BUILTIN; // Define concat in terms of shorter concat string concat (string a, string b, string c) { |