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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-31 12:39:19 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2015-01-31 12:39:19 +0300 |
commit | 03cb146afa812c95acf0da7f30b3282e71bffcf0 (patch) | |
tree | 910f4a790d64cd05fad0ea280bd0ed0a6c64584a | |
parent | 3f5771475d55ed981bd98ee5810e62b68bccbb38 (diff) |
Fix T43496: Infinite loop in kernel when using surface attribute for volume
The issue was caused bu the optimization in surface attributes for cases when
there's only a volume shader used. Some attributes doesn't make sense in that
case and were skipped from calculation.
However, it is possible that kernel would still try to access them (because of
the shader setup etc). Prevented an infinite loop in the kernel now, which
should not have much affect on regular renders.
-rw-r--r-- | intern/cycles/kernel/geom/geom_attribute.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/intern/cycles/kernel/geom/geom_attribute.h b/intern/cycles/kernel/geom/geom_attribute.h index 2ade0df768f..9ac16e86085 100644 --- a/intern/cycles/kernel/geom/geom_attribute.h +++ b/intern/cycles/kernel/geom/geom_attribute.h @@ -40,6 +40,9 @@ ccl_device_inline int find_attribute(KernelGlobals *kg, const ShaderData *sd, ui uint4 attr_map = kernel_tex_fetch(__attributes_map, attr_offset); while(attr_map.x != id) { + if(UNLIKELY(attr_map.x == ATTR_STD_NONE)) { + return ATTR_STD_NOT_FOUND; + } attr_offset += ATTR_PRIM_TYPES; attr_map = kernel_tex_fetch(__attributes_map, attr_offset); } |