diff options
author | Mike Erwin <significant.bit@gmail.com> | 2016-09-23 19:16:45 +0300 |
---|---|---|
committer | Mike Erwin <significant.bit@gmail.com> | 2016-09-23 19:16:45 +0300 |
commit | 36bbdf142c524ee3f428efd203279e1b6cff3475 (patch) | |
tree | b4a913d1b0e54b85e7ce2fdab64e431e34c6ece0 | |
parent | 7fc2e333bb2632680c5061793e72e0c025231f51 (diff) |
OpenGL: fix new shader for Mac
Follow-up to rB4a1feaa5558ed60388fd3be41db74fbc54f2ab08
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl index 8c0d761dec6..d4d36def8cd 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_texture_vert.glsl @@ -1,11 +1,13 @@ #if __VERSION__ == 120 + attribute vec2 texcoord; + attribute vec3 position; varying vec2 texture_coord; #else + in vec2 texcoord; + in vec3 position; out vec2 texture_coord; #endif -in vec2 texcoord; -in vec3 position; void main() { |